Halo 5 is a bunch a kids sprinting around Spartan charging and pounding kids from above. It’s nothing like it used to be, yet I find myself playing for hours hoping it will one day be like it used to. Fun symmetrical maps with no tight hallways like call of duty. Maps like lockout, Guardian and midship were amazing. Halo 5 doesn’t offer one map that gets me excited to play it. And don’t even get me started about a radar that doesn’t work because kids run so fast they are behind you before you can react or the radar picked it up. Scattered thoughts but I could go on forever. Halo 2 and 3 were simple classics and that’s all we need. Not all this new nonsense they add
where does “halfway” fit in here ?
I agree with all of that. While I welcome changes in a game, the new abilities make it far too easy to kill people and some are just plain near impossible to dodge. It’s hard to counter a charge due to it locking onto people (it really does, I clearly missed a guy and it still turned and zoomed to him and killed him), and the ground pound is too unpredictable
The maps in Halo 5 are some of the worst, not just because of layout, but because every single map has details that serve mo purpose other than to make the map look pretty. These areas cause issues like messing up your grenade’s path when you try to bank it off of a wall. Empire is one of the only maps I actually do kinda like
The radar is just terrible. Sure, I’ve gotten more used to it, but it hardly provides any information, which just leads to people charging you before you have to attempt to move out of the way
When I started Halo 5 I too was frustrated. It took me a while to find the parts of it that I liked. I thought Warzone would be my favorite, but there is something fundamental about playing it that I obviously do not understand - I’m just really bad at it. Arena has turned out to be where I spend most of my time and astonishingly I have the most fun in Free For All. This is shocking because I am really bad player. And yet I have actually come in 1st a couple of times which in all my many years of playing Halo has only happened a handful of times. Part of that is probably how I play. My play style is running around like a maniac and shooting people. I really do not think at all about what I am doing. I am amazed (and amused) by people who talk about strategies and provide detailed methodology on how to win certain games on certain maps. To me that sounds like work, not fun. I don’t play Halo to try and out think people, or figure out where to hide or how to use the weapons properly. And at age 58 I’m not a kid.
I just build stuff in forge, I don’t even bother with multiplayer.
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> where does “halfway” fit in here ?
I think it’s one of those passive-aggressive jokes, like calling 343i “3v4i”. Get it? Because imbalanced matchmaking.
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> where does “halfway” fit in here ?
Because it was like half a game at launch compared to past Halo titles?
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> I agree with all of that. While I welcome changes in a game, the new abilities make it far too easy to kill people and some are just plain near impossible to dodge. It’s hard to counter a charge due to it locking onto people (it really does, I clearly missed a guy and it still turned and zoomed to him and killed him), and the ground pound is too unpredictable
>
> The maps in Halo 5 are some of the worst, not just because of layout, but because every single map has details that serve mo purpose other than to make the map look pretty. These areas cause issues like messing up your grenade’s path when you try to bank it off of a wall. Empire is one of the only maps I actually do kinda like
>
> The radar is just terrible. Sure, I’ve gotten more used to it, but it hardly provides any information, which just leads to people charging you before you have to attempt to move out of the way
nah, i can support the arguments against lack of real content, etc, etc, because in comparison to previous titles it falls pretty short. However, honestly all the complaints about the sandbox and new game mechanics (spartan abilities, etc.) are entirely subjective at this point. Halo 5 is the most competitive/balanced Halo 5 since 3. It also has the largest skill gap in forever, and although these mechanics aren’t “classic halo” to a lot of people (,including myself), it doesn’t make them bad. Radar was nerfed because it was completely overpowered in previous titles (competitive leagues would disable it because it changed gameplay so drastically) and this time the spartan abilities feel balanced. Sprint isn’t being abused as an OP escape mechanic nearly as often, ground pounds are fairly hard and situational and feel rewarding to land; spartan charge and thruster are the only ones I currently might question (charge being too easy/strong, and thruster being game changing in various ways). Halo 5’s gameplay is great at its core, now it just needs some REAL content updates.