H5's Weapon Balance is so bad.

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*Original post. Click at your own discretion.

I’ve played a decent amount of FPS games and i’ve got to say, H5 may be the worst balanced weapon sandbox i’ve seen when it comes to balancing for skill.
For those unfamiliar with the idea of balancing for skill here is a video explanation Balancing for Skill - The Link from Optimal Power to Strategy - Extra Credits - YouTube
Halo 5 has a real issue when it comes to rewarding skilled play. Weapon’s that are difficult to use have a disproportionately low damage output in comparison to easier to use weapons.
You spawn with the pistol with is quite difficult to use and highly skill based. The pistol has one of the largest skill gaps we’ve ever seen in the halo franchise. Yet, it has very low damage output. The reward for using a very difficult weapon is essentially nothing. You also spawn with an AR that is incredibly easy to use and has a high damage input. The balancing for skill between the pistol and AR is horrific.
Now let’s look at the pistol in comparison to the other precision rifles. The other rifles(BR, DMR, Carbine, LR) all either have equal or faster kill times compared to the pistol. The all have more range and they’re all much easier to use. Once again the balancing for skill between these weapons is awful.

You sir are like the total opposite of what people majority think abt the weapon balancing. And why are you comparing the pistol with other precision weapons. Obv the ttk will be different and having to 4 hs for a perfect kill is not that hard to do

AR is garbage compared to the pistol. The pistol will always win at medium range against the AR with similar skilled players.

damage output =/= TTK
regardless of damage, the pistol can still kill another player faster than, say, an AR in the right hands. And I wholeseomely disagree overall. Halo 3’s weapon sandbox for example is a mess in comparison. Inconsistent hit-scans vs real-time projectiles, dual-wielding, weapons that are virtually useless when single-wielded. With Halo 5 atleast almost every weapon fills a niche and feels much better than previous games.

Nice profile Op.
“I’ve played a decent amount of FPS games” You play those games on PC/PlayStation? Because your Gamerscore is 0, which leaves me less inclined to believe your statement.

> 2533274799135257;4:
> damage output =/= TTK
> regardless of damage, the pistol can still kill another player faster than, say, an AR in the right hands. And I wholeseomely disagree overall. Halo 3’s weapon sandbox for example is a mess in comparison. Inconsistent hit-scans vs real-time projectiles, dual-wielding, weapons that are virtually useless when single-wielded. With Halo 5 atleast almost every weapon fills a niche and feels much better than previous games.

TC must have never played Halo CE. If you want unbalanced?
The Pistol can out shoot a sniper rifle from long range.

I think the hit boxes for a lot of the weapons make people think the overall weapon balance is messed up. I’d say bullet magnetism also has a huge part to play in why there seems to be a higher input for easier to handle weapons and vice versa.

Wow OP you are so misinformed. Pistol is universal that call fill any roll but best at medium range. It actually kills faster than the DMR, but DMR has way better range for long distance and does slightly more damage for body shots. It is possible to kill faster than BR if the full burst doesn’t hit you, but that’s hard to avoid. Also your starting weapons should be useful and they are, but every weapon on the map should be better for their role. Arena shooters are all about map/weapon control everything you pick up is supposed to be better forcing you use them but not be defenseless with starting weapons.

> 2535468425990603;2:
> You sir are like the total opposite of what people majority think abt the weapon balancing. And why are you comparing the pistol with other precision weapons. Obv the ttk will be different and having to 4 hs for a perfect kill is not that hard to do

Majority of the people where? Here? This is a tiny echo chamber.

As for the second sentence…I have no idea what you are trying to say.

> 2533274913126156;3:
> AR is garbage compared to the pistol. The pistol will always win at medium range against the AR with similar skilled players.

The pistol has a 1.2 TTk. The AR has a 1.4

That is a very small margin of error. Much too small considering how much more difficult it is to use the pistol.

That’s not even talking about the SMG(1.00 TTk) or SR(0.8 TTK)

> 2535415909152007;9:
> > 2535468425990603;2:
> > You sir are like the total opposite of what people majority think abt the weapon balancing. And why are you comparing the pistol with other precision weapons. Obv the ttk will be different and having to 4 hs for a perfect kill is not that hard to do
>
>
> Majority of the people where? Here? This is a tiny echo chamber.
>
> As for the second sentence…I have no idea what you are trying to say.

Obviously the time to kill will be different and having a 4 head shot for a perfect kill is not that hard to do

> 2533274799135257;4:
> damage output =/= TTK
> regardless of damage, the pistol can still kill another player faster than, say, an AR in the right hands. And I wholeseomely disagree overall. Halo 3’s weapon sandbox for example is a mess in comparison. Inconsistent hit-scans vs real-time projectiles, dual-wielding, weapons that are virtually useless when single-wielded. With Halo 5 atleast almost every weapon fills a niche and feels much better than previous games.

H3 had a lot of issues as well. That doesn’t excuse H5’s weapon balancing issues.

> 2533274913126156;6:
> > 2533274799135257;4:
> > damage output =/= TTK
> > regardless of damage, the pistol can still kill another player faster than, say, an AR in the right hands. And I wholeseomely disagree overall. Halo 3’s weapon sandbox for example is a mess in comparison. Inconsistent hit-scans vs real-time projectiles, dual-wielding, weapons that are virtually useless when single-wielded. With Halo 5 atleast almost every weapon fills a niche and feels much better than previous games.
>
>
> TC must have never played Halo CE. If you want unbalanced?
> The Pistol can out shoot a sniper rifle from long range.

Which is why the sniper spawned every 30 seconds.

HCE has a different type of weapon balance than the other Halo games. Most casual players don’t understand it but there is a reason that amongst the hardcore Halo players HCE is widely regarded as the epitome of what Halo balance has been so far.

Is it just me or are these weapon babble threads starting to boil down to players not being as skilled as they want to be or thought they were so now blame the game and the weapons… I think H5 weapon balance is near perfect.

> 2535415909152007;10:
> > 2533274913126156;3:
> > AR is garbage compared to the pistol. The pistol will always win at medium range against the AR with similar skilled players.
>
>
> The pistol has a 1.2 TTk. The AR has a 1.4
>
> That is a very small margin of error. Much too small considering how much more difficult it is to use the pistol.
>
> That’s not even talking about the SMG(1.00 TTk) or SR(0.8 TTK)

Maybe it’s just you, but you make it sound like aiming a precision weapon is difficult.
I have 2694 pistol kills and 55 AR kills, btw. :smiley:

> 2533274816788253;14:
> Is it just me or are these weapon babble threads starting to boil down to players not being as skilled as they want to be or thought they were so now blame the game and the weapons… I think H5 weapon balance is near perfect.

Ironically enough he doesnt use his main acc to post his threads

> 2535468425990603;16:
> > 2533274816788253;14:
> > Is it just me or are these weapon babble threads starting to boil down to players not being as skilled as they want to be or thought they were so now blame the game and the weapons… I think H5 weapon balance is near perfect.
>
>
> Ironically enough he doesnt use his main acc to post his threads

leave him alone, he’s trying.

> 2669991207664705;8:
> Wow OP you are so misinformed. Pistol is universal that call fill any roll but best at medium range. It actually kills faster than the DMR, but DMR has way better range for long distance and does slightly more damage for body shots. It is possible to kill faster than BR if the full burst doesn’t hit you, but that’s hard to avoid. Also your starting weapons should be useful and they are, but every weapon on the map should be better for their role. Arena shooters are all about map/weapon control everything you pick up is supposed to be better forcing you use them but not be defenseless with starting weapons.

This is very subjective. There are plenty of players that believe the guns are actually too balanced in Halo 5. The original trilogy rewarded players being great with their utility weapons. Sure there were still power weapons, but all of the in between weapons were much less powerful than they are now. The precision weapons were far more powerful than the automatics, which made sense for a lot of people. Precision weapons require more skill, and therefore it is of common thought that they should have a lower TTK than automatics, that require less skill.

Now you have players running around trying to find the best weapons, whereas in the original trilogy, unless you were going for a power weapon it didn’t really matter because the utility weapon in skilled hands could compete with any gun that could be picked up on the map (besides power weapons). This causes some funny things to start happening… example… You have two players of the SAME skill level. One has a AR and one has a pistol. The AR wins in Halo 5 every time. It’s TTK is almost a half second shorter than the Magnum! That is crazy to me. If you flash back to Halo CE, the magnum wins in this scenario every time. Again it is common thought that this is how it should be, since it requires more skill to consistency hit with a precision weapon than with automatics.

> 2669991207664705;8:
> Wow OP you are so misinformed. Pistol is universal that call fill any roll but best at medium range. It actually kills faster than the DMR, but DMR has way better range for long distance and does slightly more damage for body shots. It is possible to kill faster than BR if the full burst doesn’t hit you, but that’s hard to avoid. Also your starting weapons should be useful and they are, but every weapon on the map should be better for their role. Arena shooters are all about map/weapon control everything you pick up is supposed to be better forcing you use them but not be defenseless with starting weapons.

How is it best at medium range? There are several weapons that are much better suited to mid range play than the pistol. And they all occupy the same gameplay niche as the pistol. Which makes the pistol rather redundant.

The TTK of the pistol is essentially the same as the BR and DMR’s when you factor in latency. ie, due to latency compensation two players that begin shooting each other at the exact same moment with a pistol and DMR and do not miss a shot will end up mutually killing eachother in most online scenarios.

The pistol most definitely does not have “better range” than the DMR or BR. it has the shallowest RRR of the precision weapons. DMR kills in 6 body shots, pistol is 7.

There is nothing inherently wrongwith having better weapons than your spawn weapon on the map. However non of those weapons should fill the same niche as the spawn weapon, be easier to use and kill faster.

> 2535468425990603;16:
> > 2533274816788253;14:
> > Is it just me or are these weapon babble threads starting to boil down to players not being as skilled as they want to be or thought they were so now blame the game and the weapons… I think H5 weapon balance is near perfect.
>
>
> Ironically enough he doesnt use his main acc to post his threads

Redundancy is taking over this community. Can’t blame the guy, if he feels that his shots aren’t getting where he thinks they are, and a lot of other people have the same issue, then it might actually be an issue. Problem isn’t there’s too many posts about this subject, problem is there isn’t a single one from the Big Bosses addressing it. I’ve read posts by 343i and looked at some beautiful data charts they have available, why not open up some of this information to the community?

Instead, they let us go at each other, with our stats from all over the place, and get no where. Yeah you are right, too many of the same issues keep populating the forums, but isn’t that what we are suppose to do when something bothers us, especially if you paid for it? What’s more ironic, is the more it bothers us, the less we get in response. I guess it doesn’t bother them, that’s all that matters.