Halo 5 is a playable game sure, it’s exciting due to being new sure. Given all the features they bring to Halo 5 are similar to similar to other games that I won’t mention again, one such as myself assumes they were going in the direction of those games when they claim to bring Halo back and evolve it. But evolving it into other games isn’t evolving Halo right. When asked what I think they coulda did to evolve it, I couldn’t answer it, but now I’m realizing how they could have evolved it an kept it Halo. It’s simple, looking at H1 and it’s game play they tried to make it better with H2 and they did as far as multiplayer goes at least. Looking at H3 they tried to bring it to a next generation with bubble shield and power drainers changing game play as well as but still with the Halo feel… When H4 comes in the picture it’s obvious where they’re heading.
So the point of H2A was to “remaster” the classic game. Not doing a bad job,actually excellent visual look, but still changing the gameplay
Adding easier jump ups and more of them among other things.
Where I think they should have went with H5 or should with H6,
is not ahead into the next generation because only so much can be done at this point. Instead it’s into the not so remote past. Bring Halo back for reals. Everything is so blatant and obvious to what can be done, but in Halo 2 the tricks, secrets, jump ups where not intentional in every case. Most time they are just detail in the map or on buildings nothing obvious except the obvious. In halo 2 you could be places you weren’t exactly meant to be, super bounces and get out of maps, BxR, Double Shot, etc.
For so many years that was Halo. Raising the bar and setting a standard not yet met honestly by any games.
So can a game be made as simple as halo 2 was with the same types of glitches that made the game fun and added a little bit more skill req. apparently, and fun frankly. Why not evolve those moves and instead create others that take from the root of what the game was. Create metals for those moves acknowledging them with the proper POPULAR names. Create new maps with new bounces secret bounces.
These things that were “accidents” that evolved the game and made it what it was and shouldn’t be neglected, as they weren’t from the original program that accepted it. Surely if it can be done on accident, it can be on purpose, but not so blatant as H2 wasn’t. Bring the game back to its roots where the original path was set.
It would be fun to further the halo 2 experience the full halo 2 experience in new maps and with nicer graphics while maintaining unique integrity of the original game.
> 2533274840749992;1:
> …Surely if it can be done on accident, it can be on purpose…
It sounds good i theory, but in practice it’s much harder. Having errors and glitches like superbounce poping up and being found is one thing, that was a side effect of maths, physics and geometry inside the Havok engine. Trying to purposefully drop them into a game has the possibility of including other issues. Programming is hard 
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> > 2533274840749992;1:
> > …Surely if it can be done on accident, it can be on purpose…
>
>
> It sounds good i theory, but in practice it’s much harder. Having errors and glitches like superbounce poping up and being found is one thing, that was a side effect of maths, physics and geometry inside the Havok engine. Trying to purposefully drop them into a game has the possibility of including other issues. Programming is hard 
Yea that sounds like it would be a problem but how about if it was just like a combo of things to do the superbounce as it was before but not as a glitch just a super jump I guess… Same for the BxR and everything cuz in reality they are just combos the program or programmer actually didnt block it I guess right.?
> 2533274813317074;2:
> > 2533274840749992;1:
> > …Surely if it can be done on accident, it can be on purpose…
>
>
> It sounds good i theory, but in practice it’s much harder. Having errors and glitches like superbounce poping up and being found is one thing, that was a side effect of maths, physics and geometry inside the Havok engine. Trying to purposefully drop them into a game has the possibility of including other issues. Programming is hard 
Not all that hard once you know what your doing 
> 2533274804642768;4:
> Not all that hard once you know what your doing 
Oh no, it’s even harder haha. Semi-colons are still be bane of my life shudders 
> Yea that sounds like it would be a problem but how about if it was just like a combo of things to do the superbounce as it was before but not as a glitch just a super jump I guess… Same for the BxR and everything cuz in reality they are just combos the program or programmer actually didnt block it I guess right.?
A little yes and a little no. Essentially they are a series of events that takes place inside the games engine that cause it to get confused about your spartans positioning within the map geometry. As it tries to correct / rectify, your spartan is launched at high velocity upwards. BXR as far as I remember is about using animations to cancel other animations. I think it might be fair to say - It’s very easy to make a mistake, but it can be very hard to fix one. Unless it was for testing purposes, I don’t think I can ever rememeber anyone trying to purposefully code a mistake into something.
> 2533274813317074;5:
> > 2533274804642768;4:
> > Not all that hard once you know what your doing 
>
>
>
> Oh no, it’s even harder haha. Semi-colons are still be bane of my life shudders 
>
>
> > Yea that sounds like it would be a problem but how about if it was just like a combo of things to do the superbounce as it was before but not as a glitch just a super jump I guess… Same for the BxR and everything cuz in reality they are just combos the program or programmer actually didnt block it I guess right.?
>
>
> A little yes and a little no. Essentially they are a series of events that takes place inside the games engine that cause it to get confused about your spartans positioning within the map geometry. As it tries to correct / rectify, your spartan is launched at high velocity upwards. BXR as far as I remember is about using animations to cancel other animations. I think it might be fair to say - It’s very easy to make a mistake, but it can be very hard to fix one. Unless it was for testing purposes, I don’t think I can ever rememeber anyone trying to purposefully code a mistake into something.
Lol 6 hours of debugging code in my freshman CMPSC class only to find an extra semicolon… I feel your pain XD
> 2533274813317074;5:
> > 2533274804642768;4:
> > Not all that hard once you know what your doing 
>
>
>
> Oh no, it’s even harder haha. Semi-colons are still be bane of my life shudders 
>
>
> > Yea that sounds like it would be a problem but how about if it was just like a combo of things to do the superbounce as it was before but not as a glitch just a super jump I guess… Same for the BxR and everything cuz in reality they are just combos the program or programmer actually didnt block it I guess right.?
>
>
> A little yes and a little no. Essentially they are a series of events that takes place inside the games engine that cause it to get confused about your spartans positioning within the map geometry. As it tries to correct / rectify, your spartan is launched at high velocity upwards. BXR as far as I remember is about using animations to cancel other animations. I think it might be fair to say - It’s very easy to make a mistake, but it can be very hard to fix one. Unless it was for testing purposes, I don’t think I can ever rememeber anyone trying to purposefully code a mistake into something.
Yea I could see but at thy point it doesn’t have to be a mistake just a combo like mortal combat or any other game as such… The game accepted them as such… I theory it’s canceling yes but in real like the actions are possible to do which what they game is letting happen because they didn’t block it as they did later on…