Halo 2 anniversary's artstyle is inaccurate.

> Impropper use of lighting (light from the blackness of space. Realy?)

Or, you know, the sun

Come on Waypoint, I am disappointed. Do you really have to complain and nitpick about everything?

I think the lightening and style looks fine. It still feels like Halo and looks like Halo. If Bungie could have produced these types of graphical upgrades back in the early 2000s, then they would have and I bet it would look closer to what 343i is outputting.

“Oversaturated…” Your eyes have rods. Do you know what else they have? They have cones. Why don’t you try utilizing them?

> Because this is supposed to be like a HD remake of a game bungie made. You don’t remake Aliens vs predator and give it crash bandicoots artstyle, do you?
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> Especialy when you’ve got cairo station becoming overcontrasting and oversaturating in terms of gameplay but the cutscenes are grittier than the original game (though arguably more accurate)

As I recall 343 did say this wasn’t a remake, but an upgrade. And if you seen the same map everyone else has. It surely looks like a major upgrade to me.,

> doesn’t even look like halo

-.-

Are you kidding me? ANOTHER one of these threads!?

OP we’re getting to replay Halo 2. That’s what I care about most. If you hate it that much, by all means, let it ruin your experience. I won’t though.

It is meant to be a re-imagining, not a full HD recreation. MP maps are beautiful in their own right, and campaign looks good so far as well. Your complaints are unmerited and don’t have a sound base of argument.

> It is meant to be a re-imagining, not a full HD recreation. MP maps are beautiful in their own right, and campaign looks good so far as well. Your complaints are unmerited and don’t have a sound base of argument.

AMEN

> > doesn’t even look like halo
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> -.-

“Because 343i are associated! THE HERESY!!”

Pretty much the only thing the OP is trying to tell us…

Hopefully I don’t encounter said entity on matchmaking, for heavens sake… He would be squeaking till our ears bleed.

I can see what you mean but cannot agree.

"Halo 4 forerunner style, not the appropriate Bungie/halo 2 forerunner style"

  • Could you please put some more emphasis on why the stye is not appropriate please? From my personal experiences in games development it is not easy to replicate art styles where there is not much detail to work on as the limitations were different back then, it normally ends up looking cartoonish… But remember its an anniversary map not the more accurately recreated campaign…

"Improper use of lighting (light from the blackness of space. Really?)"

The lighting is correct. Let me ask you if its not from space where you thinkg Earth gets it light from? The clouds? Nope. Cairo Station gets it light from the same place. The Sun.

I loaded up Halo 2 and took this screenshot. The lighting is accurate down the and angle it should be coming in from.

"Not only is the lighting wrong, the colours are wrong"

It is more saturated, and it is a different time of day/weather. I wouldn’t necessarily call it “wrong” though. It looks more to me like 10 years of advancements in real time rendering. Plus they never promised an identical style like the do with gameplay etc. As a mentioned it is not easy to realistically replicate old art styles with new technology.

Im fine with the multiplayer its Max’s work not bungie’s and he’s just tweaking a few things.Graphically thier is nothing to complain about.

> Right. Halo 2 Is a bungie halo game. Bungie’s halo games were different from a 343 game and so a halo 2 remake should keep that difference. The first halo games were less saturated. They had this kind of contrast between the coloured-yet pale environments and the very saturated bolts of plasma and that worked beautifuly. Their forerunner architecture wasn’t shiny and new; It was dull, desolate and derelict and it added to the greater notion that the forerunners, an ancient race, are dead and out of reach. 343 had a different aproach; The forerunners are nearer, newer and more vibrant, but this isn’t a 343 game and we’re not fighting prometheans.

Have you ever considered that the reason why all of the Forerunner architecture in Halo 1/2 was dull is because of the hardware limitations of the original Xbox? Look at the map Valhalla in Halo 3, or all of the Forerunner forge pieces in Halo: Reach’s Forge World. Fun fact: They’re shiny.

> Halo 4 forerunner style, not the appropriate Bungie/halo 2 forerunner style
> https://s3cmsassets.blob.core.windows.net/media/Default/games/halo-the-master-chief-collection/screenshots/E3-2014/Recompress/e3-2014-halo-2-anniversary-ascension-first-person---dual-duels-2fe9eab8c60e4bac8a620a54b90a7566.jpg

See above.

> Impropper use of lighting (light from the blackness of space. Realy?) However, Ino other sections of this level, the updated aniversary is much harder to see because it’s a fair bit darker.
> https://s3cmsassets.blob.core.windows.net/media/Default/games/halo-the-master-chief-collection/screenshots/E3-2014/Remastered/e3-2014-halo-2-anniversary-comparison---recreation---remastered-627e2925671d4c94976218afee266981.jpg https://s3cmsassets.blob.core.windows.net/media/Default/games/halo-the-master-chief-collection/screenshots/E3-2014/Remastered/e3-2014-halo-2-anniversary-comparison---recreation---classic-fdf7f9ca82a44927a761d9ae5fc7259d.jpg

So there are these things in space called “stars”, in fact we have one in our galaxy called “The Sun”. Now, these “stars” are actually big balls of fire in space that generate light! How weird is that! What you will find is that if you look at pictures from events, like say, the Moon landing, the terrain is all lit up, despite that there are no lights around, or even if you look outside during the day, the reason it is light outside is because of the sun! Insane right! Isn’t space so weird and wonderful!

On another note, once again, have you considered that the reason why there weren’t any shadows in the original version of Halo 2 is because of the hardware limitations of the Xbox?

> Not only is the lighting wrong, the colours are wrong and oversaturated and the forerunner stuff is of course 343 halo 4 stuff rather than the correct bungie stuff. : the geometry is different (forrunner stuff but also the rocks) which will clearly affect stuff like grenade bouncing and what we see as cover.
> - https://s3cmsassets.blob.core.windows.net/media/Default/games/halo-the-master-chief-collection/screenshots/E3-2014/Remastered/e3-2014-halo-2-anniversary-comparison---ascension---remastered-3a63e19d811842129e739b64b519ec38.jpg – === https://s3cmsassets.blob.core.windows.net/media/Default/games/halo-the-master-chief-collection/screenshots/E3-2014/Remastered/e3-2014-halo-2-anniversary-comparison---ascension---classic-70408513cf2b452f914bc84caa1f995d.jpg

This is really your only valid point here. The geometry will be different, but you will also note that if 343 were to add rocks like that in the remastered version of Ascension, they would look damn ugly as they would have a super low polygon count, or they could up the visual polygon count and be left with rocks that are misleading like the ones in Halo: CEA (Damn you Truth and Reconciliation!)

343 have done a damn fine job at recreating Halo 2, and they have gone above and beyond with the cutscenes for the game. The end result of so much effort boils down to a game that looks amazing. Just because 343 made it prettier, doesn’t make the whole game bad.

I’m going to purposefully nitpick here but to everybody calling stars “big balls of fire” you’re description is rather incorrect. You see, fire is the product of combustion reactions which can only take place in the presence of oxygen specifically double bonded oxygen.

No oxygen in space equals no big ball of fire.

First off, the Multiplayer is built off the Halo 4 Engine, not the Halo 2 one. It is designed to be 343i’s take on what Halo 2 would have been like if it was made with the technology we have today. There’s a lot more about the maps that are, by purposeful design, different, including several factors of the entire layout overall.

Secondly: The “Blackness of Space” isn’t exactly where Cairo Station is. Cairo Station is in Earth’s orbit, meaning that somewhere in what you’re calling the “Blackness of Space” is actually a Star we call the Sun which would light up Cairo through it’s windows about with about the same effect it has here on Earth. I trust that 343i’s design team purposely made it so that if you look out the windows from lit up areas you can see the Sun burning bigger and brighter than the other stars in the sky.

You all know dang well that if Bungie made Halo 2 in 2014 (or if 2014’s technology existed in 2004) that this is exactly what it would look like.

You want to edit your post, since we now have this
this
and this?

> Right. Halo 2 is a Bungie Halo game. Bungie’s Halo games were different from 343’s Halo games, and so a Halo 2 remake should keep that difference.

You speak as if you are entitled to this remake. 343i is making this collection as a fan service. They are the ones working their butts off to make this anniversary treatment for Halo 2, not Bungie. They are the ones continuing with Halo. They can use their art style if they want, they’re making this. I myself don’t agree with a few things, but I’m not going to say that they aren’t allowed to do that. If you can’t accept it, stay in classic mode.

> The first halo games were less saturated. They had this kind of contrast between the coloured-yet pale environments and the very saturated bolts of plasma and that worked beautifuly. Their forerunner architecture wasn’t shiny and new; It was dull, desolate and derelict and it added to the greater notion that the forerunners, an ancient race, are dead and out of reach.

The colors were dull because that was the best the original Xbox could do. I don’t remember Halo 3, ODST or Reach having dull colors. They were all very colorful games.

> Improper use of lighting. (Light from the blackness of space? Really?) However, in other sections of this level, the updated aniversary is much harder to see because it’s a fair bit darker.

  1. I’ll have you know that this platform is stationed above Earth, a planet that is a part of our solar system. A planet we live on. I recall a sun being in out solar system…
  2. If you look closely, the shadows in the anniversary mode are exactly the same as those in the classic mode. The ones in classic mode just aren’t as visible, reason being because the original Xbox didn’t have as much power as the Xbox One.
  3. What they’re doing with the lighting is perfect! In Halo 2, you could have your flashlight automatically disabled in certain places because the game decided that the environment wasn’t dark enough for a flashlight to be necessary, when in some cases it really was necessary. 343i seems to be fixing this issue by making the areas where we don’t need a flashlight brighter and the areas where we do need a flashlight darker.

> I honestly couldn’t care less about the Forerunner elements of Ascension being different. Come on, the map looks incredible! And that skybox… drools

I know right!

i have to agree that … halo 4 … the color … to me was a pain in the -Yoink- … the brightness … the color … everything was off and look bad for me … and if the master chief collection also have the same color and lightning … i have to tell that i wont like it at all … i pretty much hate everything about halo 4 … i think they ruine pretty much halo whit that … join in progress … rank system … the map … quit before the game and didnt loose a win … the ordonance …add to that the forge have one color and it look like crap … and 90% of the map are forge … if they add any of these stuff to master chief collection … it will also be terrible … and i will say good bye to halo … for ever that time …

i realy wanna like the game so i will wait for it whit a possitive attitude … but i REALY wish … they add nothing that look like h4 … i hate that game