Had a conversation about the Magnum

So recently after speaking with a friend of mine he began to talk about the Halo 5 Magnum. In which case he says the gun is over powered, and ruins the balance of the game. I’ll attempt to explain the points he brought up and then add my own.

First he mentioned that the Magnum fighting against other accuracy based weapons, or automatic weapons shouldn’t be able to hold up to it in a fight. He has begun to think that there is no point in grabbing the other weapons as it doesn’t matter what you do, the magnum will win. “It takes as many shots as a DMR to get a kill” as stated by my friend. The game doesn’t adhere to his playstyle, which from what I hear is mostly automatic weapons rather than accuracy based, and he doesn’t enjoy that the game is forcing accuracy weapons upon him. Specifically the pistol.

Which I disagreed with him on all the points, even attempted to give him some ways to beat a pistol in Halo 5. The goal of the Magnum was to make it more like the CE pistol from the obvious Halo: CE. Which he continued with the same argument as mentioned above. Though after talking with him about it, and us both deciding to agree to disagree, I got curious if other people agree with him, or see it closer to how I do. Maybe not even similar in any aspects whatsoever. What does everyone think?

The magnum is to add balance so you still have a chance against other weapons, and what I say to your friend, learn how to use the weapon you’re holding

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> The magnum is to add balance so you still have a chance against other weapons, and what I say to your friend, learn how to use the weapon you’re holding

Hah, that’s where I tried giving him some tips in different situations so that he could get a better handle on things. Though in the end we still disagree. Which is fine either way.

The balancing is so that players can feel viable against power weapons & other loadout weapons. The AR is a beast in this game, I get dropped by them if I miss any magnum shots, & even then. I’ve also won gun battles against the RL, but that’s rare.

I can see what he means about it being very powerful and almost makes it seem asif other weapons are not worth picking up. But then again, other precision weapons (BR, DMR) have a lot more range and other traits that make them a much better option. As others have stated the Magnum is there to make it balanced so that a player spawning with a pistol has as much of a fighting chance as someone against a BR or a DMR, they just have to be a little more skilled than the other player, which in my opinion makes them worthy of the reward.

Im with you, the Magnum is perfect as it is IMO

I think its good as is. It gives you the opportunity to spawn with a precision weapon, but not an end all be all one. If I come across a BR or DMR im dropping my magnum. If I come across a Halo one pistol im dropping my BR :slight_smile:

In terms of overall balance and gameplay purposes, this is the best Magnum we’ve ever had in Halo, and it just feels fantastic to use… That being said, there ARE reasons to pick up BR’s, Carbines, DMR’s, LR’s, the reasons are just more subtle.

LR deals massive damage at range, offers quick TTK up close, BR excels at close-mid to mid-range with fairly high bullet-magnetism/assist. DMR has extended range and stopping power, it is almost a 5SK anywhere to the body… any little bit of additional outside damage will open up the opportunity for a critical body shot. This also means it is great in close-range… 2-3 quick shots and a beatdown, or oftentimes, a melee + head/body shot. Carbine is great for quick clean-ups and suppression.

Yes, the Magnum can compete with all of these weapons in the right hands, and that’s kind of the point… Rifles are not always accessible off-spawn and players have to land very precise shots when beyond close-mid/mid-range. Getting 5-shot “Perfects” across The Rig is so ridiculously satisfying with the low-magnetism/red reticule range…

Nice to see that others are agreeing with me on this point. I’m honestly curious if there are others out there who don’t agree though, or if my friend is the only person out there. Of course I can only find out about this in these forums and those who participate in said forum.

Weapon balance is the one thing 343 nailed in Halo. It’s the best it’s ever been. Every weapon is useable and fills a roll. Granted it did take me AWHILE to get used to it and I can seem that some are “OP” but it just takes getting used to. EVERY Halo brought changes to weapons and mechanics. Some just refuse to adapt to the game and then get all salty and blame the weapons.

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> Weapon balance is the one thing 343 nailed in Halo. It’s the best it’s ever been. Every weapon is useable and fills a roll. Granted it did take me AWHILE to get used to it and I can seem that some are “OP” but it just takes getting used to. EVERY Halo brought changes to weapons and mechanics. Some just refuse to adapt to the game and then get all salty and blame the weapons.

Well said, he admits in other scenarios that he has gotten better as he has gotten used to the game, but he is really stubborn about his Magnum opinion.

> 2533274821609239;1:
> So recently after speaking with a friend of mine he began to talk about the Halo 5 Magnum. In which case he says the gun is over powered, and ruins the balance of the game. I’ll attempt to explain the points he brought up and then add my own.
>
> First he mentioned that the Magnum fighting against other accuracy based weapons, or automatic weapons shouldn’t be able to hold up to it in a fight. He has begun to think that there is no point in grabbing the other weapons as it doesn’t matter what you do, the magnum will win. “It takes as many shots as a DMR to get a kill” as stated by my friend. The game doesn’t adhere to his playstyle, which from what I hear is mostly automatic weapons rather than accuracy based, and he doesn’t enjoy that the game is forcing accuracy weapons upon him. Specifically the pistol.
>
> Which I disagreed with him on all the points, even attempted to give him some ways to beat a pistol in Halo 5. The goal of the Magnum was to make it more like the CE pistol from the obvious Halo: CE. Which he continued with the same argument as mentioned above. Though after talking with him about it, and us both deciding to agree to disagree, I got curious if other people agree with him, or see it closer to how I do. Maybe not even similar in any aspects whatsoever. What does everyone think?

My opinion of Halo 5’s magnum(utility weapon) is on the complete opposite end of the spectrum of your friend’s opinion. I don’t think Halo 5’s magnum is “OP” but I also don’t agree with this forum’s consensus that Halo 5’s magnum is perfect, I think Halo 5’s magnum is too weak. I think Halo 5’s magnum needs a buff so it can become a more ideal utility weapon. I’m going to post two links that I highly recommend for you to click on so you can get the perspective of where I’m coming from.

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> In terms of overall balance and gameplay purposes, this is the best Magnum we’ve ever had in Halo,

I take it that you never played Halo CE before? My biggest issue with Halo 5’s magnum is that it’s too weak in relation to how difficult it is to use, too weak in relation to how fast players can traverse the maps with the spartan abilities, and it’s too weak in relation to the rest of the weapon sandbox. I hate feeling weak as an individual player and I hate having to rely on team-shooting to be able to get kills. Halo 5’s magnum(utility weapon) should be powerful enough to empower skilled individual players to be able to get multiple kills on their own without having to rely on team-shooting but in it’s current form it doesn’t allow for this to happen.

> 2533274816788253;10:
> Weapon balance is the one thing 343 nailed in Halo. It’s the best it’s ever been. Every weapon is useable and fills a roll. Granted it did take me AWHILE to get used to it and I can seem that some are “OP” but it just takes getting used to. EVERY Halo brought changes to weapons and mechanics. Some just refuse to adapt to the game and then get all salty and blame the weapons.

Halo 5 gets the reputation of having a “balanced” weapon sandbox because it gives off the illusion of having weapon “variety”. Halo 5 has a lot of useful weapons but that doesn’t mean every weapon in Halo 5’s sandbox has an unique purpose. In actuality Halo 5’s sandbox is bloated with a ton of redundant weapons that share very similar overlapping roles. For example the magnum, BR, LR, DMR, and carbine all share very similar overlapping roles. Same goes with the automatic weapons such as the AR, SMG, storm rifle, and suppressor, they all share very similar overlapping roles. IMO 343 needs to make the weapons have more unique traits and function more uniquely so they can differentiate the weapons from each other.

To address your statement of weapons being balanced in Halo 5, please explain to me how the BR, DMR, and AR are balanced when they are all easier to use compared to the magnum but yet have a very similar TTK as the magnum? Also how are the SMG and storm rifle balanced when they have a faster TTK than the magnum but the magnum is harder to use than both those weapons? Please explain to me how the magnum in Halo 5 is balanced when it is weak in relation to how hard it is to use and is weak in relation to the rest of the weapons in the sandbox? How can the magnum(utility weapon) in Halo 5 help balance out the weapon sandbox when it’s weak?

What I consider to be the most important factor when it comes to balancing a weapon in Halo is making the power of said weapon reflect how difficult that weapon is to use or reflect how difficult that weapon is to obtain. I will be using Halo CE’s weapon sandbox as an example to demonstrate what I mean. Since Halo CE’s pistol is hard to use and is a projectile weapon the minimal TTK of the weapon is very fast but the average TTK is slower, this is okay because the difficulty to achieve the minimal TTK balances out it’s power.

Another example of this in Halo CE is the plasma rifle, since the plasma rifle spawns in convenient locations on the map and spawns very frequently it’s easy for players to obtain so the weapon isn’t as powerful when compared to the rockets. Just because the plasma rifle in Halo CE isn’t as powerful as the rockets doesn’t mean the weapon doesn’t have a purpose, the plasma rifle in Halo CE stun locks players and also melts shields very quickly so it’s a very effective flanking weapon and is a very effective weapon against a player that has an over-shield. What balances out the power of the plasma rifle in Halo CE is that players can crouch to get out of the stun lock and the HCE pistol gives players a chance to fight back against it and the fact that the plasma rifle is really only effective at close range due to it being a projectile weapon and having spread.

Another example of a weapon being balanced in Halo CE is the rocket launcher. The rocket launcher is balanced in Halo CE because it spawns every two minutes and is typically placed in a neutral location on the map and is on a static timer. This means in order to obtain the rocket launcher in Halo CE you have to contest your opponent for control of the weapon. The rocket launcher is balanced in Halo CE because of the difficulty to obtain the weapon balances out the power of the weapon. The rocket launcher in Halo CE has a slow rate of fire and takes a pretty long time to reload so that also balances out the power of the weapon.

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> > snip

Thank you so much, I don’t have enough will to participate myself in these threads anymore. There are so many bias in this so-called “perfect weapon balance” in H5, I’m desperate for the next Halo titles.

Sounds like your friend is salty because they have potato aim. Their gun skill will develop or time, not an easy game to fall into. Also if they’re playing on a giant TV, that will make it worse.

Another one of these… sigh

That friend should learn how to AIM then.

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> Another one of these… sigh
>
> That friend should learn how to AIM then.

Looks like you’ve seen a lot of threads around people trying to get other peoples thoughts on the Magnum. Didn’t know it was a topic that appears frequently.

I think it is good as is. It’s not over powered, but it can hold it’s own at the right range. The other precision weapons all beat the magnum at range, however, the wonderful thing about the magnum is that if you’re good with it, you can still win those long range engagements if you have the skill and out play your opponents. It’s fair in my eyes and I’m not even that good with the magnum.

xxcloud7xx has already pretty much dropped the Mic on this issue. The Magnum in this game has an awful balance between power and ease of use compared to the rest of the sandbox. There is no coherent argument for its being overpowered when it is at a disadvantage against most of the other weapons in the game.

I agree with your friend. I feel as if 343incompetent got the magnum spot-on in the beta. The version we have now can easily take on any other precision weapon in the game. My reasoning for this reaction is that half the kills in a match are achieved with the magnum.

Well, I agree with your friend on one thing. The game should not force precision weapons on you.

That’s one of the reasons I dislike the Battle Rifle so much. 343i likes to pretend the AR has a reason to exist when the BR and SMG exist, but it just doesn’t because the BR is too apt at every range.