Halo 1 warthog run lore

So the ingame run tells us the pillar of Autumn was over a kilometer long, when that’s obviously not the case.

I know it can be written off as “just a game play thing”, but I was wondering if there was any lore explaining this runs length at all. And if not, what could explain it?

I have always wondered who deemed it necessary, in the lore of Halo, to have so many squiggly corridors and ramps.

> 2533274847563380;1:
> So the ingame run tells us the pillar of Autumn was over a kilometer long, when that’s obviously not the case.
>
> I know it can be written off as “just a game play thing”, but I was wondering if there was any lore explaining this runs length at all. And if not, what could explain it?

I couldn’t care less about lore, but after playing a few firefight games on Holdout earlier it certainly looks like the ship could contain the(granted, completely nonsensical) ending of Halo CE. Why this particular layout would be employed makes zero sense but if you play a game on that map or run through the penultimate level of the campaign you’ll see that the ship in the background is more than capacious enough to conceivably entertain the final playable portion of CE.

> 2533274809226598;2:
> I have always wondered who deemed it necessary, in the lore of Halo, to have so many squiggly corridors and ramps.

Imagine the drawing up the design for that lol

> 2533274826890965;4:
> > 2533274809226598;2:
> > I have always wondered who deemed it necessary, in the lore of Halo, to have so many squiggly corridors and ramps.
>
> Imagine the drawing up the design for that lol

Engineer : “Hey guys, look at what my kid just drew!”

Reyes-McLees Shipyards : “I think we’ve found our next battle ship.”

Preston Cole : “Make sure it can go boom”

> 2533274847563380;5:
> > 2533274826890965;4:
> > > 2533274809226598;2:
> > > I have always wondered who deemed it necessary, in the lore of Halo, to have so many squiggly corridors and ramps.
> >
> > Imagine the drawing up the design for that lol
>
> Engineer : “Hey guys, look at what my kid just drew!”
>
> Reyes-McLees Shipyards : “I think we’ve found our next battle ship.”
>
> Preston Cole : “Make sure it can go boom”

“I think we need more squiggly corridors”

> 2533274826890965;6:
> > 2533274847563380;5:
> > > 2533274826890965;4:
> > > > 2533274809226598;2:
> > > > I have always wondered who deemed it necessary, in the lore of Halo, to have so many squiggly corridors and ramps.
> > >
> > > Imagine the drawing up the design for that lol
> >
> > Engineer : “Hey guys, look at what my kid just drew!”
> >
> > Reyes-McLees Shipyards : “I think we’ve found our next battle ship.”
> >
> > Preston Cole : “Make sure it can go boom”
>
> “I think we need more squiggly corridors”

“We also need to leave gaps in the bridges in case our core has to detonate so we can give any evacuating personnel a damn hard time to escape.”

> 2533274809226598;7:
> > 2533274826890965;6:
> > > 2533274847563380;5:
> > > > 2533274826890965;4:
> > > > > 2533274809226598;2:
> > > > > I have always wondered who deemed it necessary, in the lore of Halo, to have so many squiggly corridors and ramps.
> > > >
> > > > Imagine the drawing up the design for that lol
> > >
> > > Engineer : “Hey guys, look at what my kid just drew!”
> > >
> > > Reyes-McLees Shipyards : “I think we’ve found our next battle ship.”
> > >
> > > Preston Cole : “Make sure it can go boom”
> >
> > “I think we need more squiggly corridors”
>
> “We also need to leave gaps in the bridges in case our core has to detonate so we can give any evacuating personnel a damn hard time to escape.”

“I was thinking the gap should be wide enough to where someone needs to be driving a warthog at full speed to just barely make the jump”

All I know is that huge gap in the middle of the ship makes the less sense out of everything else.

It’s always stood out to me that both the ‘Pillar of Autumn’ and the ‘Truth and Reconciliation’ are mostly passageways and corridors.

As a side note, I always loved that the CE warthogs were indestructible when either occupied or unoccupied. Many happy memories of taking warthogs everywhere they fit especially the ‘Silent Cartographer’ map room.

> 2535443708168613;11:
> As a side note, I always loved that the CE warthogs were indestructible when either occupied or unoccupied. Many happy memories of taking warthogs everywhere they fit especially the ‘Silent Cartographer’ map room.

I preferred situating the warthog so that I could grenade jump to the top of the map and explore it fully.

In the future, I’d recommend editing a previous post as opposed to double-posting like you did here as such a thing is frowned upon by the mods.