> I don’t see a “problem”. I just see adjustements, as is what normally happens through the evolution of a game series’ basic movement mechanics. It’s normal practice, to be expected and absolutely fine.
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> You’re complaining about the most -Yoink!- thing possible when this game has far more important on the fix to-do-list.
So “evolution” to you means bigger hitboxes, higher magnetism and autoaim, as well as slower movements speed?
That’s not evolution. It’s rather devolution to keep shortening the skill gap more and more. It’s a system that rewards skillful play less when there is very little you can do to best your opponent apart from getting the first shot.
Strafes have been a part of halo that have set players apart for years. They’re a part of what makes halo, well, halo. The fact that you don’t die after one shot, the fact that you can skillfully turn around situations that are against you (like out-shooting someone with far more shields than you), as well as strafes, are one of the gameplay mechanics that set it apart from other shooters. If the game played like the SWAT playlist, you might as well go play call of duty.
Setting playlists as social or competitive serves the purpose of separating those who want to play with or without that added hunger to win. However, merging both AND handicapping the more skilled players is a double foul that makes the game a lot less attractive than it should be for a lot of people.
Evolution means making the experience more enjoyable for everyone. H4 plays better than reach out of the box, and it has potential (as well as good netcode and looks -Yoink- beautiful), but a “here’s what we did with the game, enjoy it or not, we still made money” isn’t the way to please the community
> The answer is to loosen up the aim-assist a litte, or add a small amount of bloom. Player movement itself is nigh on perfect.
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> I have come to agree about the DMR problem though - it is OP. And I say that as someone who never uses any other rifle. It’s an absolute multipurpose MONSTER and will probably get a slight nerf, rightly so.
Add bloom? Are you high or simply so bad at the game that you want to randomize the chances of consistently getting the headshot even further?
The easy fix is smaller hitboxes, higher movement speed, less autoaim and zero bloom.