H5: Guardians, as we all know, will be the next big installment of the franchise and is being built specifically for the Xbox One. Using the next-gen console, the possibilities are breathtaking. They have already told us 60 FPS, among other things, is one of their key targets. That’s twice the framerate of H3.
I would like to propose a new addition to the matchmaking lineup: Warfare.
With the new console comes a tremendous growth in the number of players a game can support. This is evident in BF4’s ability to host sixty-four players within a single game. That’s ridiculous. Imagine if something of the sort was added to Halo.
I’ll let you ponder that for a moment…
Yeah, it’s chaotic, isn’t it. Just imagine… Asymmetrical attack-defend objective maps, heavies with massive amounts of ordnance, players functioning in fireteams. Heck, with a proper clan system this would propel clan battles to a whole new level. Would also make for some awesome invasion games.
This also opens up the potential for a massive increase in what you, as a player, can wield in your armory. The possibilities this would open up are infinite. Dropping in a fireteam using a pelican, riding on the sides of tanks again, massive air encounters, and so so much more. I mean, imagine what it would be like in a purely infantry game!
I’m just going to list some more of the possibilities that I can think of:
Dropping in using drop pods, using target designators in matchmaking, possibility of more new vehicles and returns of possibly all prior ones, strategy evolving to a large-scale level in Halo, expanding Halo into a niche that Battlefield has had an iron fist on for consoles, Dominion evolving into an immensely popular playlist with all sorts of bells and whistles, and oh so much more. I’ll update post with a lot of other ideas that both you and I come up with in the future.
What would you like to see in a 64-player game of Halo?