halo 1 remake in HD

incase 343 might read around here… if you guys don’t know there is a rumor of 343 remaking halo 1 and maybe 2, and if they did they would push back the release of gears 3. Gears 3 DID end up getting pushed back so this might be good news!! :smiley: so 343 don’t mess it up

-online is more important to be remade then the campaign because we already have that

-keep everything how it was, dont change the clip size of the AR or nerf the magnum damage

1-50 system would be cool but we just need a remake of halo ce but online enabled

OH YEAH! dont make it hitscan or the game will be brocken :s

wow posted at 3:43

anyways, am i on 343 forums or is this just halo

This is Waypoint/343/Halo. I doubt this will happen, I wouldn’t really mind seeing Halo CE being prettied up, but it’s perfect the way it is, that’s why people still play it all these years later. Trying to market Halo CE and Halo 2 in a way to compete with Gears 3 is nearly impossible, so it wouldn’t happen.

I’d call these rumors words from a wishful fanboy, not a fan, but a fanboy who has a hard time appreciating other things.

Why remake it though?

Speaking only as a fan, someone who’s played every game besides Halo Wars (and even then I did play the demo), why remake it at all, even if all you want to put on is online mode?

Lets start with campaign. Halo: CE’s campaign was not perfect. It was fun, don’t get me wrong, but it was far from perfect. I don’t think a graphical update will save The Library from the scrappy heap, and next generation will not make it any less obvious that half the levels are earlier levels played in reverse. Enemies will change too. Hunters were chumps if you had a magnum. The AI was predictable at times, and somewhat stupid at others. The campaign is not a reason to remake Halo: CE.

But you didn’t bring up campaign. You specifically brought up online. Fair enough.

So what makes Halo: CE’s multiplayer any better than Reach’s, or for that matter Halo 3’s or Halo 2’s? If it’s maps I’ll just point you in the direction of Forge. Even if you can’t exactly remake the map (Chiron TL-34 jumps to mind, or something like Sidewinder), you can make a map that captures the spirit of that old favorite. And why remake any map? Make something original, that has it’s own unique quirks.

If it’s the weapons, it’s not likely to happen. The pistol, yes, the holy ‘though shalt not insult this piece of the True Cross’ weapon, was insanely over-powered for a pistol. Even for a video game where you’re fighting religious aliens and space zombies. The shotgun was so broken it was a mid-range weapon, the job of the assault rifle.

But it’ll be okay, people say (cause you’re not the first one to suggest this). We just have to bring back how things once were and it will be evident. You’ll see what we’re missing out on.

The sad truth is that we aren’t missing out on anything.

To quote Stephen King, “The world has moved on.” Improvements in video game design have been made between Halo: CE’s halycon days and these days of Reach. The things that were good and enduring about CE have been recycled, some even brought back after skipping a game or two, all while the franchise continues to try to move forward and incorporate new ideas. And that’s a good thing. Because while some changes may be bad, stagnation is far worse in my opinion. It’s why I don’t feel particularly bad that Bungie is moving on. They deserve to be able to try new things and not have to be subject to this one franchise. Does that mean that Halo is a bad franchise? No. It just means that one shouldn’t forever tie oneself to one particular thing like that. That’s a multiple level statement. It means that we as fans shouldn’t tie ourselves to Halo to the point of number crunching and -Yoink!- retentiveness, and the franchise as a whole shouldn’t tie itself to the past, no matter how good the past seemed to be.

If you keep looking at what you left behind, you won’t be able to see what’s coming. And I believe, to quote Carl Sagan, “a still more glorious dawn awaits.” He was talking about space travel, but I’ll use the quote here to say that there are good things in the future that don’t involve retreading old ground. It’ll be new and dangerous ground. But that’s what makes an adventure fun.

They should reissue 1 & 2 together on one disc. Also add multiplayer perhaps on a second disc like with ODST. I miss some of those old maps, perhaps add some extra campaigns or some of the stuff from the pc version? I would buy it again without a doubt

Ninja Orca have some really good points. What was so great about Halo: CE was the impact of it. Previously, one had been confined to close quarters in FPSs, such as in the Doom series, but then Halo came along and blew away the scale of single player. Now you could pick your encounters from time to time, and your mode of engagement, something which in my opinion was lost along the way from Halo: CE to Halo 3, but resurfaced in Halo REACH, but still, the impact was far from as big as with the original. More so, it was a great game because of some of the tricks that were used to make the game as big as it was for that generation, such as the backtracking mentioned by Orca.
I still have great times with Halo: CE from time to time, but not because it’s a AAA quality game by today’s standards, but because it’s a work of art, because it’s got quirks; it’s got soul, and because of what it represents.

Trust me, if 343i or a studio licensed by them, no matter how much they tried to keep everything identical except graphics, it would still not be the same, and even if they did, you would probably be disappointed anyway, because it’s not the same game, and some of that spirit would be gone.

> Why remake it though?
>
> Speaking only as a fan, someone who’s played every game besides Halo Wars (and even then I did play the demo), why remake it at all, even if all you want to put on is online mode?
>
> Lets start with campaign. Halo: CE’s campaign was not perfect. It was fun, don’t get me wrong, but it was far from perfect. I don’t think a graphical update will save The Library from the scrappy heap, and next generation will not make it any less obvious that half the levels are earlier levels played in reverse. Enemies will change too. Hunters were chumps if you had a magnum. The AI was predictable at times, and somewhat stupid at others. The campaign is not a reason to remake Halo: CE.
>
> But you didn’t bring up campaign. You specifically brought up online. Fair enough.
>
> So what makes Halo: CE’s multiplayer any better than Reach’s, or for that matter Halo 3’s or Halo 2’s? If it’s maps I’ll just point you in the direction of Forge. Even if you can’t exactly remake the map (Chiron TL-34 jumps to mind, or something like Sidewinder), you can make a map that captures the spirit of that old favorite. And why remake any map? Make something original, that has it’s own unique quirks.
>
> If it’s the weapons, it’s not likely to happen. The pistol, yes, the holy ‘though shalt not insult this piece of the True Cross’ weapon, was insanely over-powered for a pistol. Even for a video game where you’re fighting religious aliens and space zombies. The shotgun was so broken it was a mid-range weapon, the job of the assault rifle.
>
> But it’ll be okay, people say (cause you’re not the first one to suggest this). We just have to bring back how things once were and it will be evident. You’ll see what we’re missing out on.
>
> The sad truth is that we aren’t missing out on anything.
>
> To quote Stephen King, “The world has moved on.” Improvements in video game design have been made between Halo: CE’s halycon days and these days of Reach. The things that were good and enduring about CE have been recycled, some even brought back after skipping a game or two, all while the franchise continues to try to move forward and incorporate new ideas. And that’s a good thing. Because while some changes may be bad, stagnation is far worse in my opinion. It’s why I don’t feel particularly bad that Bungie is moving on. They deserve to be able to try new things and not have to be subject to this one franchise. Does that mean that Halo is a bad franchise? No. It just means that one shouldn’t forever tie oneself to one particular thing like that. That’s a multiple level statement. It means that we as fans shouldn’t tie ourselves to Halo to the point of number crunching and -Yoink!- retentiveness, and the franchise as a whole shouldn’t tie itself to the past, no matter how good the past seemed to be.
>
> If you keep looking at what you left behind, you won’t be able to see what’s coming. And I believe, to quote Carl Sagan, “a still more glorious dawn awaits.” He was talking about space travel, but I’ll use the quote here to say that there are good things in the future that don’t involve retreading old ground. It’ll be new and dangerous ground. But that’s what makes an adventure fun.

people want it remade because LOTS of people prefer the halo ce gameplay to the others but it doesn’t have online for consoles. halo reach is nothing like CE in terms of gameplay and its not better because its hardly halo in the first place. halo 1 was about fast kill times (magnum) and it was fun because you AR also held 64 rounds but it was close range… Reach feels so limited in terms of gameplay

> > Why remake it though?
> >
> > Speaking only as a fan, someone who’s played every game besides Halo Wars (and even then I did play the demo), why remake it at all, even if all you want to put on is online mode?
> >
> > Lets start with campaign. Halo: CE’s campaign was not perfect. It was fun, don’t get me wrong, but it was far from perfect. I don’t think a graphical update will save The Library from the scrappy heap, and next generation will not make it any less obvious that half the levels are earlier levels played in reverse. Enemies will change too. Hunters were chumps if you had a magnum. The AI was predictable at times, and somewhat stupid at others. The campaign is not a reason to remake Halo: CE.
> >
> > But you didn’t bring up campaign. You specifically brought up online. Fair enough.
> >
> > So what makes Halo: CE’s multiplayer any better than Reach’s, or for that matter Halo 3’s or Halo 2’s? If it’s maps I’ll just point you in the direction of Forge. Even if you can’t exactly remake the map (Chiron TL-34 jumps to mind, or something like Sidewinder), you can make a map that captures the spirit of that old favorite. And why remake any map? Make something original, that has it’s own unique quirks.
> >
> > If it’s the weapons, it’s not likely to happen. The pistol, yes, the holy ‘though shalt not insult this piece of the True Cross’ weapon, was insanely over-powered for a pistol. Even for a video game where you’re fighting religious aliens and space zombies. The shotgun was so broken it was a mid-range weapon, the job of the assault rifle.
> >
> > But it’ll be okay, people say (cause you’re not the first one to suggest this). We just have to bring back how things once were and it will be evident. You’ll see what we’re missing out on.
> >
> > The sad truth is that we aren’t missing out on anything.
> >
> > To quote Stephen King, “The world has moved on.” Improvements in video game design have been made between Halo: CE’s halycon days and these days of Reach. The things that were good and enduring about CE have been recycled, some even brought back after skipping a game or two, all while the franchise continues to try to move forward and incorporate new ideas. And that’s a good thing. Because while some changes may be bad, stagnation is far worse in my opinion. It’s why I don’t feel particularly bad that Bungie is moving on. They deserve to be able to try new things and not have to be subject to this one franchise. Does that mean that Halo is a bad franchise? No. It just means that one shouldn’t forever tie oneself to one particular thing like that. That’s a multiple level statement. It means that we as fans shouldn’t tie ourselves to Halo to the point of number crunching and -Yoink!- retentiveness, and the franchise as a whole shouldn’t tie itself to the past, no matter how good the past seemed to be.
> >
> > If you keep looking at what you left behind, you won’t be able to see what’s coming. And I believe, to quote Carl Sagan, “a still more glorious dawn awaits.” He was talking about space travel, but I’ll use the quote here to say that there are good things in the future that don’t involve retreading old ground. It’ll be new and dangerous ground. But that’s what makes an adventure fun.
>
> people want it remade because LOTS of people prefer the halo ce gameplay to the others but it doesn’t have online for consoles. halo reach is nothing like CE in terms of gameplay and its not better because its hardly halo in the first place. halo 1 was about fast kill times (magnum) and it was fun because you AR also held 64 rounds but it was close range… Reach feels so limited in terms of gameplay

The single reason players want Halo: CE back is because of nostalgia. They think that if they get their game remade, it will feel new, and provoke those same emotions it did a decade ago, but it won’t. Gamers are always chasing dragons like this. When you’ve played for years, one of the things you want the most is to just be a noob again, when everything feels fresh and exciting, and every new game is an adventure.

Which CE are you playing? As someone who still plays CE online, it’s not about quick kills, it’s about kills in general. Reach is closer to CE than any other Halo.

Although I think a CE with HD visuals would be nice, it’s fantastic just how it is.

I’m still going to hold by my original point. Remaking Halo: CE would not be worth it. Halo: CE’s gameplay shows its age. There have been improvements made in the nine or so years since it came out, improvements not only in the Halo franchise, but industry-wide. We’ve learned more about how to craft a game to deliver better gameplay. And you want to throw nine years of improvements out of the window so you can have the past back?

The Duel was a good thing in comparison.

Don’t get me wrong, Halo: CE is awesome. It’s great. I still paly it from time to time, and enjoy it a lot. But do you really want to risk losing that feeling for a game by making a remake which potentially, rather likelly, would disappoint you in one way or the other? There are extremely few remakes that are better than the original, and that alone should answer your question.

He has a point halo ce Would be great with online I think all the community would like that.

> people want it remade because LOTS of people prefer the halo ce gameplay to the others but it doesn’t have online for consoles. halo reach is nothing like CE in terms of gameplay and its not better because its hardly halo in the first place. halo 1 was about fast kill times (magnum) and it was fun because you AR also held 64 rounds but it was close range… Reach feels so limited in terms of gameplay

Reach feels limited in terms of gameplay?

My personal opinion would be that it is not. I don’t know about you guys but I am a bit spoiled by the armour abilities. Remove them and it seems to remove some new blood that has been injected into the series. Would I just be happy running around a map with a pistol? After what I’ve seen in the games over the past ten years ,the answer is no. I’m afraid it will not have my attention for long.

Another thing would be to see it from Microsoft’s perspective. Halo: CE is regarded as the best game in the entire franchise by a lot of the gamer community, not only Halo fans. Many say that a bit has been lost since then; a sense of awe, for many. Would(and should) Microsoft risk tainting the crown jewel of their billion dollar franchise? I say no.

i’m not sure how koshir it is to post this here so feel free to blow this post away if i’m breaking any rules (sorry), but you CAN play halo CE for the xbox online. check out xlink kai or xbconnect. both require a PC to be running a program that connects to other players online and tricks your xbox into thinking it’s connecting to them via system link. sure, it’s not as streamlined as xbox live and i’d take xbox live over these two apps any day, but these programs allow you to play original xbox (RIP) games online as well as games that only have system link as an option.

dude halo reach is poop.

  • 2 v 1 situations are impossible… yes it is a team game. but come on.

  • highly unbalanced weapons. sniper worked in 1/2/3 because the battle rifle and magnum could quickly take out a sniper. in halo reach you shoot at him he just has to hide. not only this, but the sniper is EXTREMLY easy to use, lots of auto aim, hit scan, people move slow, and huge hitbox.

-slow gameplay

  • i can adapt but this stuff is obviously dumb and ruins my experience, lots of people have problems playing halo reach because of this.

Another game for the console, and only 2 have ever made it to PC. wow.
I’ll buy this game anyway, it’s a good idea. :smiley:

Adding new gametypes, and modes, is cool.

> dude halo reach is poop.
>
> - 2 v 1 situations are impossible… yes it is a team game. but come on.
>
> - highly unbalanced weapons. sniper worked in 1/2/3 because the battle rifle and magnum could quickly take out a sniper. in halo reach you shoot at him he just has to hide. not only this, but the sniper is EXTREMLY easy to use, lots of auto aim, hit scan, people move slow, and huge hitbox.
>
> -slow gameplay
>
> - i can adapt but this stuff is obviously dumb and ruins my experience, lots of people have problems playing halo reach because of this.

If ‘lots’ of people had problems playing Reach, then I seriously doubt that there would be as many people playing it as there are.

A 2 v 1 situation is already weighed against the 1 by the virtue of him being outnumbered. You seriously expect the game to compensate for someone being outnumbered? That’s not how things work. Encounters like that, and I don’t know how you get into one minus everyone dropping out on your team, depend on your skill not just in actually killing someone but in stuff like evasion and being tactical. And when you’re playing a team right it will seem that unbalanced, because teamwork is truly that effective. Always has been, always will be.

I don’t know about the wider community’s experience with sniping come Reach, but I personally have killed more snipers and had better luck sniping overall, and I was terrible with the sniper in Halo 3 and couldn’t kill someone who was using it to save my life. I’ll personally chalk that up to being in on the ground floor of a new system of play and getting used to it. Might it be a little too easy to use? Perhaps. I’ll say you might have a point there. But I don’t think it is so easy as to be a completely game-breaking experience.

I highly doubt there is ‘lots of auto aim’ unless you’re using the needler or something. I can’t count the times I’ve had someone’s shield down yet couldn’t get off that last shot before I died. If there really was ‘lots of auto aim’ that kind of stuff wouldn’t have happened.

Again, a lot of this stuff may be personal experience, and all this disagreement may just be a difference in the way we see the game. But for me, hitscan or a huge hit box haven’t interfered with my play. Neither has slow gameplay. The fact that there aren’t as many good maps anymore has, but not enough for me to wish that they would remake Halo 2, which had better maps imo.

But here’s the problem. You can’t just remake something only for one component, the online multiplayer, as you want to do. You have to remake it for every bit of its package, including campaign. So, convince me why they should remake the campaign of Halo: CE. Really. Sit down and give me a well-thought out argument as to why that campaign merits a mere graphical update, as you previously claimed that was all it would need. See if you can use proper grammar and spelling while you’re at it.

> But here’s the problem. You can’t just remake something only for one component, the online multiplayer, as you want to do. You have to remake it for every bit of its package, including campaign. So, convince me why they should remake the campaign of Halo: CE. Really. Sit down and give me a well-thought out argument as to why that campaign merits a mere graphical update, as you previously claimed that was all it would need. See if you can use proper grammar and spelling while you’re at it.

Orca, I consider the reason very obvious, though I think it lies beyond the merit of the game itself. 343 need to do something in the downtime between Reach and their next Halo project. What better way that to prove themselves able, have experience producing a product as a team and make a good bit of money in the process, than remastering Halo CE? People are right to profess themselves completely skeptical, but the benefits of producing such a product, will outweigh the scowling of a hardcore minority of fans (who realise the game will never compare to the original, despite any efforts invested). I am sure those who grew up with [and might even still be playing] Combat Evolved that way. What 343 will achieve however is to draw in a sizable fanbase in preparation for their following project, any experience they can have will be highly beneficial in the long run.

How do I feel about this though? I am slightly concerned about the implications. The game will probably cut Reach’s life span by a year, perhaps two; in the very least it will split the population. It is semi-likely Microsoft will not permit further DLC for Reach from that time, so not to draw the population from their game and also to encourage all of the Reach population to migrate. This could place some pressure upon Bungie to accelerate their own game production, which may not have an especially favourable outcome, although I do have great faith in Bungie and am sure they will have something up their sleeve to maintain the interest of their fanbase.

Judging the game on potential merit I’m sure it will be enjoyable enough, though at the moment I’m lingering around the feeling of indifference. Most crucially 343 will need to ensure they do not nerf the CE staples, preserving a 3 shot rifle weapon for example is a must, regardless of it being overpowered. They can also not get away with calling it a spiritual successor, otherwise we’ll merely end up with two Reach disks (just for clarification I <3 Reach), each with different campaigns and multiplayer levels. They will need to do it justice, optimising the game for online play, making movement a bit more fluid, refining the graphics but overall preserving everything that made CE, especially in terms of fast competitive play.

SIGH CE is our Holy Grail, it doesn’t get touched. If you play it online, you know it’s perfect, if you don’t play it online you don’t know and it’s your loss.

Also, in Reach, 2v1 isn’t impossible, 3v1 isn’t impossible. The sniper is the same as in Halo 2, which many claim to be “teh best haloz evar”.

Halo has always had slow gameplay until you hit those frantic moments, it’s been like that, it’s part of the formula, I believe Bungie calls it 30 seconds of fun.