Hello, my name is TheCombatWolffe, I am the High General and Founder of Company 31, which is a Halo clan AND a Spartan Company. Here are my personal opinions on the game Halo 5: Guardians.
The campaign is too short. I know Halo campaigns aren’t always the longest but 5 just had a disappointingly short campaign. - The Chief needs more screen time in the campaign. All Halo games that have a designated number (Halo 2, Halo 3, Halo 4, etc…) revolve around the Master Chief but Halo 5 was quite the opposite. It was almost like Halo 2 where Master Chief is the Arbiter and barely has screen time. - More on this later.
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> - The campaign is too short. I know Halo campaigns aren’t always the longest but 5 just had a disappointingly short campaign. - The Chief needs more screen time in the campaign. All Halo games that have a designated number (Halo 2, Halo 3, Halo 4, etc…) revolve around the Master Chief but Halo 5 was quite the opposite. It was almost like Halo 2 where Master Chief is the Arbiter and barely has screen time. - More on this later.
I can’t speak for the campaign length, as it’s been a while since I played it. I agree with how Master Chief should have been focused on more. Halo 5’s story seemed to be focused mainly on Locke, and while I think he’s a cool character, I would have liked to see more Master Chief. I’m glad 343 will give more screen time to him in Halo 6.
> 2535410064477192;1:
> Hello, my name is TheCombatWolffe, I am the High General and Founder of Company 31, which is a Halo clan AND a Spartan Company. Here are my personal opinions on the game Halo 5: Guardians.
> - The campaign is too short. I know Halo campaigns aren’t always the longest but 5 just had a disappointingly short campaign. - The Chief needs more screen time in the campaign. All Halo games that have a designated number (Halo 2, Halo 3, Halo 4, etc…) revolve around the Master Chief but Halo 5 was quite the opposite. It was almost like Halo 2 where Master Chief is the Arbiter and barely has screen time. - More on this later.
I agree on more screen time for the Chief, but I don’t know about campaign time. It has been awhile since I played it, but for me perhaps it was more that the time it did have wasn’t as enjoyable as the previous games. Whether this is due to the fact that I was unhappy with the game for most of it due to barely playing as the Chief and the game having a terrible story or whether it just wasn’t fun to play, I don’t know. In regards to Halo 2 though, I think they balanced the missions between the Chief and the Arbiter fairly well.
> 2535410064477192;1:
> Hello, my name is TheCombatWolffe, I am the High General and Founder of Company 31, which is a Halo clan AND a Spartan Company. Here are my personal opinions on the game Halo 5: Guardians.
> - The campaign is too short. I know Halo campaigns aren’t always the longest but 5 just had a disappointingly short campaign. - The Chief needs more screen time in the campaign. All Halo games that have a designated number (Halo 2, Halo 3, Halo 4, etc…) revolve around the Master Chief but Halo 5 was quite the opposite. It was almost like Halo 2 where Master Chief is the Arbiter and barely has screen time. - More on this later.
The campaign is pretty long when compared to H3 but H2 is quite long as well. - I would say that Chief needs more screen time or even just more interaction from the character that the player controls. I’d disagree with the notion that Halo 2 doesn’t give Arbiter or Chief enough the screen time. Of the 15 missions, one of which is an autoscroller, 8 of the levels were given to the Chief (-1 for Armoury cuz autoscroller) and 7 were given to the Arbiter. That’s a pretty even amount of time.
I agree that the story should have stayed focused on Chief. Good thing 343 learned their lesson and said that we will play exclusively as Chief in Halo Infinite. And since we still don’t know of a release date, it seems that they are really taking their time on making it right.
Also, it’s kind of interesting that you didn’t mention the muliplayer anywhere in there. Was kind of curious to see what you thought about it.
I’m going to be the one everyone hates simply for saying this, but oh well.
I actually didn’t mind the Chief being absent for most of the campaign. I’m nowhere near happy with the campaign’s story, but that’s mostly because Blue Team and Fireteam Osiris are almost as bad as Inferno Squad from Battlefront II is. If Fireteam Osiris was fleshed out much more, rather than being left as drab cardboard cutouts, I think more people would be open to this new group becoming the face of modern Halo.
Something no one else has talked about yet in the campaign is how godawfully EASY it is to play on Legendary, yet somehow more stressful. If any of you have tried to play the campaign on Legendary alone, you’ll know these 3 things are a fact:
On Covenant levels, you will never be without a plasma pistol and carbine; everything else takes too long to kill with and causes you to put yourself at risk.
Promethean levels are annoying as hell, and the Suppressor becomes your best friend, as well as your magnum.
Your AI teammates are complete idiots who will either not kill the grunt that just shot you and is standing over your downed spartan, or just stand there and let you die.
If you play smart, you can breeze through the campaign on legendary alone in 6 hours, like I am. But your teammates are idiots, so don’t get downed, because you are going to throw your remote across the room.
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> I agree that the story should have stayed focused on Chief. Good thing 343 learned their lesson and said that we will play exclusively as Chief in Halo Infinite. And since we still don’t know of a release date, it seems that they are really taking their time on making it right.
>
> Also, it’s kind of interesting that you didn’t mention the muliplayer anywhere in there. Was kind of curious to see what you thought about it.
Multiplayer is in my personal opinion, one of the best ones I’ve played. It’s fast-paced at times or just laid back and sniping. The true multiplayer Halo deserves.
> 2535410064477192;1:
> Hello, my name is TheCombatWolffe, I am the High General and Founder of Company 31, which is a Halo clan AND a Spartan Company. Here are my personal opinions on the game Halo 5: Guardians.
> - The campaign is too short. I know Halo campaigns aren’t always the longest but 5 just had a disappointingly short campaign. - The Chief needs more screen time in the campaign. All Halo games that have a designated number (Halo 2, Halo 3, Halo 4, etc…) revolve around the Master Chief but Halo 5 was quite the opposite. It was almost like Halo 2 where Master Chief is the Arbiter and barely has screen time. - More on this later.
The campaign length is relatively the same, it just feels a bit lackluster in comparison to those that came before it. It lacks real impact and thus makes it feel like it’s too short. Coupled with the fact we saw like, 3 missions with Blue Team, we quickly lost track of how long we were playing because we expected to be thrust into another mission with Chief and his family, only to come to the end. At least in Halo 2, Arbiter didn’t get too many more missions than Chief and it was understandable; Chief was on his way back to Earth in the Dreadnought, we couldn’t exactly do much from there, so we finished as Arbiter.
Personally speaking; if they didn’t have Cortana reveal that Chief needed to go to Meridian so early, we could have seen several more missions with Blue Team. Instead, we were introduced to Blue Team, found out through some Forerunner magic that Cortana wants him to come find her and he immediately went off track of his objectives after detonating the Argent Moon to go after her. From then, it’s mostly just exposition for what’s going on here that we even get to be graced with Blue Team’s presence.
Through them we’re made aware that Warden Eternal is a d*** and has some weird crush/infatuation with Cortana and gets extremely jealous over the Master Chief’s presence to her in the Domain. Oh, and Cortana has become an insane, rampant, immortal being that wants to basically enslave the Galaxy and more; going even so far as to trap her best friend for about 10,000 years. Hope Chief brought a magazine; oh, nevermind, all that exposition to buy time allowed Osiris to get to our boy and set him free. It’s all good.