Halo 2 & 3 only had 11 maps at launch, is Infinite having 10 really that bad?

Strange that everyone is forgetting Foundation.

The map that was supposed to unlock upon beating the game, but due to a glitch it didn’t unlock. So if you got the Multiplayer Map Pack on Disc or digitally got any of the DLC Packs, it came with a fix to the glitch?

These are all factors that a customer doesn’t need to care about, maybe COVID is the only exception, but plenty of games have managed.

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Yeah I’m not buying this defense, they had the resources and the time but just failed the execution. Other studios have done it in shorter times on tighter budgets, simple as.

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But other studios usually already have an engine to use, whereas 343 decided to up and make a new one. Whether from scratch or heavy modification of a pre-existing engine is unknown. Bu that took time to develop as well.

They sure developed a lot of $20 skins in that time.

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Reading through a lot of these forums is like standing in front of an entitled child screaming at the top of their lungs.

I get there are a lot of issues with Infinite. But we got one of the highest quality bundles of launch weapons and launch maps in the franchise history (imo). I’m really happy about that, and I’m surprised there’s so much community controversy over things that really don’t matter longer the shop price. Anyone who expected a different shop setup just hasn’t played modern games with shops I guess :upside_down_face:

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Oh no.

The company that spent $500,000,000 on the budget for the game and marketing and made the game free-to-play wants to get their money’s worth out of it?

Who could’ve seen this coming?

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Right, but I wouldn’t defend a sleazy business.

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No… you just want the game to be made and the workers that work 64 hours a week to go unpaid right?

Not at all. I want the game to follow a more ethical business model, as other games have done, do, and are still doing.
Some of those other games even being predecessors to this one!

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Behemoth might be okay for slayer, but it sucks for ctf and swat. People literally just stay on the outside of the map long range in swat. In CTF, people just sit in the back of their base, again behind the rocks along the outside and kill anyone who tries to pick up the flag. So many 1-0 games while people just farm kills. Sniper isn’t even an issue on most of the matches I play here - probably more dominant in quick play.

Launch Site just doesn’t flow well from what I’ve seen. Both sides just sit and wait for the other team. Almost every slayer game ends by timer.

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You mean games that have lower budgets and are made by smaller companies expecting smaller returns?

Oh and I see you mentioned the fact that the predecesors were cheaper. It is almost as if the economy as a whole is inflating as time goes on and that technologies are more expensive in teh modern day.

Realistically speaking? It is ASTONISHING that most games that launch are still at that $60 price-tag for the standard edition. Oh wait… no it isn’t. Because of Microtransactions and DLC packs, games can keep the $60 standard that they have kept for nearly 30 years. Otherwise we would have to pay $250 in order to buy ONE GAME because the company spent a bigger budget on making a better game!

Then tell the ceo you wanna pay $600 for a freakin’ videogame man, if you can’t see the implications of $40 for a pink trail and a voice AI I can’t help you.

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No. I know the implications.

343 missed their deadline window and the investors want their contracted returns PLUS a heafty amount of interest on top of that.

It was either file for bankruptcy and have Halo Infinite go into development hell as 343 Industries gets shut down and Microsoft puts together ANOTHER studio in its place to resume the project and we wait another four years at minimum to get Halo Infinite back in development.

Or they could do the sleazy business to pay off the loan-shark investors and get the game out in a timely fashion, allowing the company to stay afloat and the employees employed.

Not saying I am liking it as it is. But considering how mad the fanbase got THE LAST TIME the series exchanged studios, I would be VERY worried with what would happen if 343 collapsed and passed Halo onto another successor studio to screw everything up all over again.

Or it could’ve been good. Either way what we have now isn’t the best for the consumer.

Granted but in time that will likely change.

Once the investors get their money’s worth, the game can adjust the shop to be less cut-throat.

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Proven to be false, the Slipspace engine is once again just a reskinned Blam! engine, which is the same engine used for Halo since CE.

EDIT: Replying to your other post which perpetuates the same common misconception:

Both do. Bethesda is using Gamebryo, 343 is using Blam!
And a rewrite of some classes within the same framework does not make it a new engine. It maybe makes it a new version of said engine, but even that depends on how much and what exactly was modified.

I have absolutely no idea where you got that from. This is the first time hearing about the Unreal engine in context with any Halo game beyond the armor previews in the MCC.
Source?

Reach’s engine was the first time somebody - in this case Bungie - claimed to have developed a new engine, likely to create hype ahead of the game’s release.
It was later revealed by the developers themselves that Reach was still using the same engine as before.

Once again, I have no idea where you got that from. Especially since in this case it was once again confirmed by the developers after release to be the same engine as the previous game, despite opposite claims during the marketing campaign.

Except it was confirmed - once again after release - to be just another variant of the Blam! engine.

Also false. The main development platform for Infinite was the XBone, a well-known system for which they had already made several games. It wouldn’t have even released on SeXbox (beyond backwards compatibility like MCC) if the game weren’t delayed so much in the first place, at it would have been released years before the new console generation.

You cannot go ahead and try to explain away the delays by problems they encountered solely because of said delays. That’s circular logic.

So does 343. You literally mentioned CA yourself. In total, I think there were six(?) companies working on Infinite? So why wasn’t one of them commissioned to make maps?

@topic: Halo 2 is a valid comparison in this case (except I count 12 maps, not 11, OP apparently missed “Foundation”) but Halo 3 isn’t, because that game released with a fully functional Forge mode.

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Yes the Series X is based off of the Xbox One platform. And yes, the Series X is supposed to be 2x as powerful as the Xbox One X.

HOWEVER, Halo Infinite is supposed to be expected to perform well on the Series S as well as a lot of custom PCs that are not as fine tuned as the Xbox One X. And even though 343 is a Microsoft brand, developers have to take the claims of the engineering team with a grain of salt.

“It is double the power of an Xbox One X”
“Okay, we will need to push the limits to test that claim. We need to know our boundaries. Don’t wanna overdesign and make the game crash on the top-of-the-line console. That would just hurt our reputation and make us look like a joke to Sony.”

And as for the maps with third party companies?
It depends on whether or not those companies are also busy with other projects.
Currently Certain Affinity is busy with Forge. Perhaps when it launches, we will see something like a dozen maps pre-built on Forge World 2.0 by Certain Affinity to show off the capabilities of the new forge mode?

But the other companies like Saber Interactive are likely busy with other projects at the moment.

It isn’t, people are just mad about other things (lack of gamemodes, monetization, campaign price, BtB doesn’t work, lack of features that should’ve been in the game at launch, ect ect) They just want something else to complain about.
The amount of maps is normal for a Halo game and in reality, this game will end up having the most maps and gamemodes of any Halo game ever. If we get 3 maps per season, that is 12 maps a year, that comes out to 120 maps by the end of 10 years. I expect closer to 3 maps every other season though, or maybe 1-2 maps a season.

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Halo Infinite wasn’t developed for the SeXbox, it was developed for the XBone. Their similarities aren’t relevant, as Infinite was only released on the former because of the delays, not the other way around.

Slightly snarky comment: That is not a problem that can’t be solved by throwing money at it.

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