I should’ve made a thread about this after the Beta. I don’t why I didn’t.
Half of the REQ items in Warzone- mostly power weapons- are useless in Warzone Firefight.
A lot of the new screenshots show Spartans recklessly engaging Promethean Knights and Legendary bosses in Warzone with weaponry as underpowered as the Brute Plasma Rifle. The BPR isn’t much use in normal Warzone compared to the likes the SMG and SAW… so how useful could it possibly be against the damage-sponge enemies we will face in Warzone Firefight?
Even Mythic REG weapons aren’t that great in Warzone Firefight. Whispered Truth, the Halo: Combat Evolved Magnum, Oathsworn, hell even Nornfang… if you use any of these REQs in Warzone Firefight, or any of their lesser Common, Uncommon, Rare, and Ultra-Rare counterparts, you’re just wasting REQ cards… unless they seriously buff the damage these weapons do to AI enemies.
In the Beta, I found the only REQ cards I had that were useful in any manner were vehicles. The Ghost and Warthog only in the first couple rounds, and after that anything less powerful than a Scorpion was just an easy way to get killed. Although… at least vehicles have Wheelman. Might increase the viability of Warthogs and Ghosts in later rounds. But power weapons; they just don’t do enough damage to warrant using them in Warzone Firefight. Even if you mean to never play regular Warzone ever again and play nothing but Warzone Firefight until the release of Halo 6… well, why spend REQ energy on a Nornfang (with only a relatively small amount of ammo and low damage against AI) when you can have a Hannibal Scorpion? (with unlimited ammo, massive damage, and a bonus to damage resistance from Wheelman)?
Anyone else see where I’m coming from? My point is, Warzone Firefight won’t be as much fun as it could be when half of the toybox is practically locked up.
Towards the end of Beta lots of players picked up on this. It was like a Victory Day parade with tanks driving over each other as they crammed into the tunnel to reach Mythic Warden. I wouldn’t say half of the toys are locked up, but they certainly have little practical use
I would not be terribly surprised if they did indeed tweak the damage output on the higher tier weapons in Firefight considering your ending up against enemy AI with way more health and shields then any actual player could get.
So, a tweak to bring them up to PvE standards will probably be evident.
If not… then they might release different REQ cards just for Firefight. I don’t know but it seems like an obvious issue that something will be done about it.
> 2696128169794517;3:
> I would not be terribly surprised if they did indeed tweak the damage output on the higher tier weapons in Firefight considering your ending up against enemy AI with way more health and shields then any actual player could get.
>
> So, a tweak to bring them up to PvE standards will probably be evident.
>
> If not… then they might release different REQ cards just for Firefight. I don’t know but it seems like an obvious issue that something will be done about it.
Frankly, I’m surprised they haven’t done something about this already, considering they’re constantly posting game clips and screenshots of their players trying to kill Legendary bosses with Brute Plasma Rifles.
In my experience, the Brute Plasma Rifle isn’t much more powerful than the Storm Rifle, and I found that I couldn’t even use the Rare-tier Storm Rifle variant against Legendary bosses in the Beta. Hell, they weren’t even much use against trash mobs, seeing as they cost REQ energy and burn through ammo fast, not to mention you get no refills at the REQ terminal.
Any req weapons used in Warzone firefight can be used multiple times, this could work one of two ways:
You get to respawn with a weapon/refill ammo within a certain time period of calling it in. For example, you call in an Answer, die in 90 seconds, but because that was within 2 minutes of spawning it in you can spawn for another one at the cost of no answer reqs or energy levels. - A set number of respawns per req, so you can automatically call in any req weapon twice(or possibly more).Either will make req weapons more effective, though boosting the damage may also be necessary.
> 2533274863583587;7:
> A suggestion;
>
> Any req weapons used in Warzone firefight can be used multiple times, this could work one of two ways:
>
> - You get to respawn with a weapon/refill ammo within a certain time period of calling it in. For example, you call in an Answer, die in 90 seconds, but because that was within 2 minutes of spawning it in you can spawn for another one at the cost of no answer reqs or energy levels.
> - A set number of respawns per req, so you can automatically call in any req weapon twice(or possibly more).
> Either will make req weapons more effective, though boosting the damage may also be necessary.
I like the second one better. The damage boost would also be necessary… and maybe give REQ weapons a limited number of refills per use, so you can get more ammo from REQ stations when you run out; even with a damage boost, you’d still burn through ammo pretty quick.
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> I believe this applies to all h5. Half the reqs are unnecessary in regular wz.
Trust me, it’s a completely different story in Warzone Firefight. Vehicles usually dominate the battlefield in regular Warzone, but you can just as effectively make use of power weapons. In Warzone Firefight, even the most powerful of power weapons like Rocket Launchers and Spartan Lasers are useless; they do too little damage for the amount of ammo you can carry compared to vehicles, which can do as much damage if not more and have unlimited ammo in addition to extra protection and increased mobility.
Yeah the AI in Firefight just seems really spongy. CQC weapons like shotguns or melee weapons are useless since the enemy can shoot you from a mile away and kill you in less than a second up close.
> 2533274797761736;11:
> Yeah the AI in Firefight just seems really spongy. CQC weapons like shotguns or melee weapons are useless since the enemy can shoot you from a mile away and kill you in less than a second up close.
Sniper Rifles and Splasers aren’t that much better. They carry too little ammo. You can do so much more damage with a Scorpion or a Mantis, for the same amount of REQ energy.
Definately depends on the round and also how 343 handles difficulty progression in the final game.
it sounds like they created a color coded system to distiguish the health and damage output of different enemies. So instead of bullet sponges, I’m expect to see a mix of enemies with different amount of health.
Powerweapons should be more useful against the lower level AI, and vehicles (and teamwork) will become more important against the highest level enemies.
Seriously though…I have to disagree I think that most of the REQ’s you can call in (MOST…I’m looking at you Twin jewels…>.>) are really useful. You just have to be able to read the situation. Don’t call in a sniper if the enemy is storming your one base. Or don’t call in a shotgun if they’re all flying around in Banshees. Simple situational awareness people XD.
Warden and other bosses need nerfs with 12 snipers pointing at them? They could just increase the ammo we get, because originally the ammunition was designed to get a certain amount of players kills where the Nornfang would top 16. If they increased the ammo to 32, 40 or even 48 then req weapons would be good. Vehicles are just better because of infinite ammo against a lot more enemies.