Just thought i’d share my ideas.
Campaign:
Long & Alot of missions.
Flood
Brutes
Friendly grunts & hunters (At the end of h2, the hunters and grunts were with the Arbiter… How come on H3 they were enemies?)
Rebels (UNSC enemies)
Return of the Spirit of Fire(Tf happened to them)
Multiplayer/Gameplay:
Remove sprint
Change the weapon designs
Replace ADS with original scoping
Original crouch control
Duel Wielding
Halo CE pistol
Decrease the kill time speed(i noticed in halo 5 it was way too easy to kill another player)
Giant Team Battle (35 vs 35 players)
Larger Maps for big battles
Playable Brutes
Playable Elites
Objects (From halo 3)
Keep ground pound (That actually looks awesome)
Bigger forge budget
Spectre’s
Elephants
Mini Scarab (A little bit larger than the wraith and scorpion. Has 2 sides for passengers 2 people per side. A turret on the top. Driver gets to move, climb over things and shoot the scarab laser.)
Add jetpacks (Halo Reach style)
Firefight:
Keep it classic(H3: ODST style)
No options could be made
Playable Elites, Brutes, ODST, and spartan.
More enemies
Flood Survival:
Play on flood based maps (Maps that look infested)
Make it challengable
- Complete certain tasks to unlock characters and maps- Easter Eggs- Boss battles when hit round 10, 20, 30, you know the cycle.- No loadouts- Start out with an SMG & Shotgun- Start off with some help from the sentinels- Start off with 10 lives
Play 1-4 players(both on/offline)
Elite Ops:
A squad of elites are sent to a halo ring/forerunner planet to destroy of whats left of the flood. A gravemind tries it’s best to eliminate what gets in its way. But, some brute covenant also come in the way to try to revive the Great Journey & destroys whatever gets in their way. Now, the Arbiter’s elites & UNSC have more worries other than the flood.
Spartan Ops:
Season 1 is available for offline people
Season 2’s story continues off of season 1’s.

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