Halo 2 anniversary's artstyle is inaccurate.

Right. Halo 2 Is a bungie halo game. Bungie’s halo games were different from a 343 game and so a halo 2 remake should keep that difference. The first halo games were less saturated. They had this kind of contrast between the coloured-yet pale environments and the very saturated bolts of plasma and that worked beautifuly. Their forerunner architecture wasn’t shiny and new; It was dull, desolate and derelict and it added to the greater notion that the forerunners, an ancient race, are dead and out of reach. 343 had a different aproach; The forerunners are nearer, newer and more vibrant, but this isn’t a 343 game and we’re not fighting prometheans.

Halo 4 forerunner style, not the appropriate Bungie/halo 2 forerunner style
https://s3cmsassets.blob.core.windows.net/media/Default/games/halo-the-master-chief-collection/screenshots/E3-2014/Recompress/e3-2014-halo-2-anniversary-ascension-first-person---dual-duels-2fe9eab8c60e4bac8a620a54b90a7566.jpg

Impropper use of lighting (light from the blackness of space. Realy?) However, Ino other sections of this level, the updated aniversary is much harder to see because it’s a fair bit darker.
https://s3cmsassets.blob.core.windows.net/media/Default/games/halo-the-master-chief-collection/screenshots/E3-2014/Remastered/e3-2014-halo-2-anniversary-comparison---recreation---remastered-627e2925671d4c94976218afee266981.jpg https://s3cmsassets.blob.core.windows.net/media/Default/games/halo-the-master-chief-collection/screenshots/E3-2014/Remastered/e3-2014-halo-2-anniversary-comparison---recreation---classic-fdf7f9ca82a44927a761d9ae5fc7259d.jpg

Not only is the lighting wrong, the colours are wrong and oversaturated and the forerunner stuff is of course 343 halo 4 stuff rather than the correct bungie stuff. : the geometry is different (forrunner stuff but also the rocks) which will clearly affect stuff like grenade bouncing and what we see as cover.

Don’t worry about those new multiplayer maps, they’re not part of the original multiplayer, they were just made to show off the new engine and were built from the ground up, they’re just a bonus, so of course they used some H4 elements. The original engine H2 multiplayer will be as you remember it.

As for Cairo Station lighting, come on … they put some lights up, I don’t know, it looks better. It’s Halo 2 Anniversary, just switch the new graphics off and you’ll be fine.

How is 343’s art style not the correct style and Bungies is? 343i Decides now what the art style will be and they are making it consistent with halo 4 and future games.

I honestly couldn’t care less about the Forerunner elements of Ascension being different. Come on, the map looks incredible! And that skybox… drools

Because this is supposed to be like a HD remake of a game bungie made. You don’t remake Aliens vs predator and give it crash bandicoots artstyle, do you?

Especialy when you’ve got cairo station becoming overcontrasting and oversaturating in terms of gameplay but the cutscenes are grittier than the original game (though arguably more accurate)

Everybody’s a critic…Perhaps the light is from a star…as for the rest of your points they all seem pretty weak…The game looks fine.

I actually like it when games have saturated colors. I’m tired of games with grey, brown, slightly darker brown and slightly dark grey color pallet.

Sounds like you just don’t like 343i’s art style.

My biggest problem with the pictures is the Anti-Aliasing.

Be grateful.

Wow, nitpicking to the extreme.

> My biggest problem with the pictures is the Anti-Aliasing.

Same here. The forerunner art style 343 went with just seems to highlight the aliasing in every way imaginable.

> > My biggest problem with the pictures is the Anti-Aliasing.
>
> Same here. The forerunner art style 343 went with just seems to highlight the aliasing in every way imaginable.

I know, look at this picture and see how many jaggies there are!

> Impropper use of lighting (light from the blackness of space. Realy?) However, Ino other sections of this level, the updated aniversary is much harder to see because it’s a fair bit darker.
> https://s3cmsassets.blob.core.windows.net/media/Default/games/halo-the-master-chief-collection/screenshots/E3-2014/Remastered/e3-2014-halo-2-anniversary-comparison---recreation---remastered-627e2925671d4c94976218afee266981.jpg

That’s sunlight. The original level didn’t have that because the original Xbox wasn’t capable of producing accurate shadows. The shadows make the scene more vibrant compared to the original which looked really bland. But that’s just a matter of preference.

how would they build up ascension in h2 forerunner style, when the structures don’t look forerunner at all. they look like cement.(no hate)
you cannot build on something up when there is nothing but grey structures, they had to add something to it and h4’s forerunner style fits good

> Impropper use of lighting (light from the blackness of space. Realy?)

You know there are suns and moons in space, right?

Chill out, dude, the game is still several months from completion. Halo 4 changed a lot from the E3 2012 gameplay to its November 2012 launch, which is the same time frame we’re looking at for TMCC.

Not surprised that some people would start bashing at H2A. I like the lighting hey at least I don’t need to use a damn flashlight in the game. Plus its in HD so get a HD tv if you don’t have one.

> > Impropper use of lighting (light from the blackness of space. Realy?)
>
> You know there are suns and moons in space, right?
>
> Chill out, dude, the game is still several months from completion. Halo 4 changed a lot from the E3 2012 gameplay to its November 2012 launch, which is the same time frame we’re looking at for TMCC.

A SUN IN SPACE?! NO WAY!

I agree with the Forerunner style being very different. If you compare the two screenshots the signature engravings are gone on the middle tower. However I don’t think 343I will ever go back to the ancient, sophisticated design, they seem stuck on the chrome-tron design, for better or worse.

I disagree with Cairo station though. The original screenshot barely has any shadows anywhere, and its lacking in any color variety. The touched up version looks better, though I don’t understand why there are shadows right under the fluorescent wall lights either.

> how would they build up ascension in h2 forerunner style, when the structures don’t look forerunner at all. they look like cement.(no hate)

By sticking to and upgrading the original art style instead of redoing it entirely.

Halo CEA still has the trademark dull, engraved metal with subtle lights.
Halo 4 is all chrome and neon.

To me Halo CEA was the last Halo game to actually look like Halo.

[deleted]

> > > Impropper use of lighting (light from the blackness of space. Realy?)
> >
> > You know there are suns and moons in space, right?
> >
> > Chill out, dude, the game is still several months from completion. Halo 4 changed a lot from the E3 2012 gameplay to its November 2012 launch, which is the same time frame we’re looking at for TMCC.
>
> A SUN IN SPACE?! NO WAY!

Exactly what this guy said. Cairo station is just above earth, meaning sun’s light will hit the Cairo station and light SHOULD come through the windows. Even in that linked picture above there’s a sun pointing at the station. You have no argument with this point.

Now if you just dont like the updated art style chosen, fine. I like the look of the older version better myself. The darker grey colors along with that intricate design pattern in the center bowl of Ascension looks really cool. The new version is the same Forerunner stuff ive seen tons of times. But seriously i think you are just nitpicking too hard. People will find the tiniest thing to complain about. Its a detail so tiny i never would have thought someone would even bring it up honestly.

I don’t think it really matters considering the map is hardly canon. It’s just made to be a remake, nothing more. :I

As for the space being too lighty…may I remind you that this is how space looked in Anniversary. If anything they’re doing it right this time.