Halo 2 was way ahead of the game.

This list included melee combos, leaning using the D-pad, sprinting, and manual detonation of grenades, and also DESTRUCTIBLE ENVIRONMENTS !! . This puts Halo 2 way ahead of the times.
The leaning part caught my eye. Should it (or any other thing on this list) be implemented in Halo 5 or beyond?

Leaning wouldn’t be beneficial. Would make Campaign unnecessarily easy and would create issues in Multiplayer.

Manual Detonation of grenades sounds interesting. I can’t immediately think of any reason not to give the player more control.

Melee Combos…that’s a vague statement. Could mean a lot of different things. If they mean getting into a prolonged melee fight, then that wouldn’t be beneficial. If they mean -Yoink- like BXB, maybe.

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> Leaning wouldn’t be beneficial. Would make Campaign unnecessarily easy and would create issues in Multiplayer.
>
> Manual Detonation of grenades sounds interesting. I can’t immediately think of any reason not to give the player more control.
>
> Melee Combos…that’s a vague statement. Could mean a lot of different things. If they mean getting into a prolonged melee fight, then that wouldn’t be beneficial. If they mean -Yoink- like BXB, maybe.

I’m not saying that it would be beneficial, just that Halo 2’s ideas were ahead of the times. Leaning, for example, was just recently introduced to the generic shooter genre (COD and clones). Imagine just how “modern” the industry would be if Halo 2 had integrated those ideas.

Edit: added Destructible environments to the list.

Uh, destructable environments were in Red Faction in 2001. Its what that franchise is known for.

Melee combos were in Breakdown, which came out the same year as halo 2.

Pretty sure Golden Eye had manual grenade detonation.

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> Uh, destructable environments were in Red Faction in 2001. Its what that franchise is known for.
>
> Melee combos were in Breakdown, which came out the same year as halo 2.
>
> Pretty sure Golden Eye had manual grenade detonation.

Leaning?

> 2533275011491088;6:
> > 2533274964189700;5:
> > Uh, destructable environments were in Red Faction in 2001. Its what that franchise is known for.
> > Melee combos were in Breakdown, which came out the same year as halo 2.
> > Pretty sure Golden Eye had manual grenade detonation.
>
>
> Leaning?

Golden Eye, and the older Rainbow 6 and SOCOM games. It’s actually really common in PC titles.

Had to google as it wasn’t a very memorable feature. It doesn’t really mesh with wanting higher speed combat.

> 2533274964189700;7:
> > 2533275011491088;6:
> > > 2533274964189700;5:
> > > Uh, destructable environments were in Red Faction in 2001. Its what that franchise is known for.
> > >
> > > Melee combos were in Breakdown, which came out the same year as halo 2.
> > >
> > > Pretty sure Golden Eye had manual grenade detonation.
> >
> >
> > Leaning?
>
>
> Golden Eye, and the older Rainbow 6 and SOCOM games.

So this COD/Battlefield stuff ain’t new at all. Heh! Xposed!

> 2533275011491088;8:
> > 2533274964189700;7:
> > > 2533275011491088;6:
> > > > 2533274964189700;5:
> > > > Uh, destructable environments were in Red Faction in 2001. Its what that franchise is known for.
> > > >
> > > > Melee combos were in Breakdown, which came out the same year as halo 2.
> > > >
> > > > Pretty sure Golden Eye had manual grenade detonation.
> > >
> > >
> > > Leaning?
> >
> >
> > Golden Eye, and the older Rainbow 6 and SOCOM games.
>
>
> So this COD/Battlefield stuff ain’t new at all. Heh! Xposed!

Exactly. Halo 2 shipped to an FPS market that fully expected these things in a shooter. The pressure is by no means greater now than it was in 2004 to add these things to Halo, and surprise surprise, they weren’t.