Halo 1 Actual Bloom Behaviour

This video claims that Halo 1 has RoF-dependant bloom.

The above video does not take into account the manner in which the trigger is pulsed, which seems to be a more relevant measure. If you hold the trigger down for the most part and merely briefly tap up between shots, you will experience severe bloom. If you keep the trigger mostly released and merely tap your shots, then even at max-RoF, you will experience little to no bloom.

Demonstration

> The above video does not take into account the manner in which the trigger is pulsed

> 1. Holding the trigger down
> 2. Tapping fast on the trigger
> 3. Steady paced shots

It does in fact take the way the trigger is pulsed into account.

In the second video, whoever is crecording is making a flawed test. Instead of moving directly to the right, they turn. That means the wall is at more of a slant the more he turns right. Even though this isn’t a big issue, it is a problem. Even so, you can tell a difference in those fire rates in terms of accuracy. Anybody who is a true veteran of Halo: Combat Evolved multiplayer (Meaning they still play it regularly to this day) will easily be able to tell you that you do have to control your shots to be more accurate. That it makes a massive difference.

The way in which it works is different from how it works in Reach, though. The cool down times/maximum spread are much different. There’s also bullet travel along with bullet magnetism coming into effect.

> > 1. Holding the trigger down
> > 2. Tapping fast on the trigger
> > 3. Steady paced shots
>
> It does in fact take the way the trigger is pulsed into account.

No, it doesn’t. It simply treats pulsing as “pulsing” or “not pulsing.” As my video demonstrates, the qualitative manner in which it is pulsed makes an enormous difference.

> In the second video, whoever is crecording is making a flawed test. Instead of moving directly to the right, they turn.

I considered moving, but for the sake of a smoothly-presented test video I opted not to bother navigating about. It’s a systematic horizontal-only stretch, so it doesn’t ruin the data (it could easily be compensated for in analysis), and it’s so small that compensation is unnecessary; we’re talking a few percent here, and only along the horizontal direction.

Reducing this systematic error from the level present in the video does not change how the results look in any meaningful way.

> Even so, you can tell a difference in those fire rates in terms of accuracy.

Yes, but my point is that it’s almost nothing, and it’s FAR less significant than the difference between the different kinds of full-RoF fire.

> Anybody who is a true veteran of Halo: Combat Evolved multiplayer (Meaning they still play it regularly to this day) will easily be able to tell you that you do have to control your shots to be more accurate. That it makes a massive difference.

I’ve had numerous conversations with CE MP veterans who disagree. As my video demonstrates, the difference is not “massive.”

To be honest i have never had in issue with Halo 1’s bloom. I don’t know why its a big deal. At least the reticule doesn’t blow out of place.

Too bad they didn’t just make the DMR fire exactly the same way as the Combat Evolved pistol. I think Reach would have been hated a lot less if it functioned on bullet spread like the pistol, instead of a bloom of the reticule.

I hadn’t noticed I thought there wasn’t any bloom, Interesting.

> I’ve had numerous conversations with CE MP veterans who disagree. As my video demonstrates, the difference is not “massive.”

Your test shows absolutely nothing against the years of Halo: Combat Evolved veterans who know for a fact that you have to time your shots right to hit people from long distances. There might be something your missing because I know for an absolute fact you have to pace your shots to hit from a long distance.

Bloom does work in a different way on Reach, but in some respect, it does still exist. It does have to do with fire rate.

that video is made using halo pc not the xbox version. in the pc version its obviously there but in the xbox version it is only there when you hold the trigger down. if you simply just press it every time you want to fire it shoots almost perfectly accurate

what those videos are showing isnt boom. its spread. bloom and spread are related to each other. spread is how much the bullets go outside of the aiming ridicule. bloom is the aiming ridicule itself, when you fire, the aiming ridicule expands, indicating the spread of the bullets.