Grenades
Fragmentation Grenade
-spherical area of effect
-medium blast radius
-damage gradient is highest at the center of the blast and lowest at the edges of the blast radius
-bounces off of hard surfaces
-timed fuse begins on initial impact
-bounces off of impacted players or vehicles
-momentarily creates a black dust cloud after detonation
-maximum damage is equivalent to 1.0 shield layers
Plasma Grenade
-cylindrical area of effect
-small horizontal but large vertical blast radius
-two nested damage-columns with no damage gradients between them or outside of them (full damage, splash damage, or no damage)
-sticks to horizontal surfaces on impact or drops down to rest on a horizontal surface after impacting a hard vertical surface
-timed fuse begins once the grenade is at rest on a horizontal surface
-sticks to players or vehicles directly impacted
-momentarily creates a blue haze after detonation
-maximum damage is equivalent to 2.0 shield layers (1.5 + 0.5)
Gravity Grenade
-oblate spheroidal area of effect
-large horizontal but small vertical blast radius
-two nested damage and gravity-push spheroids with no gradients between them or outside of them (full damage/hard push, splash damage/light push, or no damage/no push)
-bounces off of hard surfaces, accelerating with each bounce, before sticking to a horizontal or vertical surface, including ceilings, after three bounces
-manually detonated by the user or will automatically detonate after some time
-automatically detonates on impact with a player or vehicle
-briefly distorts proximate players’ hearing upon detonation
-maximum damage is equivalent to 0.5 shield layers (0.25 + 0.25)
Pulse Orb
-spherical area of effect
-large blast radius
-emp damage gradient is highest at the center of the blast and lowest at the edges of the blast radius
-an extremely small spherical area of explosive damage equivalent to 0.5 shield layers is nested in the exact center of the emp blast
-bounces off of hard surfaces before eventually coming to rest on a horizontal surface
-manually detonated by the user or will automatically detonate after some time
-bounces off of impacted players or vehicles
-maximum damage is equivalent to 3.5 shield layers (3.0 + 0.5)