> It was on adrift against less than stellar competition. I’m not proud to say it but I camped in corners the entire game and pumped up the volume on my astros to hear people coming.
>
> But still, 24 boltshot kills is possible, and it doesn’t really fit well into the average player’s perception of SWAT.
I just knew it was on Adrift…
I’ve played quite a few games of Forerunner SWAT on Adrift already, and I could get a headshot 5x quicker than a player could charge up their Boltshot, at close range, and fire it. I’ve had harder trouble dealing with a melee camper than a Boltshot-charging camper.
Clearly, when you say “less than stellar competition”, you mean complete noobs that don’t even know what they’re doing.
> Thanks for everyone’s replies. My point is exactly what one poster said: “If it aint broke, don’t fix it”. Adding all those extra weapons just completely changes the game. Heck, if I could, I would just want it BRs. I just can’t stand working on perfecting my game in Swat, and how I play, and then getting annoyed to see <mark>How 343 made an update that fcked me up and gave me a new thing to adapt to.</mark> Obviously I still will be better then 98% of swat players regardless, but it still annoys the crap out of me. STOP MESSING WITH THE GAME TYPES 343 AND WORRY ABOUT YOUR PRECIOUS HALO 5 GAME.
A CSR50 in SWAT player, that’s a top SWAT pro, should be able to adapt very easily to these new gametypes that are very similar to the default one.
I highly prefer Infinity over Pro, but you don’t see me complaining on the Forums, saying 343i is being stupid, when I don’t get my Custom Loadouts.
Also, a lot of people have been asking for these gametypes (and to bring back SWAT Magnums, SWATguns) for quite some time. Most are happy that they got these new gametypes, something SWAT has been needing for quite some time.