So I’ve just discovered a pretty terrible bug that needs to be fixed in halo 2A.
I will start out by saying I have replicated the bug successfully multiple times.
So what is the bug? It’s teleporters that function when not physically being spawned into the game.
For example, I have a sender node, and 3 receiver the nodes. The receiver nodes do not spawn in immediately at the beginning of the match. They spawn in sequence after each objective is taken.
The bug is that the sender node is still sending you to the receiver nodes even when they have not been spawned in. It shouldn’t be possible, yet the receiver nodes are functioning without existing in the game world.
this needs to be fixed.