As the title says, in the original Halo 2 there were three levels that were cut because of the huge time crush that Bungie was under at the time. For Halo 2 Anniversary, would anyone like to see these levels completed and reintroduced as campaign extras?
That is to say, not embedded within the campaign, but standalone levels that could be unlocked after completing, say, each appropriate section of the campaign on Legendary or some other qualifier. That way we could see what Bungie always intended for us to see, but simply had to get rid of them due to time constraints.
These levels, listed in chronological order, would be done completely in the new engine. I just don’t see the need for them to have the ability to switch back and forth to the old engine.
Covenant Ship: Taking place while Master Chief is in freefall from Cairo Station, and serves as Miranda Keyes’s proper introduction. Chief boards an Assault Carrier, hijacks a Wraith and destroys the ship by blasting the ship’s power core with a plasma mortar.
Earth City: The E3 2003 demo. While the demo itself supposedly looked like a real level, Bungie was once again so horribly pressed for time that it was little more than a sequence of scripted events and a very limited area of movement. However scripted or planned it may have been, you can still see older members of the community talking fondly about how incredible it looked.
Forerunner Tank: Taking place immediately after Chief assassinates the Prophet of Regret as barely escapes from the lake temple, Cortana and Master Chief find themselves being hunted by enormous Flood tentacles within the tunnels of Delta Halo, and must use a Forerunner Tank to escape, ultimately failing when they are captured by the Gravemind.
Forerunner Ship: The final fight in Halo 2 that was cut and replaced by the infamous cliffhanger. This level was onboard the Prophet of Truth’s dreadnought and would have featured massive, horizontal grav-lifts that you could drive a Warthog into and through. However, this battle was already covered by the comic Halo: Uprising. Given what little we actually know about these two ‘Forerunner’ levels it might be possible to experience both the Uprising story and Bungie’s original plan.
So, are everyone’s thoughts on this idea? Good, bad, apathetic? Again, I would only see these being added in as unlockable extras with absolutely no disruption of the story as it was originally told in Halo 2. No extra dialogue or story content added, just the levels and gameplay, and be accessed from a separate section of the menu.
Or shudder paid DLC. Which would be better than paying money for map packs, but still.