During melee animation with the Needler, you can see parts of the left shoulder that should not be visible whatsoever, visible at default settings in a neutral position but being especially apparent at a weapon depth of 10 or above or using a centered crosshair setting looking down at the character’s feet. (Playing as Master Chief) Halo 2: Anniversary Remastered Graphics.
Similarly you can see the inside of the right arm and shoulder during various Energy Sword melee animations, even at default settings, although here you are meant to see up the arm that far it just looks unfinished as you can see though it to the environment itself. (Playing as Master Chief) Halo 2: Anniversary Remastered Graphics.
The Arbiter’s first person view model also has an issue in Halo 2: Anniversary Remastered Graphics in that the left wrist’s twisted into a unintended and broken looking position when holding the Covenant Carbine.
In addition in contrast to the old graphics, in the new graphics, and indeed everywhere else the Covenant Carbine’s featured like many other weapons in Halo’s Campaigns the ammo counter on the weapon itself’s supposed to dynamically reflect ammo remaining. This feature’s not present whatsoever in the Anniversary Remastered Graphics Mode and, I may be incorrect, but I believe this unintended or an oversight.
Once again although much more tolerable even at default settings when meleeing with the Battle Rifle horizontally you can see where the right arm model ends halfway through the shoulder pauldron. (Playing as Master Chief) Halo 3.
Thank you for reading and Merry Christmas everyone.
P.S:
Also please patch the broken faces of Elites.