I know I’ve posted about this a lot, but it is because I am really interested in getting to the bottom of this. This video is made in response to my first video. Everyone claimed that the reason that the super bouncing is gone is because of the frame rate. I want to set the record straight. This explains how frame rates, physics engines, and super bouncing are related in Halo 2. It’s shorter than the first one. I recommend you watch in 1080p if possible, so you can read the frame rate indicator in the top left corner.
[Halo 2, Super Bouncing, Frame rates, and Physics Engines: Explained
](http://youtu.be/04opd2Tnqfs)Also, If you missed my first video, you can catch it here:
Super Bounces in Halo MCC Suggest Halo 2 PC Port
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So basically -Yoink- 343 for using the Vista port
That is basically what I am saying. I wouldn’t be so upset if they came out and told us, but they specifically told us that it would be “exactly as it shipped on the xbox ten years ago.” I am fairly confident that this is a lie.
Wow, just wow. I get that using Halo 2 Vista is much easier than getting the xbox version working on xbox one but doing so has caused many differences in gameplay, hell, the campaign isn’t even the same, there’s weird glitches with AI and other things all over the place.