Im having a little trouble navigating the post, but I don’t see other people mentioning it.
But…
Yeah no the map pool kinda sucks.
The core difference between infinite from 2/3/Reach?
Map diversity.
Halo Infinites maps are mostly uninspired, and play off the Same 3 basic concepts.
-Btb maps are mostly generic battle field with 3 lanes + Two Bases
-3 Lane: Live Fire, Streets, Aquarius, Behemoth
-2 Base + Symmetrical: Behemoth, Aquarius, Bazaar
-Asymmetrical: Lauch site, Recharge.
Halo 2 maps?
-Asymmetrical: Ascension, Burial Mounds, Headlong (Gigantic map with a ton of Verticality), Ivory tower (super iconic), Lockout (super iconic), Zanzibar.
-2Base: Beaver Creek, Coagulation (Huge open map too),
-2Base + Symmetrical + 3 Lane?: Colossus, Midship (Also built for Free for all because round), Waterworks, (giant map, also technically a 3 Lane)
Halo 2 Had a TON of Asymmetrical maps, and alot of the maps had this focus on different types of engagements. And, very few maps were 3 Lane.
Halo 3 maps? Honeslty all of them were really unique, or remasters of unique maps.
-Construct, super unique with a focus on combat being fought in a vertical dounut,
-Epitaph, divided up into 5 distinct areas which featured different types of combat scenarios.
-Guardian, Its basically Lockout but mirrored and reskinned. Its a beloved map.
-Highground, Its a spiritual successor to Zanzibar.
-Isolation, is a wholly unique map, literally never came back both as a remake, nor has a map made in its spirit.
-Last resort, Is literally just Zanzibar
-Narrows, not really even a 2 base map. And has a wonderful gameplay gimmick that worked with a ton of modes.
-Sand trap, Wild map with a wild Gimmick. the Mammoths. And all the landscape you need for really fun Vehicle play.
-Snowbound, one of the least liked maps, but really really inspired in concept. with very distinct combat areas.
-The pit, Two Base, but also 3 Lane, But also wildly different in heights, but also… yeah no. It is a hard runner for the best map in all of Halo 3.
-Valhalla, The Spiritual child of Blood Gultch and Coagulation. Huge map with lots of Vehicles. Lots of different places to fight.
TL;DR
None of Halo Infinites maps share any of infamous and inventive designs of the Classics.
There are no Gimmicks here that define any of the maps as truly excellent. Everything is… “safe” to its complete and utter detriment.
The only Standout maps with any level of adventure in them are,
Recharge and Behemoth.
And Behemoth is held back because the map isn’t well balanced in terms of Weapon and Power weapon spawns.
What blows my mind is that…
Why was nothing remade? 343i has a TON of maps they could pull so much creative inspiration from.
Of the 10 maps, 2 of the could have been fan favorite Remakes. We could have had more Zanzibar, instead of Lauchsite. Instead of Streets, we could have had Guardian or Lockout.
It bothers me deeply that remaking the classics was not seriously considered.