He’s definitely not wrong, I often find myself playing Halo 5 much longer than I intended, but I can tell you that in Halo 3’s case, it was because they were having fun.
They weren’t hopelessly grinding.
We had a thread on this. It went the way of the population thread because people started discussion population.
If this does the same, the same thing will happen to it. Just FYI!
> 2535460843083983;2:
> I doubt he’s wrong, I often find myself playing Halo 5 much longer than I intended, but I can tell you that in Halo 3’s case, it was because they were having fun.
>
> They weren’t hopelessly grinding.
^ This.
Not surprised, but don’t really care. I’d like to see the data…it’s a lot easier to retain people when the pool is smaller.
Highly doubt this
It certainly does not. It had around, or more than, 4 million sales and barely 50-100 thousand people play it.
It’s all relative. And as snickerdoodle kind of said, retention isn’t really related to overall population. If there are 50,000 players that continue to come back day after day, then that is more player retention than having 500,000 and then 200,000 one month later. Even going deeper than that, the REQ system encourages prolonged play, as well as the monthly updates which give us game modes and maps. Retention is on a continuum, so try not to use the initial drop in population as grounds for dismissing 343’s point, as it’s irrelevant when looking at retention on a grand scale.
> 2535460843083983;2:
> He’s definitely not wrong, I often find myself playing Halo 5 much longer than I intended, but I can tell you that in Halo 3’s case, it was because they were having fun.
>
> They weren’t hopelessly grinding.
Exactly what I was thinking.
You gotta ask yourself, are they addicted to the fun? Or the grind?
Everyone denounces Destiny, but everyone still plays it. I even hop on to Destiny every now and then for a quick grind, though I hate myself after a few minutes.
Yeah…gonna go ahead and call complete BS on that one.
Halo 3 had more then 250,000 people online at once during peak hours for at least the first year of the games life. Are they counting current numbers or something? lol
It’s the most fun I’ve had on a Halo game since Halo 3. So yeah , in my case this is true.
> 2535460843083983;2:
> He’s definitely not wrong, I often find myself playing Halo 5 much longer than I intended, but I can tell you that in Halo 3’s case, it was because they were having fun.
>
> They weren’t hopelessly grinding.
The truth is painfully real. Warzone and the REQ system…how dirty.
I’m scratching my head after scrolling down from that post as there seems to be at least THREE posts from the 343 team on that page alone, which is three more than I’ve seen on these forums. lmao
A couple things make this really funny.
- “best since halo 3” means that it is beating halo reach and halo 4 which is really not that impressive at all
- is it better to retain 250k out of 750k players (33%) or 75k out of 100k players (75%)? That is basically what they are saying by comparing h5 to h4 and reach.
stats can always be manipulated to make it sound like they are supporting your side of the argument
> 2533274796457055;3:
> We had a thread on this. It went the way of the population thread because people started discussion population.
>
> If this does the same, the same thing will happen to it. Just FYI!
Makes sense, didn’t see the other thread.
Just posted it because a lot of people miss 343’s posts on Team Beyond.
> 2533274792820475;14:
> A couple things make this really funny.
> - “best since halo 3” means that it is beating halo reach and halo 4 which is really not that impressive at all
> - is it better to retain 250k out of 750k players (33%) or 75k out of 100k players (75%)? That is basically what they are saying by comparing h5 to h4 and reach.
>
> stats can always be manipulated to make it sound like they are supporting your side of the argument
this is what i said as well…
i can take 1 from 4 and still have 75% the percentage looks great,
> 2533274827167643;15:
> > 2533274796457055;3:
> > We had a thread on this. It went the way of the population thread because people started discussion population.
> >
> > If this does the same, the same thing will happen to it. Just FYI!
>
>
> Makes sense, didn’t see the other thread.
> Just posted it because a lot of people miss 343’s posts on Team Beyond.
No worries and thanks for understanding. For now it’s okay but just saying that when this inevitably goes the way of discussing population, it’ll be redirected.
I love this Matchmaking more than Halo 3. It’s fun for the gameplay with an occasional reward for “grinding”. I guess I shouldn’t call it “grinding” if I’m genuinely enjoying myself while doing it. I like getting rewarded for playing a fun game.
So we aren’t supposed to discuss population? I’m not understanding why. Retention is just how much of the original POPULATION still plays, so not the same but sorta the same. But I won’t discuss it. Promise:)
> 2533274827167643;1:
> Thoughts?
I’m sure the data is correct. halo 5’s multiplayer is something special (due to the mechanics, attention spent on weapons tuning).
I dont remember the last time I had this much fun in any multiplayer game.
Now about that campaign. (Sorry. A great campaign for a halo title is unbelievably important to me
)