H5 in the top 25 of all games sold this year.

Interesting numbers…
2.2 mm sold since launch USA
Among the 15 best sellers last week in the UK

Edit:. Price drops aside, all games drop in price eventually. I indexed the numbers for the Halo’s by sales per week. This will give a good apples to apples comparison.
US game sales per week, per X weeks:
H5 77k. 29weeks
H4 93k. 61 weeks
H3 81k 67 weeks
HReach. 84k 68 weeks

Uh huh…

The standard retail on H5 in the UK is under 13 euros. That’s under $15 US. So, uhhh, yeah. I would expect a 75% price drop while riding the newest release of the biggest title in Xbox history would make sales decent.

And again, biggest title in Xbox history. Riding that wave to 2.2 million is actually not that great. Especially taking into consideration the huge US price drop immediately after Christmas.

Looking at sales figures without context doesn’t do any good. Because when you consider things like pricing, this is actually quite embarrassing.

> 2533274894783242;2:
> Uh huh…
> The standard retail on H5 in the UK is under 13 euros. That’s under $15 US. So, uhhh, yeah. I would expect a 75% price drop while riding the newest release of the biggest title in Xbox history would make sales decent.
> And again, biggest title in Xbox history. Riding that wave to 2.2 million is actually not that great. Especially taking into consideration the huge US price drop immediately after Christmas.
> Looking at sales figures without context doesn’t do any good. Because when you consider things like pricing, this is actually quite embarrassing.

Wait what? If it really only costs 13 euros over there us in the U.S are getting ripped off hardcore. That"s what i think bout the states in general they gouge us knowing we will cough it up.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

Failure is all 343 knows. LOL

> 2535446258961514;3:
> > 2533274894783242;2:
> > Uh huh…
> >
> > The standard retail on H5 in the UK is under 13 euros. That’s under $15 US. So, uhhh, yeah. I would expect a 75% price drop while riding the newest release of the biggest title in Xbox history would make sales decent.
> >
> > And again, biggest title in Xbox history. Riding that wave to 2.2 million is actually not that great. Especially taking into consideration the huge US price drop immediately after Christmas.
> >
> > Looking at sales figures without context doesn’t do any good. Because when you consider things like pricing, this is actually quite embarrassing.
>
>
> Wait what? If it really only costs 13 euros over there us in the U.S are getting ripped off hardcore. That"s what i think bout the states in general the gouge us knowing we will cough it up.

True, they are getting it for the equivalent of 14 USD.

> 2535446258961514;3:
> > 2533274894783242;2:
> > Uh huh…
> >
> > The standard retail on H5 in the UK is under 13 euros. That’s under $15 US. So, uhhh, yeah. I would expect a 75% price drop while riding the newest release of the biggest title in Xbox history would make sales decent.
> >
> > And again, biggest title in Xbox history. Riding that wave to 2.2 million is actually not that great. Especially taking into consideration the huge US price drop immediately after Christmas.
> >
> > Looking at sales figures without context doesn’t do any good. Because when you consider things like pricing, this is actually quite embarrassing.
>
>
> Wait what? If it really only costs 13 euros over there us in the U.S are getting ripped off hardcore. That"s what i think bout the states in general the gouge us knowing we will cough it up.

Yes and no IMO.
H5 has been bouncing around in the $25 range for some time now in the USA. So when you take into consideration all of the complaint threads about the matchmaking and lag experiences of the Euro folks (on a game entirely built on the online multiplayer experience), I think they’re probably getting what they paid for.

oh look, it’s that highly inaccurate site again

> 2533274799135257;7:
> oh look, it’s that highly inaccurate site again

Not the three that I posted.

Oh! And while I’m on the subject of pricing…

In case anyone is interested. The MCC digital download can be found for $11 right now!

What bout the $$$ they got from people buying reqs though?

in addition all games have a price drop after christmas. Well, except COD. They will milk it till the cow dies. But everyone knows COD now has a bigger audience than Halo, and is on multiple consoles, so thats to it a fair comparison.

Halo isn’t the only major fps anymore and that’s fine. Js

Crazy to me how it’s already as low as $15 somewhere.
Most triple-A games I can think of take years before they even dip below $40.

> 2533274819302824;11:
> Crazy to me how it’s already as low as $15 somewhere.
> Most triple-A games I can think of take years before they even dip below $40.

At EB games here in Australia we are still selling GTA V for 100$ (although for the sake of fairness it is currently on sale for 1/2 price)
How long has that been out for?

I indexed to sales per week in the edit above.

> 2533274819302824;11:
> Crazy to me how it’s already as low as $15 somewhere.
> Most triple-A games I can think of take years before they even dip below $40.

Exactly. Three things primarily lead to price drops on video games:

  1. The resale market is flooded with less expensive copies.
  2. The game absolutely sucks.
  3. The game has been out for a very very long time, and the price is dropped to attract the few people that don’t already own a copy.

Well for all of us here, we know #2 is not true. This ain’t halo, but it also ain’t a bad game.
It’s also not #3. The prices we are seeing have been around since less than 6 months after release.

The price problem here arises from the flooded after-market. People bought this game for Christmas, then promptly sold it when (imo) they realized that (1) this ain’t halo, and (2) it has no replay value.
Unless you’re willing to get deep into the online multiplayer and have the patience to progress through the REQ unlocks, there’s no other reason to hang on to a copy of H5.

Prices remain steady on video games when players retain their copies. A great example of this is almost every exclusive game on the original Wii. Everyone with a Wii owned Smash Bros, Zelda, Mario Galaxy, Mario Kart, etc. The replay value was so ridiculously high that there was little reason to trade them in. There were tons of great games for that system, and the after market had slim pickings, so prices on those titles remained nearly top-end for the entire lifespan of that system.

TL;DR - Prices will adjust as demand changes in order to sell desired quantity. So the number sold means nothing. A truly great game, that is loved by the market, is identified when the price remains high over an extended period of time (with the one exception pertaining to rare print games).

/econ

> 2533274894783242;14:
> > 2533274819302824;11:
> > Crazy to me how it’s already as low as $15 somewhere.
> > Most triple-A games I can think of take years before they even dip below $40.
>
>
> Exactly. Three things primarily lead to price drops on video games:
> 1) The resale market is flooded with less expensive copies.
> 2) The game absolutely sucks.
> 3) The game has been out for a very very long time, and the price is dropped to attract the few people that don’t already own a copy.
>
> Well for all of us here, we know #2 is not true. This ain’t halo, but it also ain’t a bad game.
> It’s also not #3. The prices we are seeing have been around since less than 6 months after release.
>
> The price problem here arises from the flooded after-market. People bought this game for Christmas, then promptly sold it when (imo) they realized that (1) this ain’t halo, and (2) it has no replay value.
> Unless you’re willing to get deep into the online multiplayer and have the patience to progress through the REQ unlocks, there’s no other reason to hang on to a copy of H5.
>
> Prices remain steady on video games when players retain their copies. A great example of this is almost every exclusive game on the original Wii. Everyone with a Wii owned Smash Bros, Zelda, Mario Galaxy, Mario Kart, etc. The replay value was so ridiculously high that there was little reason to trade them in. There were tons of great games for that system, and the after market had slim pickings, so prices on those titles remained nearly top-end for the entire lifespan of that system.
>
> TL;DR - Prices will adjust as demand changes in order to sell desired quantity. So the number sold means nothing. A truly great game, that is loved by the market, is identified when the price remains high over an extended period of time (with the one exception pertaining to rare print games).
>
> /econ

  1. There are other games to play. That’s the reason I hardly play Halo 5, Doom, Warframe, Falllout 4 are what I play just now. I imagine the price drops due to competition too. I also play Titanfall and Gears.

> 2592250499819446;15:
> > 2533274894783242;14:
> > > 2533274819302824;11:
> > > Crazy to me how it’s already as low as $15 somewhere.
> > > Most triple-A games I can think of take years before they even dip below $40.
> >
> >
> > Exactly. Three things primarily lead to price drops on video games:
> > 1) The resale market is flooded with less expensive copies.
> > 2) The game absolutely sucks.
> > 3) The game has been out for a very very long time, and the price is dropped to attract the few people that don’t already own a copy.
> >
> > Well for all of us here, we know #2 is not true. This ain’t halo, but it also ain’t a bad game.
> > It’s also not #3. The prices we are seeing have been around since less than 6 months after release.
> >
> > The price problem here arises from the flooded after-market. People bought this game for Christmas, then promptly sold it when (imo) they realized that (1) this ain’t halo, and (2) it has no replay value.
> > Unless you’re willing to get deep into the online multiplayer and have the patience to progress through the REQ unlocks, there’s no other reason to hang on to a copy of H5.
> >
> > Prices remain steady on video games when players retain their copies. A great example of this is almost every exclusive game on the original Wii. Everyone with a Wii owned Smash Bros, Zelda, Mario Galaxy, Mario Kart, etc. The replay value was so ridiculously high that there was little reason to trade them in. There were tons of great games for that system, and the after market had slim pickings, so prices on those titles remained nearly top-end for the entire lifespan of that system.
> >
> > TL;DR - Prices will adjust as demand changes in order to sell desired quantity. So the number sold means nothing. A truly great game, that is loved by the market, is identified when the price remains high over an extended period of time (with the one exception pertaining to rare print games).
> >
> > /econ
>
>
> 4) There are other games to play. That’s the reason I hardly play Halo 5, Doom, Warframe, Falllout 4 are what I play just now. I imagine the price drops due to competition too. I also play Titanfall and Gears.

I disagree on point 4. In economics a price drop so drastic as the one were seeing now is a sign of lesser quality product. In tech, price drops typically occur over time, especially when were talking about a high quality product. Remember there were 100’s of DVD players coming out in the early 2000’s , why was it that Sony’s products kept a high price point and sales figures until the late 2000’s? In our econ case studies we attribute this to some key points.
-Name recognition
-High quality product
-Ease of use, familiarity to consumer

> 2533274808669104;16:
> > 2592250499819446;15:
> > > 2533274894783242;14:
> > > > 2533274819302824;11:
> > > > Crazy to me how it’s already as low as $15 somewhere.
> > > > Most triple-A games I can think of take years before they even dip below $40.
> > >
> > >
> > > Exactly. Three things primarily lead to price drops on video games:
> > > 1) The resale market is flooded with less expensive copies.
> > > 2) The game absolutely sucks.
> > > 3) The game has been out for a very very long time, and the price is dropped to attract the few people that don’t already own a copy.
> > >
> > > Well for all of us here, we know #2 is not true. This ain’t halo, but it also ain’t a bad game.
> > > It’s also not #3. The prices we are seeing have been around since less than 6 months after release.
> > >
> > > The price problem here arises from the flooded after-market. People bought this game for Christmas, then promptly sold it when (imo) they realized that (1) this ain’t halo, and (2) it has no replay value.
> > > Unless you’re willing to get deep into the online multiplayer and have the patience to progress through the REQ unlocks, there’s no other reason to hang on to a copy of H5.
> > >
> > > Prices remain steady on video games when players retain their copies. A great example of this is almost every exclusive game on the original Wii. Everyone with a Wii owned Smash Bros, Zelda, Mario Galaxy, Mario Kart, etc. The replay value was so ridiculously high that there was little reason to trade them in. There were tons of great games for that system, and the after market had slim pickings, so prices on those titles remained nearly top-end for the entire lifespan of that system.
> > >
> > > TL;DR - Prices will adjust as demand changes in order to sell desired quantity. So the number sold means nothing. A truly great game, that is loved by the market, is identified when the price remains high over an extended period of time (with the one exception pertaining to rare print games).
> > >
> > > /econ
> >
> >
> > 4) There are other games to play. That’s the reason I hardly play Halo 5, Doom, Warframe, Falllout 4 are what I play just now. I imagine the price drops due to competition too. I also play Titanfall and Gears.
>
>
> I disagree on point 4. In economics a price drop so drastic as the one were seeing now is a sign of lesser quality product. In tech, price drops typically occur over time, especially when were talking about a high quality product. Remember there were 100’s of DVD players coming out in the early 2000’s , why was it that Sony’s products kept a high price point and sales figures until the late 2000’s? In our econ case studies we attribute this to some key points.
> -Name recognition
> -High quality product
> -Ease of use, familiarity to consumer

Simple supply and demand. Too much supply and not enough demand = price drop. Your argument makes no sense as H5 meets all three of your points.

> 2533274808669104;16:
> > 2592250499819446;15:
> > > 2533274894783242;14:
> > > > 2533274819302824;11:
> > > > Crazy to me how it’s already as low as $15 somewhere.
> > > > Most triple-A games I can think of take years before they even dip below $40.
> > >
> > >
> > > Exactly. Three things primarily lead to price drops on video games:
> > > 1) The resale market is flooded with less expensive copies.
> > > 2) The game absolutely sucks.
> > > 3) The game has been out for a very very long time, and the price is dropped to attract the few people that don’t already own a copy.
> > >
> > > Well for all of us here, we know #2 is not true. This ain’t halo, but it also ain’t a bad game.
> > > It’s also not #3. The prices we are seeing have been around since less than 6 months after release.
> > >
> > > The price problem here arises from the flooded after-market. People bought this game for Christmas, then promptly sold it when (imo) they realized that (1) this ain’t halo, and (2) it has no replay value.
> > > Unless you’re willing to get deep into the online multiplayer and have the patience to progress through the REQ unlocks, there’s no other reason to hang on to a copy of H5.
> > >
> > > Prices remain steady on video games when players retain their copies. A great example of this is almost every exclusive game on the original Wii. Everyone with a Wii owned Smash Bros, Zelda, Mario Galaxy, Mario Kart, etc. The replay value was so ridiculously high that there was little reason to trade them in. There were tons of great games for that system, and the after market had slim pickings, so prices on those titles remained nearly top-end for the entire lifespan of that system.
> > >
> > > TL;DR - Prices will adjust as demand changes in order to sell desired quantity. So the number sold means nothing. A truly great game, that is loved by the market, is identified when the price remains high over an extended period of time (with the one exception pertaining to rare print games).
> > >
> > > /econ
> >
> >
> > 4) There are other games to play. That’s the reason I hardly play Halo 5, Doom, Warframe, Falllout 4 are what I play just now. I imagine the price drops due to competition too. I also play Titanfall and Gears.
>
>
> I disagree on point 4. In economics a price drop so drastic as the one were seeing now is a sign of lesser quality product. In tech, price drops typically occur over time, especially when were talking about a high quality product. Remember there were 100’s of DVD players coming out in the early 2000’s , why was it that Sony’s products kept a high price point and sales figures until the late 2000s’? In our econ case studies we attribute this to some key points.
> -Name recognition
> -High quality product
> -Ease of use, familiarity to consumer

You disagree ? I’m not playing Halo because I have other games to play, FACT. I suspect there are others with the same predicament. Halo does not seem to have the pulling power it used to. That’s not down to price where I’m concerned, it’s down to other titles. A lower price point could be to entice new players, I pick up loads of games when they drop enough.

I think a factor in the sales has to due with it being on a new console too! By the time Halo 4 came out everyone had a Xbox 360! With Halo 5 being on Xbox One it makes it harder due too a $300.00 or so system!

> 2592250499819446;15:
> > 2533274894783242;14:
> > > 2533274819302824;11:
> > >
> >
> >
> > Exactly. Three things primarily lead to price drops on video games:
> > 1) The resale market is flooded with less expensive copies.
> > 2) The game absolutely sucks.
> > 3) The game has been out for a very very long time, and the price is dropped to attract the few people that don’t already own a copy.
>
>
> 4) There are other games to play. That’s the reason I hardly play Halo 5, Doom, Warframe, Falllout 4 are what I play just now. I imagine the price drops due to competition too. I also play Titanfall and Gears.

I agree with you, as your #4 is a elaboration on the simplified statement of my #2. If there’s better stuff out there at the same price, then a price drop may help the sucky game to compete in sales.

That said… There is a unique 4th reason that I hadn’t considered previously… The price drop could also be a function of the after-sale IAPs (in app purchases) offered in H5. That is, 343 came to the conclusion that the game has failed at the $50-60 price point, so they fell back on the idea that they could make/recoup money through REQ pack IAPs if they can just get the game into player’s hands at a steep discount.

HOWEVER… That’s still a little shaky because it may only true if at least one of 1-3 is also true. Otherwise there wouldn’t be an incentive for the initial recognition of failure at the original price point… So scratch my #4 also. Lol.