H5 can't maintain 60fps,resolution drops to832x810

http://www.eurogamer.net/articles/digitalfoundry-2015-can-halo-5-deliver-on-its-60fps-promise

Heres a couple highlights,

https://i.imgur.com/QcayfnQ.jpg

https://i.imgur.com/Z1dbxTM.jpg

That’s sub-720p

and despite this it is still not perfect 60fps, drops as low as 46 in this short gameplay segment

https://www.youtube.com/watch?v=To4Tx3FG6zs

glad to see DirectX 12 is unlocking all that secret Xbox One power

Whats the point of this? the build we saw at E3 was super early, a vertical slice just to show the game. I guess im part of the problem and bringing posts to this dumb thread.

All of this is before the release. They have already stated they need time to fix the bugs, hell the campaign alone had to follow a specific script to not crash. Stop this already. You’re not getting your split screen. Shadap

oh look another thread on a early game build.

The E3 demo was a early build

Sometimes I wonder why I come here. All that’s here are people complaining. I understand voicing your concern over something, but most of the things that people complain about are either from misunderstanding 343i, or there’s already 1,000,000,000,000,000 other threads about the issue. And then there’s some who are just trolling.

  1. pre release footage.

  2. even games on the ps4 that boast 1080p at 60 fps dip below.

I don’t think anyone at eurogamer has game design knowledge. They literally thought that because the game dipped below 60fps the game is able to run at 30.
That’s just hilarious. What was shown was basically pre alpha footage of one particular segment of a single mission. It was made exactly for E3 and wasn’t the full game.

So you can’t judge anything from the footage.

What part of early build do people not understand.

Oh no, the E3 build wasn’t the final game? Holy -Yoink- who knew!

> 2535422112705145;6:
> 1) pre release footage.
>
> 2) even games on the ps4 that boast 1080p at 60 fps dip below.
>
> I don’t think anyone at eurogamer has game design knowledge. They literally thought that because the game dipped below 60fps the game is able to run at 30.
> That’s just hilarious. What was shown was basically pre alpha footage of one particular segment of a single mission. It was made exactly for E3 and wasn’t the full game.
>
> So you can’t judge anything from the footage.

"euro"gamer. This after Sony came out to say that the PS4 supposedly has 70-90 percent market share in Europe. I love journalism

> 2533274848599184;8:
> Oh no, the E3 build wasn’t the final game? Holy -Yoink- who knew!

> 2533274830513360;7:
> What part of early build do people not understand.

3 Months out from launch is not an early build, and if they’re showing anything but current gameplay at e3 they’re doing it wrong.

Why do people keep saying it’s an “early build”, we’re only a few months away from release and the game doesn’t look impressive at all. So how can they say they sacrificed split screen for “visuals”? The game looks like crap

Besides, the pics with sub-720p 1999 era textures is from warzone lol

lol this thread op poster just smells of somone who dont even give 2 -Yoink- about halo and just reads some article and comes posting on here to say how bad halo is…

IF not then i appologise, either way this kinda thing is pointles, the E3 build is built just for E3 in a small amount of time, just go watch “sprint” and your see how they prity much just cumstom put that togther from parts of 2 different levels to give an idea about campagin for E3 in like a month or less. Then add the fact that that build was made back in march or so, and we still have like 4 months until h5 release. Its just stupid to say the final game will be anything like that at all.
The only real info we have on how h5 runs is from the Beta we played and that was prity solid to me 95% of the time anyway when it came to frame rate. I dont have worries for halo 5 tbh, and warzone gameplay that has been tuned more for playtesting looks stedy frame rate wise.
There doesnt even to be any worrie in the op post just hey look im a halo basher, look how -Yoink- halo is going to be…

Halo 5 isn’t running on DX12. I don’t know how tessellation is implemented into Halo 5, but chances are that the first screenshot was a single piece of texture that hadn’t loaded in yet correctly. The second screenshot had to do with DoF/ motion blur. Either way, neither screenshot is indicative of the resolution, and it also stands to reason that you can’t really correctly gauge the in-game native resolution based on either of those shots, so claiming that either of those is sub-HD is fallacious, especially considering that screenshot 2 clearly has a high-res HUD and motion blur in the background. Lastly, the game simply hasn’t gone gold yet, and I can guarantee that those E3 builds weren’t up to date upon being shown.

> 2533274873910058;2:
> Whats the point of this? the build we saw at E3 was super early, a vertical slice just to show the game. I guess im part of the problem and bringing posts to this dumb thread.

The point is that 60 fps is such an integral part of the similation that split screen wasnt on the table but not so much that the game couldn’t dip down to 40 fps during the demo without problem.

> 2533274893633166;11:
> the game doesn’t look impressive at all.

I know, right? It’s like people want to believe that a game that hasn’t even gone gold yet could improve upon a build specifically designed for E3, which was probably obsolete the day it went playable. We all know that in game development, the last four months see the least amount of work done… Yeah, we know how game development works…!

> 2533274893633166;11:
> Why do people keep saying it’s an “early build”, we’re only a few months away from release and the game doesn’t look impressive at all. So how can they say they sacrificed split screen for “visuals”? The game looks like crap

> 2533274847026328;10:
> > 2533274848599184;8:
> > Oh no, the E3 build wasn’t the final game? Holy -Yoink- who knew!
>
>
>
>
> > 2533274830513360;7:
> > What part of early build do people not understand.
>
>
> 3 Months out from launch is not an early build, and if they’re showing anything but current gameplay at e3 they’re doing it wrong.

Guess neither of you watched the first episode of the new sprint? the build they were making for E3 they made way ahead of time. Just because the full game is a few months away doesn’t mean that’s where the E3 build came from. It’s not like they literally ripped a part out of the current build and brought it to E3 with them.
The build that we saw at E3 was made seperately long before E3. Which is why we keep saying early build footage.

> 2533274847026328;10:
> > 2533274848599184;8:
> > Oh no, the E3 build wasn’t the final game? Holy -Yoink- who knew!
>
>
>
>
> > 2533274830513360;7:
> > What part of early build do people not understand.
>
>
> 3 Months out from launch is not an early build, and if they’re showing anything but current gameplay at e3 they’re doing it wrong.

Not really, developers need to get out of their way to create these vertical slices for these events, its very taxting and time consuming. Some of these demos take a half a year to create. That is 6 months they could use for the main project.

> 2533274810292984;5:
> The E3 demo was a early build
>
> Sometimes I wonder why I come here. All that’s here are people complaining. I understand voicing your concern over something, but most of the things that people complain about are either from misunderstanding 343i, or there’s already 1,000,000,000,000,000 other threads about the issue. And then there’s some who are just trolling.

I know man. Too much negativity on these forums. Second people jump to conclusion on everything. We all know that now the campaign is done and it’s bug squashing and optimization time before it goes gold. This euro gamer digital foundry crop is getting on my nerves. Ohhh this game dips 5 FPS therefore it’s crap… Seriously I hate gaming these days

> 2533274893633166;11:
> Why do people keep saying it’s an “early build”, we’re only a few months away from release and the game doesn’t look impressive at all. So how can they say they sacrificed split screen for “visuals”? The game looks like crap

Demos and trailers are made months in advance.

I also disagree on the visuals. I think it looks quite good.

Also, on the splitscreen for visuals thing. That’s not it. Splitscreen compromised the gameplay because the game is built to run at 60fps. Running splitscreen would require far too much to be removed or altered for the game to maintain where it needs to be.