Together with a few friends, I’ve been coming up with ideas for MCC for after Season 8 and I’ve recently thought of H.3:ODST Firefight and Halo 3 Multiplayer and their maps. Imma put these ideas out there to see what people think of them. I just thought that, to increase the amount of maps in Halo 3’s Multiplayer and Forge and to increase to the possible amount of maps for H.3:ODST’s Firefight, all current H.3:ODST Firefight maps could become could become H.3 MP maps and all H.3 MP maps could become H.3:ODST Firefight maps. Additionally, what about an element of forge for H.3:ODST and those maps (possibly no scenery and structures due to pathfinding and AI issues). The respawn weapons and vehicles (in sted of being tied to time) could be linked to respawning each set, round or wave. In custom firefight games, the ability to enable the spawing of marines each round could become an option. As different “skins” of the marines, possibly the marines for Foundary and Longshore as the introduced Halo 3 maps and Security Zone, Alpha Site, Windward and Chasm Ten as the original H.3:ODST maps could actually be police in sted of Marines but functionally they are the same. Possibly, you could in sted of selecting marines (both police and “marines” marines being thrown into the same category and only changing when the map does) or nothing for the start of each round, you could pick ODST’s in sted. I’d say that you’d need make sure that when the ODST’s land in their drop pods, they don’t land on a player.