Years ago when Xbox Live and online multiplayer was a new thing, the forums at Bungie.net began to fill with the lavish praise and visceral hate we have come to know and love today. There are essentially three components to Halo: The Story, the Campaign, and the Online Multiplayer Experience. I don’t know about the Forum Experience during the CE days as I believe I still had dialup service then, but Halo 2 pretty much forced me to get connected and I soon found myself lurking in the forums. In those Halo 2 days the traffic was about an even mix of love and hate over the Big Three: Story, Campaign, and MM. Halo 2 changed up everything so much that there was plenty to… discuss… about all three. With Halo 3, it seems to me that Story and Campaign began to take a back seat to MM. Story flared briefly right after the launch of Reach, but MM quickly pulled ahead and today it’s pretty much the only topic.
So, what happened?
Let me start by saying that what follows is mostly speculation and opinion, and although facts are in there they are given from my interpretation to support my theories and, therefore, my insight may differ from yours. That’s OK. You get a chance to weigh in here or you can start your own thread.
For those that don’t know, Halo started out as an RTS game for the Apple. Someone at Microsoft found out about this talented group of young game designers that had a knack for making a good video game with a compelling story and thought it would be a good idea to have them make their next game for this new Xbox thing.
Now the thing about this new developer, Bungie, was that the game and the story were one and inseparable. The game starts you off after the crap has hit the fan and, if you’re like me (and if you are, my condolences) you had to read the books to get the picture. Bungie put everything into the story and the campaign. Someone, probably from Microsoft, concerned about what players might do with the game after they finished the campaign, suggested that Bungie take advantage of the Xbox’s ability to be linked to a local network and create a vs multiplayer game. This was not a high priority for Bungie, so they took all the elements and mechanics from the campaign that would work, made some maps and, presto! Multiplayer. Sloppy as that sounds, it worked out perfectly. Most people bought CE for the multiplayer.
This is where things went a bit askew for Bungie. Microsoft wanted this game that was highly popular for it’s multiplayer to be the incentive for this new Xbox Live thing they were promoting. Bungie had to oblige, but clearly their emphasis was on the story and the game. Halo 2 online had a bad start, but it got fixed. Mostly. The hate surged forward, and it was mostly about multiplayer. Again, Bungie took what was in the campaign and put what they could into multiplayer.
The story progressed. By Halo 3 things were getting complicated. The UNSC was making more stuff. It all worked well in campaign but was becoming problematic in multiplayer. Weapon balance was an issue and equipment was making gameplay unfair. Aside from VISR, nothing really new was introduced in ODST, but Reach…
Reach may have actually started out as Halo 4 and ended up as a prequel to CE because of the falling out between Bungie and Microsoft, but it was clearly a natural progression in the story that was becoming problematic for online multiplayer. In the story, the UNSC is now going to be deploying more and more stuff. SPARTANS are going to have more and more options. There are two games yet to be made to complete the trilogy. I don’t know what we’re going to get, but it’s not going to be less. If you’re concerned about a player having Jet Pack today, what happens when that player gets Telekinesis? Will Halo still be Halo then?
I made this post because I believe that multiplayer should contain everything possible from campaign, then provide gametypes that have less. Back in Halo 2 we would be talking about SMGs, flashlights and dual wielding. I can’t imagine what we’ll get in Halo 5 because literally anything is possible in the story line now. It’s great for the story and the campaign, but multiplayer is going to be a real problem. We are already at the point where no one can be satisfied. Unless there is a different approach to online matchmaking, it can only get worse.
Maybe I’m wrong. Maybe just tossing everything into multiplayer and hoping it will work is still the way to go. Perhaps we can trust 343i to get it right.
If not, then the discussion should start now about how matchmaking should work from now on, because the old approach just will not work for future releases.
That’s my opinion. What’s yours?