Why remake it though?
Speaking only as a fan, someone who’s played every game besides Halo Wars (and even then I did play the demo), why remake it at all, even if all you want to put on is online mode?
Lets start with campaign. Halo: CE’s campaign was not perfect. It was fun, don’t get me wrong, but it was far from perfect. I don’t think a graphical update will save The Library from the scrappy heap, and next generation will not make it any less obvious that half the levels are earlier levels played in reverse. Enemies will change too. Hunters were chumps if you had a magnum. The AI was predictable at times, and somewhat stupid at others. The campaign is not a reason to remake Halo: CE.
But you didn’t bring up campaign. You specifically brought up online. Fair enough.
So what makes Halo: CE’s multiplayer any better than Reach’s, or for that matter Halo 3’s or Halo 2’s? If it’s maps I’ll just point you in the direction of Forge. Even if you can’t exactly remake the map (Chiron TL-34 jumps to mind, or something like Sidewinder), you can make a map that captures the spirit of that old favorite. And why remake any map? Make something original, that has it’s own unique quirks.
If it’s the weapons, it’s not likely to happen. The pistol, yes, the holy ‘though shalt not insult this piece of the True Cross’ weapon, was insanely over-powered for a pistol. Even for a video game where you’re fighting religious aliens and space zombies. The shotgun was so broken it was a mid-range weapon, the job of the assault rifle.
But it’ll be okay, people say (cause you’re not the first one to suggest this). We just have to bring back how things once were and it will be evident. You’ll see what we’re missing out on.
The sad truth is that we aren’t missing out on anything.
To quote Stephen King, “The world has moved on.” Improvements in video game design have been made between Halo: CE’s halycon days and these days of Reach. The things that were good and enduring about CE have been recycled, some even brought back after skipping a game or two, all while the franchise continues to try to move forward and incorporate new ideas. And that’s a good thing. Because while some changes may be bad, stagnation is far worse in my opinion. It’s why I don’t feel particularly bad that Bungie is moving on. They deserve to be able to try new things and not have to be subject to this one franchise. Does that mean that Halo is a bad franchise? No. It just means that one shouldn’t forever tie oneself to one particular thing like that. That’s a multiple level statement. It means that we as fans shouldn’t tie ourselves to Halo to the point of number crunching and -Yoink!- retentiveness, and the franchise as a whole shouldn’t tie itself to the past, no matter how good the past seemed to be.
If you keep looking at what you left behind, you won’t be able to see what’s coming. And I believe, to quote Carl Sagan, “a still more glorious dawn awaits.” He was talking about space travel, but I’ll use the quote here to say that there are good things in the future that don’t involve retreading old ground. It’ll be new and dangerous ground. But that’s what makes an adventure fun.