Halo 5 has to be like CoD; or it will fail!
Why? - CoD has the best movement system and the best dynamics. Especially if you look now on CoD: AW.
For a lot of years the first three dimensional shooters came up. After and after things like:
- look up and down
- reloading
- a jump button
- crough
… where added.
Same things happen now with sprint, shield, (maybe prone), the dodge buttons or ADS (Aim Down Sight).
Before saying: A game (A) is to much like an other game (B), you need two things: Game (A) and its properties and Game (B) and its properties. Or you are comparing two variables - and this will result in a very subjective discussion. Which leads very easy into rumbles. Humans … :S
CoD is the game that has a lot of good and useful things in it now, like sprint or slide.
Now saying Halo is becoming to much CoD because adding some of these things is very difficult.
You can’t keep a game bad only because off the fact that you don’t want to make it to much like another game .
The biggest differnce is the fictional world, the in-game balance and the storyline, and not the buttons, the grafic or the frames per second.
I say: Halo has to become like CoD if we talk over movements, a good framerate, sounds and so on.
Halo shouldn’t become like CoD if we talk over story, the ficitional world or the in-game balance.
Well, if I would be a Halo fan - I am not - I won’t be to scared about this small stuff; don’t be scard, that Halo becomes to much like CoD.
What you realy should fear is:
That CoD will become to much Halo. And you know … I think it is already to late ;p