Now we have all played the halo 3 playlist and it is fun but it seems like something is missing everytime I play it . I think what it is missing is the same thing that halo 4 was missing and that is implementation of the thruster. With no sprint you don’t have to worry about spartan charge or crazy fast gameplay. In halo 5 it seems like without sprint you die pretty easily but the thruster can change the outcome of a bad situation.
Also in this playlist clamber seems fine and even ground pound would be welcomed because it would reward the person with height control. The maps could be the same as h3 playlist with the exception of the ones that don’t mesh with the settings(like for example narrows might not be the best fit because people would be able to take the mancannon and thrust top mid). Some of the extermination maps might play well with these settings but the maps might be too small. Just imagine playing no sprint thruster playlist on a map like Lockout Maps like Empire might be playable but I think that a lot of people would gravitate to this playlist if it was ranked and given competitive maps. What do you guys think about this idea and how do you think the community would respond to the playlist.
> 2535470147450207;1:
> Now we have all played the halo 3 playlist and it is fun but it seems like something is missing everytime I play it . I think what it is missing is the same thing that halo 4 was missing and that is implementation of the thruster. With no sprint you don’t have to worry about spartan charge or crazy fast gameplay. In halo 5 it seems like without sprint you die pretty easily but the thruster can change the outcome of a bad situation.
> Also in this playlist clamber seems fine and even ground pound would be welcomed because it would reward the person with height control. The maps could be the same as h3 playlist with the exception of the ones that don’t mesh with the settings(like for example narrows might not be the best fit because people would be able to take the mancannon and thrust top mid). Some of the extermination maps might play well with these settings but the maps might be too small. Maps like Empire might be playable but I think that a lot of people would gravitate to this playlist if it was ranked and given competitive maps. What do you guys think about this idea and how do you think the community would respond to the playlist.
One, That isn’t the core of halo 3
Two, Halo 4 did have thruster, but you needed to assign it to your loadout
Three, 343 would agree, the core feature of halo 3 is the classic old school movement, adding anything else would not work.
The Halo 3 throwback playlist is meant to bring as much of that feel from Halo 3 as possible within Halo 5. Introducing a select few Spartan Abilities would just defeat the purpose of the “throwback”. If you want Spartan Abilities, play literally any other playlist in Halo 5. If you want only specific Abilities, try playing around with settings in Custom Games.
> 2533274817408735;3:
> The Halo 3 throwback playlist is meant to bring as much of that feel from Halo 3 as possible within Halo 5. Introducing a select few Spartan Abilities would just defeat the purpose of the “throwback”. If you want Spartan Abilities, play literally any other playlist in Halo 5. If you want only specific Abilities, try playing around with settings in Custom Games.
This is not a playlist that is “trying to feel like H3” this is essentially a" no sprint "playlist that plays on halo 3 maps and maybe old gametypes I mean am I the only one who would actually play this like what if they brought back king of the hill because these settings go good with it
One, That isn’t the core of halo 3
Two, Halo 4 did have thruster, but you needed to assign it to your loadout
Three, 343 would agree, the core feature of halo 3 is the classic old school movement, adding anything else would not work.
1st I’m trying to improve where the halo 3 playlist lacks at because the playlist does not feel like halo 3 that much so I think the only thing left to do is add halo 5 features to make halo 3.5.
2nd in competitive halo 4 settings thruster was not used and because of that the game suffered because the game needed that mechanic to flourish. Halo 5 has all these things that can improve upon the no sprint that we don’t use for no specific reason
3rd how can you speak for a company you can speak for a person in the company you can even speak for the majority of the company but for you to say that 343 would agree is foolish
I understand how 343 tried to make it feel as much like Halo 3 as possible but the grenades in this game are mini nukes so without thrust it’s just grenadamageddon. I’m fine with there being no thrust but they should at least, for that playlist, tone down the nades a bit.
> 2535470147450207;1:
> Now we have all played the halo 3 playlist and it is fun but it seems like something is missing everytime I play it . I think what it is missing is the same thing that halo 4 was missing and that is implementation of the thruster. With no sprint you don’t have to worry about spartan charge or crazy fast gameplay. In halo 5 it seems like without sprint you die pretty easily but the thruster can change the outcome of a bad situation.
> Also in this playlist clamber seems fine and even ground pound would be welcomed because it would reward the person with height control. The maps could be the same as h3 playlist with the exception of the ones that don’t mesh with the settings(like for example narrows might not be the best fit because people would be able to take the mancannon and thrust top mid). Some of the extermination maps might play well with these settings but the maps might be too small. Just imagine playing no sprint thruster playlist on a map like Lockout Maps like Empire might be playable but I think that a lot of people would gravitate to this playlist if it was ranked and given competitive maps. What do you guys think about this idea and how do you think the community would respond to the playlist.
You can’t have Halo 3 maps and then use Halo 5 mechanics on it. That defeats the entire purpose of that playlist. They spent a lot of time and effort fine-tuning everything to match the movement of Halo 3 and to make sure map sizes and geometry were as close to the originals as possible. Obviously not everything is going to feel the same since Halo 5 runs on an entirely different game engine. Additionally, it has been proven multiple times over that Halo 5 maps have been designed around the new movement mechanics. There are plenty of videos explaining this that you can watch on YouTube.
The thing that breaks the experience for me is the garbage H5BR. Otherwise, it’s an incredible playlist to keep permanently that would at least be a right step in satisfying a broader audience.
> 2535470147450207;5:
> One, That isn’t the core of halo 3
> Two, Halo 4 did have thruster, but you needed to assign it to your loadout
> Three, 343 would agree, the core feature of halo 3 is the classic old school movement, adding anything else would not work.
> 1st I’m trying to improve where the halo 3 playlist lacks at because the playlist does not feel like halo 3 that much so I think the only thing left to do is add halo 5 features to make halo 3.5.
> 2nd in competitive halo 4 settings thruster was not used and because of that the game suffered because the game needed that mechanic to flourish. Halo 5 has all these things that can improve upon the no sprint that we don’t use for no specific reason
> 3rd how can you speak for a company you can speak for a person in the company you can even speak for the majority of the company but for you to say that 343 would agree is foolish
1st: Again, simply adding these stuff isn’t the core of halo 3, the balancing would just go in the trash can, and now the game is much harder for the simple reason of “because”
2nd: The thruster pack is available in the loadouts for halo 4, look up halo 4 Flood loadouts, the “Hunter” loadout had that ability, too.
3rd: Because of the fact that i like 343 as much as i liked Bungie, which was very much. Telling me that is foolish is like telling someone having hype for a full game is unacceptable.
Mods, can you just lock this thread. This is very annoying that the fact he refuses to listen to criticism.
> 2535470147450207;4:
> This is not a playlist that is “trying to feel like H3” this is essentially a" no sprint "playlist that plays on halo 3 maps and maybe old gametypes…
It’s actually a bit more than that. Before he left 343, the Halo 3 Classic playlist one one of the last projects that gh057ayame worked on. The settings were carefully tuned to emulate how Halo 3 played as much as possible. Worth doing a bit old reading over past blog posts to see just how much work went into getting this out
I don’t want to speak for anyone else, but I feel like a significant part of the reason people enjoyed the Halo 3 throwback so much is because of the removal of Halo 5’s abilities. Halo 3’s map design simply does not work with sprinting, thrusters or ground pound. They were designed for an entirely different style of movement and flow during matches.
Playing Ragnarok in Halo 4 is a completely different ball game to playing Valhalla in Halo 3 for these reasons. The simple addition of sprint completely ruins the point of the vehicles or mancannons to traverse the level after respawns. Why risk being sniped in the air when I can just lay low and sprint to the destination? It removes all risk and reward situations as well as map control strategies.
Keep your Halo 3.5 idea to custom games where you and a very small percentage of players can enjoy it. I think you’re completely missing the mark on what most Halo 3 fans want.
If you don’t adjust the weapons for the lesser movement capabilities even with thrust, the playlist is going to be crap.
> 2533274817408735;3:
> The Halo 3 throwback playlist is meant to bring as much of that feel from Halo 3 as possible within Halo 5. Introducing a select few Spartan Abilities would just defeat the purpose of the “throwback”. If you want Spartan Abilities, play literally any other playlist in Halo 5. If you want only specific Abilities, try playing around with settings in Custom Games.
This. As much as I have a disdain for Halo 3, the settings playing under H5’s engine makes it somewhat bareable. The only issue is massive sightlines over a distance as weapons have better accuracy over a distance (thank you hitscan) and even feels slowwwwwwww…
…but adding to it would take away the core feel.
Now if they could just fix the spawns on High Ground🤔
No, it’s called a Throwback Playlist for a reason, which means classic movement, H3 maps & No Spartan abilities as it tries to bring the feel of Halo 3’s gameplay, if you want to play your 3.5 thing, go play it in custom games
Well, obviously this guy hasn’t played Halo 3 enough…
The only thing you needed in Halo 3 to take advantage of height was crouch jumping. Just like in many other FPS games. There’s a reason why the Halo 3 era was the “golden age” of Halo. No abilities was one of the reasons obviously. When Halo Reach came out people went nuts because of the abilities (screw you armor lock) and let’s not even speak about H4 at all.
When I think about Halo 3, I think about nice cosy maps, no abilities what so ever and a whole lot of fun.
> 2533274824050480;7:
> Obviously not everything is going to feel the same since Halo 5 runs on an entirely different game engine.
Actually, it doesn’t. All Halo FPS run on variants of the same Blam!-engine, just with some parts of it being rewritten to fine-tune certain aspects of it…
> 2533274801176260;15:
> > 2533274824050480;7:
> > Obviously not everything is going to feel the same since Halo 5 runs on an entirely different game engine.
>
> Actually, it doesn’t. All Halo FPS run on variants of the same Blam!-engine, just with some parts of it being rewritten to fine-tune certain aspects of it…
You’re right, my wording should have been better. It’s not necessarily brand new, but it’s quite different from the old one. Link.
> 2533274824050480;16:
> > 2533274801176260;15:
> > > 2533274824050480;7:
> > > Obviously not everything is going to feel the same since Halo 5 runs on an entirely different game engine.
> >
> > Actually, it doesn’t. All Halo FPS run on variants of the same Blam!-engine, just with some parts of it being rewritten to fine-tune certain aspects of it…
>
> You’re right, my wording should have been better. It’s not necessarily brand new, but it’s quite different from the old one. Link.
That’s just conjecture. We don’t know how much has been changed. Obviously some modifications were made that ended up messing with the engine’s ability to run splitscreen properly. Also, what the first guy on that Reddit quote says about the assets is wrong, as Halo 4 already had DLC armor, so that part of the engine already had to be rewritten prior to H5G (although after 3 and probably Reach, I concede). Still, coming back to the topic at hand, I seriously doubt that any of the changes to the engine would render it impossible to replicate Halo 3 gameplay.
> 2533274801176260;17:
> > 2533274824050480;16:
> > > 2533274801176260;15:
> > > > 2533274824050480;7:
> > > > Obviously not everything is going to feel the same since Halo 5 runs on an entirely different game engine.
> > >
> > > Actually, it doesn’t. All Halo FPS run on variants of the same Blam!-engine, just with some parts of it being rewritten to fine-tune certain aspects of it…
> >
> > You’re right, my wording should have been better. It’s not necessarily brand new, but it’s quite different from the old one. Link.
>
> That’s just conjecture. We don’t know how much has been changed. Obviously some modifications were made that ended up messing with the engine’s ability to run splitscreen properly. Also, what the first guy on that Reddit quote says about the assets is wrong, as Halo 4 already had DLC armor, so that part of the engine already had to be rewritten prior to H5G (although after 3 and probably Reach, I concede). Still, coming back to the topic at hand, I seriously doubt that any of the changes to the engine would render it impossible to replicate Halo 3 gameplay.
That’s conjecture as well. I’m not saying it wouldn’t be possible to replicate H3 gameplay. It is and the results could be similar but not the same. It would still feel like a modified H5 if that makes sense. Point is that yeah the newer engines are based off older ones but they’re more advanced iterations. They’re obviously Halo and not CoD for instance, but still not the same.
As for split screen, that’s nothing to do with the engine not being capable. It’s something done intentionally. Anyone telling you that the engine is not capable is on Microsoft’s payroll and people believing the word of publishers is what continues to hurt gaming as a whole. The only reason it’s not in the game is so that it forces people to buy more Xboxes, copies of H5, and Gold subscriptions. Doesn’t make much sense that a console exclusive that has been the flagship franchise for 14 years (at the time of release) can’t support split screen on new hardware (again, at the time of release). Also not helping that point is how franchises like Call of Duty (cross-platform) and Gears (console exclusive) continued split screen support. Thankfully though, I’m pretty sure 343i has been standing up to MS, since they’re the ones that get blamed for everything even though a lot (not all) of the blame falls on MS, and we’ll be getting split screen in the next game.
> 2533274817408735;3:
> The Halo 3 throwback playlist is meant to bring as much of that feel from Halo 3 as possible within Halo 5. Introducing a select few Spartan Abilities would just defeat the purpose of the “throwback”. If you want Spartan Abilities, play literally any other playlist in Halo 5. If you want only specific Abilities, try playing around with settings in Custom Games.
Except sadly it plays barely anything like Halo 3, meanwhile Halo 1 throwback kind of felt more like classic Halo but this could be partly due to the maps since I found the Halo 3 throwback playlist to be unplayable due to how stressful it was, I ended up having to go back to playing normal H5 playlists or H3 on MCC.
> 2533274824050480;18:
> Point is that yeah the newer engines are based off older ones but they’re more advanced iterations.
Again… You don’t know that. That’s pure speculation. In theory, they could have completely rewritten the code without changing anything. In fact, I’ve done the same thing myself.
Two years ago I’ve written a physics simulation from scratch to investigate radioactive decay in a detector that we’re planning to build. A few months back we started rewriting the code to make it more modular, in preparation for additional features in the future and for improved readability. The code as it is now is completely unrecognisable compared to the previous version, but functionally it’s identical. There is not a single thing that the 2.0 version can do that the 1.0 version couldn’t.
Just from the fact that they rewrote the code or even knowing how much they rewrote, you cannot ascertain how much the engine has actually changed in a mechanical sense.
> 2533274824050480;18:
> As for split screen, that’s nothing to do with the engine not being capable. It’s something done intentionally. Anyone telling you that the engine is not capable is on Microsoft’s payroll and people believing the word of publishers is what continues to hurt gaming as a whole.
Huh? I think you got that wrong. It’s the other way around. The developers are the ones claiming to have removed splitscreen as a deliberate decision in order to not compromise on the gameplay experience. But looking at the squad gameplay it is very clear that at least the campaign was always designed with splitscreen in mind and even mere months before release they were still claiming to provide splitscreen at least in multiplayer. If it really WERE a deliberate decision, they would not have waited until the last second to cut the feature, thus evoking a huge -Yoink!- in such a crucial timespan. Much rather the evidence points toward 343 literally not knowing what their engine does. Which does make sense given that they’re using code written over the course of a decade by a completely different company (Bungie) and for Halo 4 they used the engine more or less “as is”… But then when they tried to rewrite the engine, they obviously broke something which they couldn’t figure out how to fix even until release. And by the time they realized it was most likely already too late to revert back to an earlier version of the code.
Point being, 343 is much more likely being guilty of incompetence than malicious intent. MCC is proof of that…