> 2533274812974209;4:
> I thought Halo 2 Anniversary was your bone…
It would be, but its not a full game- thats my point. Why not stick with a proven formula and make a side game for experimental features?
> 2533274833600810;5:
> You have your bone. It’s called the MCC.
Addressed above ^
> 2533274833600810;5:
> If they did a halo 2.5/3.5, it wouldn’t be a bad game but it would be sales suicide. Confused? Let me try to explain.
How? They would make bank; they would be making two different games, probably on the same engine even
> 2533274833600810;5:
> Halo 2 was 10 years ago, I remember playing it for the first time and being stunned by it’s gameplay. The same way I was stunned by Goldeneye…and that game is dated as hell.
> My point is that times change, people want newer experiences even if it isn’t as balanced or whatever as it’s predecessors. Look at chess, it’s a perfectly balanced game that boils down to skill. There is nothing wrong with chess but if you sold a triple-A chess video game it would fail.
Halo 2 being 10 years ago and Halo 3 being 7 years ago doesn’t mean anything; the gameplay and story still hold up. I do however, agree, that the graphics/resolution/framerate are dated (hence, why Halo 2 got the treatment it did). That is the reason that they need to be updated, just like what Street Fighter IV is doing- they know they have a good thing going, and, rather than making a new game, they keep updating that one. The chess analogy falls apart because chess doesn’t translate well into a video game setting as it is a low pressure setting, meaning that you have time (minutes) to think about your moves. Halo, on the other hand, is a high pressure setting, meaning that you have only split seconds to formulate a plan. And to imply that an old style Halo wouldn’t sell is simply false. Xbox One sales tripled the week of the MCC release, you know. The fact that people would essentially spend $400 on a classic experience means that the demand is obviously there.
> 2533274833600810;5:
> Halo isn’t alone anymore. People have lots of choice nowadays in the FPS department. To the average gamer that plays FPS, what sounds more interesting to them? Halo 3.5 or a game like Battlefield with 64 players and fully destructible environments? BR starts on every match in a game with slower movement or a game that starts differently everytime with the ability to call in giant mechs?
You’re right, it isn’t alone. However, it never has been. Halo 3 competed with CoD 4, WaW, MW2, and Battlefield: Bad Company 2 (mostly considered to be the best of their respective franchises) and still maintained #1/2 status for the number of people playing the game at any given point. And I think you’re missing the point of Halo- it isn’t meant for the average person. The average person is one who will get the game, play it for a month or two, and drop it as soon as the next AAA title comes along. Halo 3.5 would appeal to a niche audience, as it is meant to bring something no other game can, which is a game focused on control and gun skill, rather than optimizing loadouts and essentially playing a game of Rock-Paper-Scissors; that is why it had traditionally been a slower moving game. And who says you have to have BR starts? Some of my favorite times were on Halo 3 Action Sack playlist, with games like Zeus and Splockets. Halo is that game you play when you want to play a game that rewards skill, rather than time (though, often the two come hand in hand). The casual player might not play Halo, but they sure aren’t playing anything else for long. And besides, the casuals would just go to Halo 5: Defenders or whatever they would name it and play that for those few months, and if those elements truly add skill to the game, then they could be added into Halo 6.
> 2533274833600810;5:
> Again, there’s nothing wrong with it. But it won’t sell, and then Halo will slowly die and be kept alive only by the most hardcore players. Halo will show that it could set the benchmark for console FPS and then be stuck in it’s ways forever. Reduced to a one trick pony.
It would sell, as evidenced by the MCC. And it wouldn’t slowly die, as any new innovations that are healthy for the game would be added in after testing in a game that doesn’t define the franchise. And as I recall, it was setting the standard for FPS until Halo: Reach, where they changed the formula. I hardly see how it would be a one trick pony if they did this… The thing about Halo 5: Guardians is that it’s a “make or break” game. If this game does poorly, I just don’t see the franchise coming back, honestly. For that reason alone, 343i needs to play it extremely safe. Make Halo 5 Halo 3.5 for now, release a side project similar to ODST, add what works. It’s the best way to add innovative and creative ideas without alienating either community.