In the FPS market, there are two common means of gaining post-launch profit used by developers: DLC maps and microtransactions. Out of the two forms of DLC, which ONE would you prefer?
Map Packs
Traditionally, Halo’s DLC methods have been charging players $9.99 for a set of three multiplayer maps added to the game.
Unfortunately, often times, these Map Packs, as great as they might be, won’t pull ten dollars from the average gamer especially with the abundance of competitors in the FPS market. And a consequence of this is the Map Packs not only rarely appearing in matchmaking, but attempts of creating DLC-exclusive playlists would fragment the population and simply making the game DLC-required would shove 90% of it away. Ultimately, the players who pay $9.99 for their DLC end up never being able to play it.
Microtransactions
With a growing consumer market, many developers have turned to charging a dollar or two for a number of small items in the game. In context with Halo, microtransactions would come in the form of items in the armory, such as armor of weapon skins.
However, while the use of MT’s would allow both free DLC-maps and assured experience of the maps in matchmaking, they too aren’t without drawbacks. In order to have the sales of the MT’s balance out the resources used in making the DLC maps, there would have to be an incentive to buy them. These incentives would range from having the some of the MT armor looking better than the armor available for unlock, and worse, could be items that give the player an advantage over others.
One last thing: if you don’t like having to choose ONE of the two, don’t vote! There’s no need to derail the thread.