Proven to be false, the Slipspace engine is once again just a reskinned Blam! engine, which is the same engine used for Halo since CE.
EDIT: Replying to your other post which perpetuates the same common misconception:
Both do. Bethesda is using Gamebryo, 343 is using Blam!
And a rewrite of some classes within the same framework does not make it a new engine. It maybe makes it a new version of said engine, but even that depends on how much and what exactly was modified.
I have absolutely no idea where you got that from. This is the first time hearing about the Unreal engine in context with any Halo game beyond the armor previews in the MCC.
Source?
Reach’s engine was the first time somebody - in this case Bungie - claimed to have developed a new engine, likely to create hype ahead of the game’s release.
It was later revealed by the developers themselves that Reach was still using the same engine as before.
Once again, I have no idea where you got that from. Especially since in this case it was once again confirmed by the developers after release to be the same engine as the previous game, despite opposite claims during the marketing campaign.
Except it was confirmed - once again after release - to be just another variant of the Blam! engine.
Also false. The main development platform for Infinite was the XBone, a well-known system for which they had already made several games. It wouldn’t have even released on SeXbox (beyond backwards compatibility like MCC) if the game weren’t delayed so much in the first place, at it would have been released years before the new console generation.
You cannot go ahead and try to explain away the delays by problems they encountered solely because of said delays. That’s circular logic.
So does 343. You literally mentioned CA yourself. In total, I think there were six(?) companies working on Infinite? So why wasn’t one of them commissioned to make maps?
@topic: Halo 2 is a valid comparison in this case (except I count 12 maps, not 11, OP apparently missed “Foundation”) but Halo 3 isn’t, because that game released with a fully functional Forge mode.