H5 and beyond...destructible environments? Please.

Before I get started on this journey of flame that I will surely take, I just want to say that Halo 5 IS STILL NOT a very good game. For all the updates and additions, the bandage has surely grown over what is truly lacking. I know this sentence alone will blow your mind. EDIT: OK, sorry, the game is still Halo, yay. Just kinda PO’ed that the overall title feels like "super-beta" phase, a year later.

However, there is hope, and I believe it comes in the form of destructible environments. Picture the scenario:

You got the sweet, new grenade launcher, (which, all can agree, we need MORE cow-REQ-bell system items not mechanics), but you got a patch of enemies on the other side of the wall holding down the bridge. Well…damn wouldn’t that grenade launcher be that much more useful if it can blow a hole in that adjacent wall (or what ever the geometric term is), and open a new path to your opposition? Yes it would, and the 90% of people who will hate on this idea, damn sure know they’d do that 10 out of 10 times.

Rail guns, rocket launchers, big -Yoink- tanks, ion-laser weapons…and not a single one can drop a tree, stopping your opponent’s tank from smoothly crossing down the path, and into your locker for some hurt.

BUT WHAT ABOUT THE GUY IN THE TANK!? SPENT A REQ CARD, AND NOW CAN’T GET A UNFRIGGEN CAUSE OF THE TERRAIN, MRRRRAH! NO FAIR. Quiet you. The tank whose mobility is now lame, can punch open a hole in your enemies base, and let the infantry do its job while you become a professional home designer in the back.
In all seriousness, if 343i believes generic, vanilla map design is the way to go, allow the player to alter their environment; give US, the players, the ability to create a war zone torn map. Or…we can have five more years of the same armory in the back, middle base, and enemy armory on the other side…anyone taste that muddy clay feeling in their mouth?

And please, Lord up high, if you do plan on using “Level-oution” as a key element in future titles, DON’T MAKE EVERY EXPLOSION LINEAR, meaning, every single base has the same weak points and only one new entrance that can be made through weapon damage (a la…every single map designed for Warzone outside of…oneeee). GIVE US THE ENTIRE BATTLE FIELD.

I know it’s not part of the golden triangle, I know it’s a Battlefield type feature, I know it’s not a Halo type feature, I know it’s too close to this title and too far from the original…I can safely say the “this and that” golden days, are as dead as the majority of the Golden Girls.

As always, please be respectful, provide a third grade level of writing/response (oh, too high?), and FLAME ON!

You’re going to like Crackdown 3 then.

I’d like to see that in H6. That and realistic graphics.

I’d honestly take on anything that pushes…no scratch that, forces this game to be its best. The dumps of dump that come in these patches; nothing really gets fixed, and it seems like more issues are found, which is sickening. I would at least expect the map design to stand up much higher than the sub par…EVERYTHING.

You can argue that the game is forced to leave out elements like this because of the amount of just pure non-essential, wash, repeat, throw a HANNIBAL on it, items.

Destructible environments = good. Starting your plug with “Before I get started on this journey of flame that I will surely take, I just want to say that Halo 5 IS STILL NOT a very good game. For all the updates and additions, the bandage has surely grown over what is truly lacking.” = bad.

And if you really dislike this game that much then how do you imagine that ‘BAD Halo 5 + more destructible stuff = GOOD Halo 6?’ I’m not able to make that math work in my head. What did I miss?

> 2535461287427665;1:
> Before I get started on this journey of flame that I will surely take, I just want to say that Halo 5 IS STILL NOT a very good game. For all the updates and additions, the bandage has surely grown over what is truly lacking. I know this sentence alone will blow your mind.
>
> However, there is hope, and I believe it comes in the form of destructible environments. Picture the scenario:
>
> You got the sweet, new grenade launcher, (which, all can agree, we need MORE cow-REQ-bell system items not mechanics), but you got a patch of enemies on the other side of the wall holding down the bridge. Well…damn wouldn’t that grenade launcher be that much more useful if it can blow a hole in that adjacent wall (or what ever the geometric term is), and open a new path to your opposition? Yes it would, and the 90% of people who will hate on this idea, damn sure know they’d do that 10 out of 10 times.
>
> Rail guns, rocket launchers, big @$$ tanks, ion-laser weapons…and not a single one can drop a tree, stopping your opponent’s tank from smoothly crossing down the path, and into your locker for some hurt. BUT WHAT ABOUT THE GUY IN THE TANK!? SPENT A REQ CARD, AND NOW CAN’T GET A UNFRIGGEN CAUSE OF THE TERRAIN, MRRRRAH! NO FAIR. Quiet you. The tank whose mobility is now lame, can punch open a hole in your enemies base, and let the infantry do its job while you become a professional home designer in the back.
>
> In all seriousness, if 343i believes generic, vanilla map design is the way to go, allow the player to alter their environment; give US, the players, the ability to create a war zone torn map. Or…we can have five more years of the same armory in the back, middle base, and enemy armory on the other side…anyone taste that muddy clay feeling in their mouth?
>
> And please, Lord up high, if you do plan on using “Level-oution” as a key element in future titles, DON’T MAKE EVERY EXPLOSION LINEAR, meaning, every single base has the same weak points and only one new entrance that can be made through weapon damage (a la…every single map designed for Warzone outside of…oneeee). GIVE US THE ENTIRE BATTLE FIELD. I know it’s not part of the golden triangle, I know it’s a Battlefield type feature, I know it’s not a Halo type feature, I know it’s too close to this title and too far from the original…I can safely say the “this and that” golden days, are as dead as the majority of the *Golden Girls.*As always, please be respectful, provide a third grade level of writing/response (oh, too high?), and FLAME ON!

Yeah I’ve been saying for awhile that halo needs more destructible environments and plasma that can actually melt armor and structures

We had Destructible Environments in Halo2A multiplayer. Another small but backwards step Halo5 took with those Lego buildings for maps.

Lets just hope you don’t just have a refuse truck full of rubbish try to take out Grunt Goblin or a Glass Roof shatter and spike all the enemies to death. Sorry did I say a Glass Roof Shatter? I got carried away and meant a red or any coloured sculptured roof, - - - - - - *eek**shiny plastic shapes/*Halo 5 environments. Bet the trigger will be shooting the inspection lamp.

Very tounge in cheek but Destructible Environments are an absolute MUST for Halo 6 (or whatever is next) and game changing plots would be an amazing addition IMO. Such as get 4 generators going/disabled before the Skylift works to get you up to Covvies/Promos Battle Cruiser which you must steal as you defend you positions on the way. Or to stop endless waves of them forcing you back until they take out part of the environments you never secured forcing you to take the long way back to your getaway RVP. Could spice it up more and require to have an Engineer who must do door opening and tech systems stuff, Operator to get up close and plant ESD’s to take out generators and other required specific Spartan types (option on/off would be good) and/or generate matches to match Spartan types of your team . More like Spartan Ops but not so repetitive. Could work as Team v Team, Assault or as Warzone style. Or most likely. I can wish :frowning:

Back you up 100% OP

Sure, I’d love to see destructible pieces of the environment. Just not in any of the more competitive, ranked game modes.

> 2533274873843883;5:
> Destructible environments = good. Starting your plug with “Before I get started on this journey of flame that I will surely take, I just want to say that Halo 5 IS STILL NOT a very good game. For all the updates and additions, the bandage has surely grown over what is truly lacking.” = bad.
>
> And if you really dislike this game that much then how do you imagine that ‘BAD Halo 5 + more destructible stuff = GOOD Halo 6?’ I’m not able to make that math work in my head. What did I miss?

Poor design for a game provides with less incentive to enjoy, not absolute zero reason to leave. I’ve seen good ideas on this board get bombarded and disregarded because of petty insignificant differences among meh preferences.

And, you are right, can’t get rid of what I consider “bad Halo 5,” but you can stuff it with what I consider a good, quality, future-featured application like destructible environments, not maps that just change colors.

> 2535437652903765;8:
> Sure, I’d love to see destructible pieces of the environment. Just not in any of the more competitive, ranked game modes.

Fair Point

I mean, some of the geometry in Halo 5 is destructible. That’s what Spartan Charge is for…
I’d be fine with this if it were added in. Campaign (and Forge) levels could use the extra dynamics. I suppose some Forgers could use this as a new tool to build maps, as well. Imagine all the new parkour maps with this in them. You got my support, OP.

> 2533274852968937;7:
> We had Destructible Environments in Halo2A multiplayer. Another small but backwards step Halo5 took with those Lego buildings for maps.
>
> Lets just hope you don’t just have a refuse truck full of rubbish try to take out Grunt Goblin or a Glass Roof shatter and spike all the enemies to death. Sorry did I say a Glass Roof Shatter? I got carried away and meant a red or any coloured sculptured roof, - - - - - - *eek**shiny plastic shapes/*Halo 5 environments. Bet the trigger will be shooting the inspection lamp.
>
> Very tounge in cheek but Destructible Environments are an absolute MUST for Halo 6 (or whatever is next) and game changing plots would be an amazing addition IMO. Such as get 4 generators going/disabled before the Skylift works to get you up to Covvies/Promos Battle Cruiser which you must steal as you defend you positions on the way. Or to stop endless ends of them forcing you back until they take out part of the environments you never secured forcing you to take the long way back to your getaway RVP. Could spice it up more and require to have an Engineer who must do door opening and tech systems stuff, Operator to get up close and plant ESD’s to take out generators and other required specific Spartan types (option on/off would be good) and/or generate matches to match Spartan types of your team . More like Spartan Ops but not so repetitive. Could work as Team v Team, Assault or as Warzone style. Or most likely. **I can wish :-(**Back you up 100% OP

How often have you punched a wall? I mean, for no reason, just to hear the noise it makes as your armor clashes with the metal wall. It’s just a good (surprising…), crunchy sound affect, that is amplified by a billion if say…you can actually punch a hole in the wall from repeated strikes? Increased strength armor mod has a use instead of being a useless REQ item that I need to get before the H2BR? God? Why say you need a hole in the wall? If you play FPS games, this should be obvious. How do you stop hole punching base campers? Read the part I mentioned about a tank…not being able to move…blowing a hole open…in your…basse.

> 2535437652903765;8:
> Sure, I’d love to see destructible pieces of the environment. Just not in any of the more competitive, ranked game modes.

Isn’t trekking the field more competitive through your ability to create, literally, your own playing field? Everyone benefits from blowing a hole in the wall.

Yeah would be nice to get destructive environments like that found in bad company 2.

It would be much appreciated. Not like the entire Monument on Noctus coming down, but like explosions doing serious damage to walls and buildings.

> 2535461287427665;13:
> > 2535437652903765;8:
> > Sure, I’d love to see destructible pieces of the environment. Just not in any of the more competitive, ranked game modes.
>
> Isn’t trekking the field more competitive through your ability to create, literally, your own playing field? Everyone benefits from blowing a hole in the wall.

I dunno, maybe. I just personally don’t think it really belongs in a competitive environment for some reason.

So you could shoot through walls? That would render cover useless, making even more halo veterans angry. “Back in my day, when I was about to die, I would get be-hind cover without worrying about my cover getting shot through. This isn’t Halo anymore! $@*& realism! Where’s my coffee? Get off my lawn! Damn kids…”

> 2535437652903765;16:
> > 2535461287427665;13:
> > > 2535437652903765;8:
> > > Sure, I’d love to see destructible pieces of the environment. Just not in any of the more competitive, ranked game modes.
> >
> > Isn’t trekking the field more competitive through your ability to create, literally, your own playing field? Everyone benefits from blowing a hole in the wall.
>
> I dunno, maybe. I just personally don’t think it really belongs in a competitive environment for some reason.

What about the stuff that the H2A maps had? Or is that too much for arena maps?

On topic, I don’t think full scale environmental destruction would work in Halo. I’m fine with some things, but a tank completely blowing up a base wouldn’t feel right.

> 2533274912984822;18:
> > 2535437652903765;16:
> > > 2535461287427665;13:
> > > > 2535437652903765;8:
> > > > Sure, I’d love to see destructible pieces of the environment. Just not in any of the more competitive, ranked game modes.
> > >
> > > Isn’t trekking the field more competitive through your ability to create, literally, your own playing field? Everyone benefits from blowing a hole in the wall.
> >
> > I dunno, maybe. I just personally don’t think it really belongs in a competitive environment for some reason.
>
> What about the stuff that the H2A maps had? Or is that too much for arena maps?

I haven’t played H2A in online matchmaking at all, so I’m not really sure how much the interactive parts of the environment worked with gameplay. Haven’t really done much with them in Custom Games or Forge either.

> 2533274912984822;18:
> > 2535437652903765;16:
> > > 2535461287427665;13:
> > > > 2535437652903765;8:
> > > > Sure, I’d love to see destructible pieces of the environment. Just not in any of the more competitive, ranked game modes.
> > >
> > > Isn’t trekking the field more competitive through your ability to create, literally, your own playing field? Everyone benefits from blowing a hole in the wall.
> >
> > I dunno, maybe. I just personally don’t think it really belongs in a competitive environment for some reason.
>
> What about the stuff that the H2A maps had? Or is that too much for arena maps?
>
> On topic, I don’t think full scale environmental destruction would work in Halo. I’m fine with some things, but a tank completely blowing up a base wouldn’t feel right.

The overall map design of this game, it’s very inconsistent in terms of originality or just overall mixture of different terrains, settings, and usage of coverage.