Halo 2 Anniversary Forge Question

How do I prevent infected players from using teleporters in a map that I am forging? Is it in the gametype details? Or is there a way to prevent them from using specific teleporters, within forge editing? Defender and Attacker labels on the teleporter themselves do not seem to work for this.

You can’t just make zombies not use teleporters. You can have humans get into the teleporters with vehicles and make it not teleport players, but you cannot specifically make zombies not be able to use teleporters.

There’s got to be another way.

> 2787272447958910;3:
> There’s got to be another way.

Sorry, there isn’t another way. What you could do is have some teleporters in the same channel and have the zombies or humans teleport random.

Why would something like this be left out? I am sure there must be many other forges supremely frustrated with this, just as I am.