> Halo 4’s soundtrack is actually really well done musically speaking. The only issue with the soundtrack was the placement of each track and the mastering levels.
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> Alot of the games’ better moments where an awesome soundtrack kicking in would have upped the wow factor had the music become muffled because of game audio/voice communication. That, as well as certain tracks being placed awkwardly etc. led to issues even noticing the music in the first place.
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> Listen to the OST on its own. It’s absolutely awesome. My favorite tracks are:
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> “117” http://www.youtube.com/watch?v=DCrL76vGpNA
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> “Nemesis” http://www.youtube.com/watch?v=oDoG_SwvBV4
FINALLY someone who understands! This is what I’ve been saying since November. I have the Limited Edition Soundtrack, and I listened the -Yoink- out of it even before Halo 4 was released. It is absolutely amazing. There are so many gorgeous tracks that can bring you to tears.
The thing is, the soundtrack went mostly UNUSED in the game! Examples:
To Galaxy, the most uplifting of all the tracks, wasn’t given a chance to shine. The best part of it (from 2:34 onwards, if you want to look it up on YouTube) didn’t even make it into the game!! This was one of the first tracks Neil made for the game, and I suppose it was supposed to be an important one. Instead, they only used the beginning of the track (you can hear it in the Infinity menus) and the middle part, but never the BEST part. The part that actually MATTERED… OK, they did use it ONCE… Guess when…? In the intro video of Spartan Ops… Yeah, that’s right… the video that you only see once and will never see again… And even then, they didn’t let the track play properly, they cut it to pieces!
Solace. This one’s almost 5 minutes long and it’s so beautiful. They only used this track for like, what 5 seconds? You can hear a few seconds of this track in the Librarian cutscene in the mission Reclaimer. A comple waste of a superb track…
Awakening. The first piece that Neil made for 343, before he even got the job. This was supposed to be an important track too. I imagined it would have something to do with the Chief waking up from cryo-sleep, but instead this track went completely unused in the game. You can hear maybe 5 seconds of it in one of the cutscenes (and that’s not even the important part of the track).
Haven. You can hear this track when you enter a Forerunner structure in the second mission. But when you ride the elevator upstairs, it’s gone…
Lol ok, maybe that’s enough examples for now. But even worse than the fact that they didn’t actually use Neil’s music is the fact that all sound during cutscenes is muffled and low-quality. And sometimes even during gameplay. And finally, the music is often so quiet that you can’t hear anything.