Halo 2 is the best Halo

Anyone else agree? It has so many easter eggs and a great story line! It’s different from CE and 3 which in my opinion are very close to each other. But Halo 2 is by far the best Halo.

It’s also the most broken.

Halo 2 is definitely the best. :smiley:

> Halo 2 is definitely the best. :smiley:

I def agree. There hasn’t been a game since that I played as much.

> It’s also the most broken.

And also has the most cut content.

> > It’s also the most broken.
>
> And also has the most cut content.

Yeah, including but not limited to 3 named Campaign missions (Covenant Ship, Forerunner Tank, and Dreadnought) and an entire third act that was unceremoniously edited and shoved into the first half of Halo 3.

Eh, I like Halo 3 better. And when you stack all the games up together Halo 2 and Halo 3 are the most similar.

well lets see

halo 2 had a garabage campaign. seriously the levels were so bad compared to the first halo game. earth was decent thogh. but sersly… halo 1 was huge and open and then halo 2 was linear and ugly (arbiter levels, and boring brutes) halo 3 was still pretty linear but brutes were more fun to fight and the levels were better. reach just sucked the most

but halo 2 had great online maps and still had good gameplay. halo 3 was pretty much the same gameplay but only slower and had a piece of crap AR jammed into it. but halo 3 had forge

but yea when halo 2 came out it was just p00p. complete garbage compared to halo 1. i didnt complain online i just didnt play it all. id rather play halo 1

in fact i even went back and played halo 2 a couple weeks ago. seriously some of the arbiter levels are just so terrible lol. half life 2 is way better then this game. thats a real sequel

Yeah, I just played it again, more fun than any other game gives me. Yup, H2 is the best and about as non-lineal as you can get, if you know what you are doing.

When I play H3’s campaign, within 5 minutes, I want to break my disc and Xbox 360. H3’s campaign drove me to madness to the point of deleting my entire YouTube channel. All those great and incredible films I could have acquired were inconvenienced by horrible level design again and again.

The checkpoint system is much more worse than in H2; now you can’t even delay them with melee. I don’t get checkpoints when I want them and get them when I don’t want them. Getting a convenient starting point for most of my saves is extremely difficult, with the exception of Wraith launching at the Storm Scarab battle.

Also, it’s a shame you can’t do anything about the fall barrier now…

When I play Reach’s campaign… oh wait, I don’t. It only has some things from CE and they’re not even 100% restored. Reach does not feel like CE and feels more like a mixture of H2, H3, and ODST, producing the most abominable thing I have ever seen; it took all the bad aspects and discarded the good ones, resulting in a poor story and canon disruption, terrible difficulty and level design, atrocious AI, and immersion breaking gameplay.

I was let down by H3 (didn’t realize at the time when I first played it) and even more by Reach. I no longer consider either of their campaigns as Halo. They have even prompted me to define Halo:

-AI susceptible to temptation, manipulation, disorientation
-AI that panic
-AI making good mistakes
-AI that look pleasant
-AI that are responsive but not too fast
-AI that are affected by player position
-useful friendly AI. I shouldn’t have to arm every single one of them with power weapons… not that it matters
-open world esque gameplay
-fast player
-button combos (not like double melee), weapon glitches

The less polished, the better. I’m really hoping 343 can prove me wrong.


When I play H2’s campaign (I also play CE’s campaign and enjoy it), I have the most fun, complete immersion, fun messing with the AI (except H2 Flood and Brutes).

There’s nothing more amusing than having Elites sneak up on your position then stand there looking at you and firing at you when you look at them. >3

There’s nothing more satisfying than making all the bomb room Elites Ultras and assassinating them all in quick succession on LASO.

There’s nothing more satisfying than “disarming” Mythic enhanced Elites by sticking them, causing them to run up to you without shooting for an easy shield recharge on LASO.

Most people fear Cairo Station. I found that it suits my tastes.

H2’s campaign > combined H3 and Reach campaigns

long live Halo 2

> well lets see
>
> halo 2 had a garabage campaign. seriously the levels were so bad compared to the first halo game. earth was decent thogh. but sersly… halo 1 was huge and open and then halo 2 was linear and ugly (arbiter levels, and boring brutes) halo 3 was still pretty linear but brutes were more fun to fight and the levels were better. reach just sucked the most
>
> but halo 2 had great online maps and still had good gameplay. halo 3 was pretty much the same gameplay but only slower and had a piece of crap AR jammed into it. but halo 3 had forge
>
> but yea when halo 2 came out it was just p00p. complete garbage compared to halo 1. i didnt complain online i just didnt play it all. id rather play halo 1
>
> in fact i even went back and played halo 2 a couple weeks ago. seriously some of the arbiter levels are just so terrible lol. half life 2 is way better then this game. thats a real sequel

LOL I would have read the whole thing but the lack of spelling made me stop.

Nah it’s defo the most overrated, maybe if Bungie had actually finished the game it would have been better.

> Nah it’s defo the most overrated, maybe if Bungie had actually finished the game it would have been better.

If you go back and play it now that you know what happens in H3 it makes the ending a little more satisfying. If it didn’t end how it did Halo 3 would have been 7 hours of crap. I mean that’s pretty much what it was anyway but… lol

Halo 2 pre-patch was pretty much unplayable. No aiming skill required, horribly broken BR, dual-wielding noobfest. Post-patch, it was a lot better, but a lot of the damage had been done. What had been in Halo CE a crisp game of zero bullet magnetism, tight hitboxes, precision aiming, fast optimum kill times was now memorialized by the masses as rock, paper, scissors gameplay. MLG did an admirable job of trying to find a nice competitive solution, but the dynamics of competition revolved almost entirely around teamwork and individual skill could pretty much only find expression in the sniper rifle.

Post-TU Reach is, quite frankly, much better than Halo 3 and just a little worse than post-patch Halo 2. No bloom no sprint Reach (MLG settings) is in fact possibly superior to post-patch Halo 2.

However, CE stands apart from the rest of the series. Go back and play the game - it doesn’t even feel like the other games. If it didn’t have Halo slapped on the title and familiar looking designs, nobody would even think the games were related. In Halo CE it was entirely possible to go 1 v 2 and take out both players with nothing other than the pistol, because the potential skillgap in aiming was so high. In all subsequent Halos, one player can only be 1-2 shots better than another because the game does so much of the work for you, which pretty much means that after a fight you are just fodder to be cleaned up by your opponent’s teammate.

> Nah it’s defo the most overrated, maybe if Bungie had actually finished the game it would have been better.

If it was polished like H3 and Reach, the gameplay would be slower and immersion would be completely broken. I like how H2 turned out. Sure, there’s a heck lot of glitches that can break immersion like Heretic Elites dying from taking cover and Enforcers having an invisible sentinel beam but a lot of glitches contribute to gameplay and can be used for the player’s benefit.

But if you mean it could have had more levels and been even longer, then I agree. I liked how ambitious Bungie were with H2 that they had consideration for CE and the Halo series. I’m guessing H3 and Reach turned out the way they were because of how dissatisfied they were with H2’s reception.

And II SHABUTIE II is correct. H3’s campaign was pretty crap. I played Crow’s Nest on Legendary yesterday and went through the whole level without breaking a sweat. I didn’t realize that the plasma pistol bolts could actually get kills… until yesterday. It’s just a shame that Brute health is based on Brute ranking rather than being consistent.

> Halo 2 pre-patch was pretty much unplayable. No aiming skill required, horribly broken BR, dual-wielding noobfest. Post-patch, it was a lot better, but a lot of the damage had been done. What had been in Halo CE a crisp game of zero bullet magnetism, tight hitboxes, precision aiming, fast optimum kill times was now memorialized by the masses as rock, paper, scissors gameplay. MLG did an admirable job of trying to find a nice competitive solution, but the dynamics of competition revolved almost entirely around teamwork and individual skill could pretty much only find expression in the sniper rifle.
>
> Post-TU Reach is, quite frankly, much better than Halo 3 and just a little worse than post-patch Halo 2. No bloom no sprint Reach (MLG settings) is in fact possibly superior to post-patch Halo 2.
>
> However, CE stands apart from the rest of the series. Go back and play the game - it doesn’t even feel like the other games. If it didn’t have Halo slapped on the title and familiar looking designs, nobody would even think the games were related. In Halo CE it was entirely possible to go 1 v 2 and take out both players with nothing other than the pistol, because the potential skillgap in aiming was so high. In all subsequent Halos, one player can only be 1-2 shots better than another because the game does so much of the work for you, which pretty much means that after a fight you are just fodder to be cleaned up by your opponent’s teammate.

Lol, load of hyperbole, luckily your myopic view only counts as one.

CE MP was boring for me, all emphasis was for shooting. The best defense and offense was bounce bounce bounce…headshot. The best shots reigned supreme.

Along came H2 MP Live and suddenly any player could kill. This switched the skill from pure shooting to speed, team tactics and planning. If you bounced and tried headshots like you did with CE you died just as much as a new guy. Instead of getting better with the new warfare tactics, many could not handle it and whine about it to this day. The better players in H2 developed skills to survive and get better.

Let’s stay with what has proven to work for Live. Halo 2 and Live go together much better than any other Halo, imo.

> Along came H2 MP Live and suddenly any player could kill.

While I find the autoaim annoying at times, I like how I can feel like a boss in H2 thanks to such implementations. The feeling is distinctively different from CE but far better than in H3 and Reach where everything feels so slow and where I get pwned for even 1 mistake.

> > Halo 2 pre-patch was pretty much unplayable. No aiming skill required, horribly broken BR, dual-wielding noobfest. Post-patch, it was a lot better, but a lot of the damage had been done. What had been in Halo CE a crisp game of zero bullet magnetism, tight hitboxes, precision aiming, fast optimum kill times was now memorialized by the masses as rock, paper, scissors gameplay. MLG did an admirable job of trying to find a nice competitive solution, but the dynamics of competition revolved almost entirely around teamwork and individual skill could pretty much only find expression in the sniper rifle.
> >
> > Post-TU Reach is, quite frankly, much better than Halo 3 and just a little worse than post-patch Halo 2. No bloom no sprint Reach (MLG settings) is in fact possibly superior to post-patch Halo 2.
> >
> > However, CE stands apart from the rest of the series. Go back and play the game - it doesn’t even feel like the other games. If it didn’t have Halo slapped on the title and familiar looking designs, nobody would even think the games were related. In Halo CE it was entirely possible to go 1 v 2 and take out both players with nothing other than the pistol, because the potential skillgap in aiming was so high. In all subsequent Halos, one player can only be 1-2 shots better than another because the game does so much of the work for you, which pretty much means that after a fight you are just fodder to be cleaned up by your opponent’s teammate.
>
> Lol, load of hyperbole, luckily your myopic view only counts as one.
>
> CE MP was boring for me, all emphasis was for shooting. The best defense and offense was bounce bounce bounce…headshot. The best shots reigned supreme.
>
> Along came H2 MP Live and suddenly any player could kill. This switched the skill from pure shooting to speed, team tactics and planning. If you bounced and tried headshots like you did with CE you died just as much as a new guy. Instead of getting better with the new warfare tactics, many could not handle it and whine about it to this day. The better players in H2 developed skills to survive and get better.
>
> Let’s stay with what has proven to work for Live. Halo 2 and Live go together much better than any other Halo, imo.

What exactly is “bouncing” as you refer to it? And it’s not like I haven’t “adapted” - check my Reach stats. I’m just expressing the opinion that Halo 2 gameplay (and subsequent games) felt watered down relative to CE.

You make it sound like team tactics and planning were exclusive to Halo 2 and later games and not present in Halo CE. Halo CE was about BOTH team tactics and individual expression. In fact, in many ways teamwork was more important in CE since timing the power weapons and powerups was more predictable and you could more easily control where your teammate would spawn.

The version of “team tactics” embraced by Halo 2 was forced teamshot and a simple numbers game. I would consider this to be static teamwork rather than dynamic teamwork.

> > > Halo 2 pre-patch was pretty much unplayable. No aiming skill required, horribly broken BR, dual-wielding noobfest. Post-patch, it was a lot better, but a lot of the damage had been done. What had been in Halo CE a crisp game of zero bullet magnetism, tight hitboxes, precision aiming, fast optimum kill times was now memorialized by the masses as rock, paper, scissors gameplay. MLG did an admirable job of trying to find a nice competitive solution, but the dynamics of competition revolved almost entirely around teamwork and individual skill could pretty much only find expression in the sniper rifle.
> > >
> > > Post-TU Reach is, quite frankly, much better than Halo 3 and just a little worse than post-patch Halo 2. No bloom no sprint Reach (MLG settings) is in fact possibly superior to post-patch Halo 2.
> > >
> > > However, CE stands apart from the rest of the series. Go back and play the game - it doesn’t even feel like the other games. If it didn’t have Halo slapped on the title and familiar looking designs, nobody would even think the games were related. In Halo CE it was entirely possible to go 1 v 2 and take out both players with nothing other than the pistol, because the potential skillgap in aiming was so high. In all subsequent Halos, one player can only be 1-2 shots better than another because the game does so much of the work for you, which pretty much means that after a fight you are just fodder to be cleaned up by your opponent’s teammate.
> >
> > Lol, load of hyperbole, luckily your myopic view only counts as one.
> >
> > CE MP was boring for me, all emphasis was for shooting. The best defense and offense was bounce bounce bounce…headshot. The best shots reigned supreme.
> >
> > Along came H2 MP Live and suddenly any player could kill. This switched the skill from pure shooting to speed, team tactics and planning. If you bounced and tried headshots like you did with CE you died just as much as a new guy. Instead of getting better with the new warfare tactics, many could not handle it and whine about it to this day. The better players in H2 developed skills to survive and get better.
> >
> > Let’s stay with what has proven to work for Live. Halo 2 and Live go together much better than any other Halo, imo.
>
> What exactly is “bouncing” as you refer to it? And it’s not like I haven’t “adapted” - check my Reach stats. I’m just expressing the opinion that Halo 2 gameplay (and subsequent games) felt watered down relative to CE.
>
> You make it sound like team tactics and planning were exclusive to Halo 2 and later games and not present in Halo CE. Halo CE was about BOTH team tactics and individual expression. In fact, in many ways teamwork was more important in CE since timing the power weapons and powerups was more predictable and you could more easily control where your teammate would spawn.
>
> The version of “team tactics” embraced by Halo 2 was forced teamshot and a simple numbers game. I would consider this to be static teamwork rather than dynamic teamwork.

Lol, you -Yoink!- well know what I mean. Face it, you were no good at H2 so you hate it. You went running back to CE when H2 came out, safe and secure in your little world.

Reach is crap so it’s not surprising you like it. H2 has the best maps and is the most fun. Static teamwork, lol, you just pulled that out of your butt.