Halo 3 Anniversary

I totally agree what this guy has to say about Halo 3 Anniversary.
Copy and Paste the URL below to see the video.

I mostly agree with what Halo 3 Anniversary would need to be. However, I think 343 needs to take their time with Halo 6, without splitting their energies and resources between it and another game. After Halo 6 is released, I’d be all for Halo 3 Anniversary coming out between it and the next new Halo game. That’s my opinion anyway.

If they don’t do a H3A this year (and We know they aren’t), I don’t think the will do it until 2022. (15 years)

> 2533274883501878;2:
> I mostly agree with what Halo 3 Anniversary would need to be. However, I think 343 needs to take their time with Halo 6, without splitting their energies and resources between it and another game. After Halo 6 is released, I’d be all for Halo 3 Anniversary coming out between it and the next new Halo game. That’s my opinion anyway.

Halo 6 can wait. A Halo 3 Anniversary done right could potentially unite the Halo community again. I know about 80 people on my friends list that quit Halo after 343 took over that would come running back if Halo 3 Anniversary came out. Besides , it wouldn’t really affect Halo 6’s development anyway because they always outsource the anniversary games to Saber Interactive, Blur, and Certain Affinity.

> 2533274800739735;4:
> > 2533274883501878;2:
> > I mostly agree with what Halo 3 Anniversary would need to be. However, I think 343 needs to take their time with Halo 6, without splitting their energies and resources between it and another game. After Halo 6 is released, I’d be all for Halo 3 Anniversary coming out between it and the next new Halo game. That’s my opinion anyway.
>
> Halo 6 can wait. A Halo 3 Anniversary done right could potentially unite the Halo community again. I know about 80 people on my friends list that quit Halo after 343 took over that would come running back if Halo 3 Anniversary came out. Besides , it wouldn’t really affect Halo 6’s development anyway because they always outsource the anniversary games to Saber Interactive, Blur, and Certain Affinity.

I could respect someone bowing out of a franchise at the conclusion of their favorite story arc, but what you’re talking about is people jumping ship at the mention of 343, without even bothering to see what kind of work they did. I wouldn’t trust that type of player to come back to the franchise even if Halo 3 Anniversary was literally a perfect game.

I believe 343 will get more return for their efforts by taking their time and releasing Halo 6 when it’s ready, rather than trying to appease gamers who already abandoned them or constantly threaten to do so on the forums.

I have no problem with H3A, but I don’t think it is necessary, and I don’t believe it should delay the release of a new game that is expanding the lore.

As an alternative to a H3A, I’d take additional patches to the MCC so that matchmaking works 100% perfectly for everyone, so to celebrate H3’s birthday this year people can play all the H3 they want there if they desire. (I personally don’t have much trouble getting matchmaking to work, but I know some folks still do.)

> 2533274883501878;5:
> > 2533274800739735;4:
> > > 2533274883501878;2:
> > > I mostly agree with what Halo 3 Anniversary would need to be. However, I think 343 needs to take their time with Halo 6, without splitting their energies and resources between it and another game. After Halo 6 is released, I’d be all for Halo 3 Anniversary coming out between it and the next new Halo game. That’s my opinion anyway.
> >
> > Halo 6 can wait. A Halo 3 Anniversary done right could potentially unite the Halo community again. I know about 80 people on my friends list that quit Halo after 343 took over that would come running back if Halo 3 Anniversary came out. Besides , it wouldn’t really affect Halo 6’s development anyway because they always outsource the anniversary games to Saber Interactive, Blur, and Certain Affinity.
>
> I could respect someone bowing out of a franchise at the conclusion of their favorite story arc, but what you’re talking about is people jumping ship at the mention of 343, without even bothering to see what kind of work they did. I wouldn’t trust that type of player to come back to the franchise even if Halo 3 Anniversary was literally a perfect game.
>
> I believe 343 will get more return for their efforts by taking their time and releasing Halo 6 when it’s ready, rather than trying to appease gamers who already abandoned them or constantly threaten to do so on the forums.
>
> I have no problem with H3A, but I don’t think it is necessary, and I don’t believe it should delay the release of a new game that is expanding the lore.

I didn’t mean they left at the mention of 343. Some left after Halo 4 flopped, some left after MCC shipped a broken mess, and some left after H5 launched as half a game. H6 won’t be coming out until at least 2018 and 343 outsources development on anniversary games anyway so they’ll still be able to give their undivided attention to their next flop.

Lazy Link

I’ve seen the video and I do like what a lot of the guy says. There’s really only two things I don’t agree with, one being that the movement mechanics and some certain weapons could use a little tune up (NOT OVERHAUL, what I mean is that the game should feel less clunky and I don’t want to be restricted to just the BR to have any chance of killing anyone). The second being that I don’t want to see Halo 3 Anniversary. EVER. I’d personally like that game to fade into obscurity among the likes of the worst games out there so it can go into the trashcan just like I wanted it to for the past couple years.

Yeah, I hate Halo 3. Dunno if you could tell.

> 2533274800739735;7:
> I didn’t mean they left at the mention of 343. Some left after Halo 4 flopped, some left after MCC shipped a broken mess, and some left after H5 launched as half a game. H6 won’t be coming out until at least 2018 and 343 outsources development on anniversary games anyway so they’ll still be able to give their undivided attention to their next flop.

Answer me this… Why should any company even attempt to cater to people who don’t appreciate their hard work?

Every game introduces new innovations. New innovations reveal shortcomings. Those shortcomings are fixed in the following game, if not the current one. That is the best anyone can do. No notable flaw in any Halo game has persisted beyond a single game. Halo’s developers are (and always have) been doing good work. No game will ever be perfect, but 343 are doing everything they can to get a close as they can to it.

Halos 4 & 5 were not flops by any measure in the current gaming market. Claiming they were is objectively false.

343 Industries understands Halo, and Halo’s actual fans, and I will personally get Halo 6 and let it speak for itself.

> 2533274883501878;9:
> > 2533274800739735;7:
> > I didn’t mean they left at the mention of 343. Some left after Halo 4 flopped, some left after MCC shipped a broken mess, and some left after H5 launched as half a game. H6 won’t be coming out until at least 2018 and 343 outsources development on anniversary games anyway so they’ll still be able to give their undivided attention to their next flop.
>
> Answer me this… Why should any company even attempt to cater to people who don’t appreciate their hard work?
>
> Every game introduces new innovations. New innovations reveal shortcomings. Those shortcomings are fixed in the following game, if not the current one. That is the best anyone can do. No notable flaw in any Halo game has persisted beyond a single game. Halo’s developers are (and always have) been doing good work. No game will ever be perfect, but 343 are doing everything they can to get a close as they can to it.
>
> Halos 4 & 5 were not flops by any measure in the current gaming market. Claiming they were is objectively false.
>
> 343 Industries understands Halo, and Halo’s actual fans, and I will personally get Halo 6 and let it speak for itself.

The answer to your first question is simple. Money. It’s a known fact that the classic games sold more copies and retained population better than the modern ones, and it wasn’t due to lack of competition as 2007 was considered one of the biggest years in gaming. Halo 3 was an international phenomenon that topped the XBL charts for 3 years, a remastered version would generate fairly easy money for Microsoft especially consdering the original game has already been ported to xbone leaving only the graphical update to deal with. Ultimately the decision of making Halo 3 Anniversary will be Microsoft’s not 343’s.

Sprint has persisted through all of the modern Halo games. I and many others would consider that a notable flaw. If you would like to know why sprint is bad, please read through the sprint thread, it has hundreds of pages on that topic. I’m not going to go off topic explaining it to you here.

Halo 4’s population tanked after a month, and Halo 5 sold about as much as the MCC which was broken for nearly 6 months, not only that but Halo 5’s story was panned by critics and fans alike. I believe flop is a fitting word.

If 343 “understands Halo” so well then why did they turn it into a loadout shooter complete with kill cams, kill streaks and instant respawn, and then with their follow up make an arena shooter version of Crysis?

It would be great if we could steer the conversation back to the topic of Halo 3 anniversary now. If you want to continue debating 343’s incompetents we should do so in another thread.

> 2533274800739735;10:
> The answer to your first question is simple. Money. It’s a known fact that the classic games sold more copys and retained population better than the modern ones, and it wasn’t due to lack of competition as 2007 was considered one of the biggest years in gaming. Halo 3 was an international phenomenon that topped the XBL charts for 3 years, a remastered version would generate fairly easy money for Microsoft. Ultimately the decision of making Halo 3 Anniversary will be Microsoft’s not 343’s.
>
> Sprint has persisted through all of the modern Halo games. I and many others would consider that a notable flaw. If you would like to know why sprint is bad, please read through the sprint thread, it has hundreds of pages on that topic. I’m not going to go off topic explaining it to you here.
>
> Halo 4’s population tanked after a month, and Halo 5 sold about as much as the MCC which was broken for nearly 6 months, not only that but Halo 5’s story was panned by critics and fans alike. I believe flop is a fitting word.
>
> If 343 “understands Halo” so well then why did they turn it into a loadout shooter complete with kill cams, kill streaks and instant respawn, and then with their follow up make an arena shooter version of Crysis?

I disagree with you on all points, and see that no agreement will come to pass.
I’m leaving this conversation (not conceding, jut going where my time will be better spent).

> 2533274800739735;10:
> > 2533274883501878;9:
> > > 2533274800739735;7:
> > > I didn’t mean they left at the mention of 343. Some left after Halo 4 flopped, some left after MCC shipped a broken mess, and some left after H5 launched as half a game. H6 won’t be coming out until at least 2018 and 343 outsources development on anniversary games anyway so they’ll still be able to give their undivided attention to their next flop.
> >
> > Answer me this… Why should any company even attempt to cater to people who don’t appreciate their hard work?
> >
> > Every game introduces new innovations. New innovations reveal shortcomings. Those shortcomings are fixed in the following game, if not the current one. That is the best anyone can do. No notable flaw in any Halo game has persisted beyond a single game. Halo’s developers are (and always have) been doing good work. No game will ever be perfect, but 343 are doing everything they can to get a close as they can to it.
> >
> > Halos 4 & 5 were not flops by any measure in the current gaming market. Claiming they were is objectively false.
> >
> > 343 Industries understands Halo, and Halo’s actual fans, and I will personally get Halo 6 and let it speak for itself.
>
> The answer to your first question is simple. Money. It’s a known fact that the classic games sold more copies and retained population better than the modern ones, and it wasn’t due to lack of competition as 2007 was considered one of the biggest years in gaming. Halo 3 was an international phenomenon that topped the XBL charts for 3 years, a remastered version would generate fairly easy money for Microsoft. Ultimately the decision of making Halo 3 Anniversary will be Microsoft’s not 343’s.
>
> Sprint has persisted through all of the modern Halo games. I and many others would consider that a notable flaw. If you would like to know why sprint is bad, please read through the sprint thread, it has hundreds of pages on that topic. I’m not going to go off topic explaining it to you here.
>
> Halo 4’s population tanked after a month, and Halo 5 sold about as much as the MCC which was broken for nearly 6 months, not only that but Halo 5’s story was panned by critics and fans alike. I believe flop is a fitting word.
>
> If 343 “understands Halo” so well then why did they turn it into a loadout shooter complete with kill cams, kill streaks and instant respawn, and then with their follow up make an arena shooter version of Crysis?
>
> It would be great if we could steer the conversation back to the topic of Halo 3 anniversary now. If you want to continue debating 343’s incompetents we should do so in another thread.

You do realize that there are several reasons for why 343i’s Halo games haven’t performed as well as Bungie’s, right? Here are a few:

  • There were way less franchises that Halo had to compete with during the Bungie Era (most prominently CoD, GTA and DOOM) compared to the several that Halo is now competing with (most prominently CoD, Mass Effect, Gears of War, Battlefield, Overwatch, and Destiny). - Many fans were very disappointed with Halo 4 (even though it was 343i’s first game) and left the franchise. - Many fans were extremely disappointed with the MCC (even though it was an amazing thing that 343i did for us but, predictably, it fell short) and left the franchise. - 343i removed playable Elites, starting with Halo 4, so a large chunk of the Community was turned off. - 343i removed split-screen, starting in Halo 5, so many more fans were turned off.

> 2533274800739735;10:
> > 2533274883501878;9:
> > > 2533274800739735;7:
> > >
> >
> > Answer me this… Why should any company even attempt to cater to people who don’t appreciate their hard work?
> >
> > Every game introduces new innovations. New innovations reveal shortcomings. Those shortcomings are fixed in the following game, if not the current one. That is the best anyone can do. No notable flaw in any Halo game has persisted beyond a single game. Halo’s developers are (and always have) been doing good work. No game will ever be perfect, but 343 are doing everything they can to get a close as they can to it.
> >
> > Halos 4 & 5 were not flops by any measure in the current gaming market. Claiming they were is objectively false.
> >
> > 343 Industries understands Halo, and Halo’s actual fans, and I will personally get Halo 6 and let it speak for itself.
>
> The answer to your first question is simple. Money. It’s a known fact that the classic games sold more copies and retained population better than the modern ones, and it wasn’t due to lack of competition as 2007 was considered one of the biggest years in gaming. Halo 3 was an international phenomenon that topped the XBL charts for 3 years, a remastered version would generate fairly easy money for Microsoft especially consdering the original game has already been ported to xbone leaving only the graphical update to deal with. Ultimately the decision of making Halo 3 Anniversary will be Microsoft’s not 343’s.
>
> Sprint has persisted through all of the modern Halo games. I and many others would consider that a notable flaw. If you would like to know why sprint is bad, please read through the sprint thread, it has hundreds of pages on that topic. I’m not going to go off topic explaining it to you here.
>
> Halo 4’s population tanked after a month, and Halo 5 sold about as much as the MCC which was broken for nearly 6 months, not only that but Halo 5’s story was panned by critics and fans alike. I believe flop is a fitting word.
>
> If 343 “understands Halo” so well then why did they turn it into a loadout shooter complete with kill cams, kill streaks and instant respawn, and then with their follow up make an arena shooter version of Crysis?
>
> It would be great if we could steer the conversation back to the topic of Halo 3 anniversary now. If you want to continue debating 343’s incompetents we should do so in another thread.

Sprint is simply a new edition to Halo’s gameplay and it has been tweaked after every Halo game that has it. Saying that it is a “notable flaw”, is an opinion and cannot necessarily be proven, nor can I necessarily prove to you that it’s good. Believe it or not, you don’t have to sprint, you can power walk whenever you want and it actually helps since the radar is so short and players can move around maps faster and easier in Halo 5 than ever.

Yes, Halo 5’s story has been disliked by the majority of fans and critics but that is but one half of the “Halo experience”. Halo 5’s multiplayer is amazing and has been widely acclaimed by fans and critics alike, it is arguably as good as Halo 2’s multiplayer.

How exactly would someone “understand Halo”? Anyway, Halo 4 was only 343i’s first game and making it similar to the very successful Call of Duty franchise may have sounded appealing to them at first. Even though I’ve never played Crisis so that I could understand what your point is, it’s still just an opinion.

If you’d look at the facts, you’d realize that 343i isn’t incompetent. They clearly proved that they could make a great story (Halo 4) and an amazing multiplayer experience (Halo 5). Also, Halo Wars 2 is pretty awesome so far!

Honestly, I don’t see how it’s fair that you get to criticize them for their “faults” when you haven’t done anything for them to even critique, nor are you the one who’s spending your time, money, and resources on continuing a game franchise that seems to constantly get you in trouble with angry fans.

H3A (Halo 3 Anniversary) is happening because it would be smart to release it with the Xbox Scorpio which is getting somewhat of a hypetrain. When Xbox Scorpio released it will release with H3A, atleat I think. Hopefully it does. It can also gather new fans and get many back.

> 2533274961806222;6:
> As an alternative to a H3A, I’d take additional patches to the MCC so that matchmaking works 100% perfectly for everyone, so to celebrate H3’s birthday this year people can play all the H3 they want there if they desire. (I personally don’t have much trouble getting matchmaking to work, but I know some folks still do.)

Problem is time. It take a few minutes to find a game. In Reach it takes like 20 seconds