My propose for halo 4 ranking:
Skill ranking
Divisions like as arena with permanent rank (no seasons).
Local for playlist.
Formula: 50% Win/lose - 50% K/D
People are more strong in some playlist, and less in other. When I’m in pregame lobby I wold like to see the skill of my opponent players in that playlist. A division relative to playlist like as arena in all others playlist would be fantastic.
About the formula: If it is only Win/lose, there isn’t difference between a player that score every game 20 kills, and one that score 5… It’s not right. Exemple: tonight i will play with my friends, very very noob. We’ll play 10 games, all losed. It’s right that who scored 20 kills at game in my team has the same valuation as who scored few kills? So, strong player will play only with others strong item, for not decrease their stats… K/D is the most viewed stats for skill, it’s right that it has relevance in the ranking system. 50&50 is the best solution imho.
This rank must be showed near the experience rank in the pregame lobby, so each player will have two rank showed.
Experience ranking
How many times we see erethic very noob, because they play only firefight… Now people go to read the k/D to make a idea of the skill, but it’s not sufficient. A general K/D can be maked quitting. I have friends that has 1.60 K/D, but they quit many times for maintaining it! And this is another big problem…, ending a game without quit it’s very difficult…
Must be a system that dissuade quit, not only maked for quantity game, but also skill quality. So far If I want give 50.000cr today I must play many games. It’s not important how I play it… I only must be patient. So it’s can be noious. If I can got the same credits playing some great games, playing will be exciting! It’s the same idea of challenges…
The Experience ranking can be like as the actual for Halo Reach, but must be change the credits system… This is an example:
Formula:
- match completed: 2000 cr
- skill bonus: 700cr x K/D (min 0cr, max 2100cr)
- Top player (of team) bonus : 1000cr
- Top player (of match) bonus: 1500cr
- win bonus (team winner): 1700cr
- quit penalty: from -3000cr to -0cr
Tot: 2000 - 8300cr (no quitting)
skill bonus
Skill bonus is a fixed coefficient (ex. 700cr) multiplied for the K/D.
negative K/D -> 0cr
1.00 K/D: (1x700) = 700cr
1.20 K/D: (1.2x700) = 840 cr
2.00 K/D: (2x700) = 1400 cr
3.00 K/D or more: (3x700) = 2100cr (*credit limit)
*3.00 K/D is the credits limit. More K/D will have same credits.
This bonus incentive to less deaths, so gameplay will be more tactic.
Top player bonus:
If your team lose the match, but you have done the best spread (K-D) in your team or in the lobby, you receive a bonus like as top player.
Top team player: 1000cr (best spread in your team)
Top match player: 1500cr (best spread in the match)*
*Top match player will be also the top team player (into his team), so he get either bonus (2500cr).
This bonus is for avoid that good players would play only for good players for made rank.
If a good player good players usually play with noob friends, and lose many games but score 20 kills at game every time, he can increase his personal exp rank equally.
win bonus
for balance skill and top player bonus, and avoid that a player can hide in game for maintain his K/D and spread, the win bonus give credits for team that win the match.
Win bonus: 1700cr
For reward the team game.
Quit penalty
It’s probably the biggest problem of halo reach. ending a game without any quit it’s very difficult… The observation period is little incisive. People quit until the advertisement, many people quit until the ban. 10 minutes of ban are nothing… Credit penalty can be more incisive for this. People are obsessed by rank, if quit influence ranking there will be less quit.
Usually first quit produce other quits… If you play 3vs4 or 2vs4 the quit is more comprensible…so I think must be penalize first quit in your team specially. If you are in 3vs4 or 2vs4, the penalty will be minor.
First quit: -5000cr (first quit ruin the game, must be dissuaded)
Second quit: -2500cr (3vs4 could be played)
Third quit: -0cr (because sometimes is very difficoult in 2vs4. It’s not guilt for this).
Fourth quit: -0cr
Example:
Bad Lose game
(<0 K/D; no top player)
- match completed: 2000 cr
- skill bonus: 0 cr
- top team player bonus: 0 cr
- top match player bonus: 0 cr
- win bonus: 0cr
Tot: 2000 cr
good lose game:
(1.50 K/D & Top team player)
- match completed: 2000 cr
- skill bonus: 1050 cr
- top player team bonus: 1500 cr
- top match player bonus: 0 cr
- win bonus: 0cr
Tot: 4550 cr
best lose game:
(3.00 K/D & top match player)
- match completed: 2000 cr
- skill bonus: 2100 cr
- top team player bonus: 1000 cr
- top match player bonus: 1500 cr
- win bonus: 0cr
Tot: 6600 cr
Bad win game:
(<0 K/D; no top player)
- match completed: 2000 cr
- skill bonus: 0cr
- top team player bonus: 0 cr
- top match player bonus: 0 cr
- win bonus: 1700cr
Tot: 3700cr
Good win game
(1.50 K/D; top team player)
- match completed: 2000 cr
- skill bonus: 1050cr
- top team player bonus: 1000 cr
- top match player bonus: 0 cr
- win bonus: 1700cr
Tot: 5750cr
Best win game
(3.00 K/D; top match player)
- match completed: 2000 cr
- skill bonus: 2100cr
- top team player bonus: 1000 cr
- top match player bonus: 1500 cr
- win bonus: 1700 cr
Tot: 8300cr
quit game
- match completed: 0 cr
- skill bonus: 0 cr
- top team player bonus: 0 cr
- top match player bonus: 0 cr
- win bonus: 0cr
- quit penalty: -5000/-2500 cr
tot: -5000/-2500 cr
feedback has welcome!
