Halo 3 Anniversary- don't crank up aim assists

In my opinion, Halo 2 Anniversary was a good game. It was really beautiful and had great sound quality. The Campaign with remastered cutscenes by Blur were amazing.
That said, it was way too easy to aim. The bullet magnetism and aim assist were off the charts. Seriously. When developing Halo 3 Anniversary, please do whatever you did to Halo 2 but don’t crank up the aim assist mechanics too much. Aiming should take some skill.

C’est tout, thanks.

Oh and please don’t break the game again like with MCC and sweep it under the rug.

I didn’t think they changed the game mechanics at all, are you sure this was a thing in H2A?

> 2533274803493024;2:
> I didn’t think they changed the game mechanics at all, are you sure this was a thing in H2A?

I am convinced they did, can’t say for sure but those are my two cents. I’m not talking about glitches such as BXR or Superbounces missing, their disappearence was a direct result of bumping up the framerate.

I’ve played lots of Halo 2 & Halo 2 Anniversary. Four-shotting enemies is way easier in H2A than H2 (imo)