H4 Ranking

My propose for halo 4 ranking:

Skill ranking

Divisions like as arena with permanent rank (no seasons).
Local for playlist.
Formula: 50% Win/lose - 50% K/D

People are more strong in some playlist, and less in other. When I’m in pregame lobby I wold like to see the skill of my opponent players in that playlist. A division relative to playlist like as arena in all others playlist would be fantastic.

About the formula: If it is only Win/lose, there isn’t difference between a player that score every game 20 kills, and one that score 5… It’s not right. Exemple: tonight i will play with my friends, very very noob. We’ll play 10 games, all losed. It’s right that who scored 20 kills at game in my team has the same valuation as who scored few kills? So, strong player will play only with others strong item, for not decrease their stats… K/D is the most viewed stats for skill, it’s right that it has relevance in the ranking system. 50&50 is the best solution imho.

This rank must be showed near the experience rank in the pregame lobby, so each player will have two rank showed.

Experience ranking

How many times we see erethic very noob, because they play only firefight… Now people go to read the k/D to make a idea of the skill, but it’s not sufficient. A general K/D can be maked quitting. I have friends that has 1.60 K/D, but they quit many times for maintaining it! And this is another big problem…, ending a game without quit it’s very difficult…

Must be a system that dissuade quit, not only maked for quantity game, but also skill quality. So far If I want give 50.000cr today I must play many games. It’s not important how I play it… I only must be patient. So it’s can be noious. If I can got the same credits playing some great games, playing will be exciting! It’s the same idea of challenges…
The Experience ranking can be like as the actual for Halo Reach, but must be change the credits system… This is an example:

Formula:

  • match completed: 2000 cr
  • skill bonus: 700cr x K/D (min 0cr, max 2100cr)
  • Top player (of team) bonus : 1000cr
  • Top player (of match) bonus: 1500cr
  • win bonus (team winner): 1700cr
  • quit penalty: from -3000cr to -0cr
    Tot: 2000 - 8300cr (no quitting)

skill bonus
Skill bonus is a fixed coefficient (ex. 700cr) multiplied for the K/D.

negative K/D -> 0cr
1.00 K/D: (1x700) = 700cr
1.20 K/D: (1.2x700) = 840 cr
2.00 K/D: (2x700) = 1400 cr
3.00 K/D or more: (3x700) = 2100cr (*credit limit)

*3.00 K/D is the credits limit. More K/D will have same credits.

This bonus incentive to less deaths, so gameplay will be more tactic.

Top player bonus:
If your team lose the match, but you have done the best spread (K-D) in your team or in the lobby, you receive a bonus like as top player.
Top team player: 1000cr (best spread in your team)
Top match player: 1500cr (best spread in the match)*

*Top match player will be also the top team player (into his team), so he get either bonus (2500cr).

This bonus is for avoid that good players would play only for good players for made rank.
If a good player good players usually play with noob friends, and lose many games but score 20 kills at game every time, he can increase his personal exp rank equally.

win bonus
for balance skill and top player bonus, and avoid that a player can hide in game for maintain his K/D and spread, the win bonus give credits for team that win the match.

Win bonus: 1700cr

For reward the team game.

Quit penalty
It’s probably the biggest problem of halo reach. ending a game without any quit it’s very difficult… The observation period is little incisive. People quit until the advertisement, many people quit until the ban. 10 minutes of ban are nothing… Credit penalty can be more incisive for this. People are obsessed by rank, if quit influence ranking there will be less quit.

Usually first quit produce other quits… If you play 3vs4 or 2vs4 the quit is more comprensible…so I think must be penalize first quit in your team specially. If you are in 3vs4 or 2vs4, the penalty will be minor.

First quit: -5000cr (first quit ruin the game, must be dissuaded)
Second quit: -2500cr (3vs4 could be played)
Third quit: -0cr (because sometimes is very difficoult in 2vs4. It’s not guilt for this).
Fourth quit: -0cr

Example:

Bad Lose game
(<0 K/D; no top player)

  • match completed: 2000 cr
  • skill bonus: 0 cr
  • top team player bonus: 0 cr
  • top match player bonus: 0 cr
  • win bonus: 0cr
    Tot: 2000 cr

good lose game:
(1.50 K/D & Top team player)

  • match completed: 2000 cr
  • skill bonus: 1050 cr
  • top player team bonus: 1500 cr
  • top match player bonus: 0 cr
  • win bonus: 0cr
    Tot: 4550 cr

best lose game:
(3.00 K/D & top match player)

  • match completed: 2000 cr
  • skill bonus: 2100 cr
  • top team player bonus: 1000 cr
  • top match player bonus: 1500 cr
  • win bonus: 0cr
    Tot: 6600 cr

Bad win game:
(<0 K/D; no top player)

  • match completed: 2000 cr
  • skill bonus: 0cr
  • top team player bonus: 0 cr
  • top match player bonus: 0 cr
  • win bonus: 1700cr
    Tot: 3700cr

Good win game
(1.50 K/D; top team player)

  • match completed: 2000 cr
  • skill bonus: 1050cr
  • top team player bonus: 1000 cr
  • top match player bonus: 0 cr
  • win bonus: 1700cr
    Tot: 5750cr

Best win game
(3.00 K/D; top match player)

  • match completed: 2000 cr
  • skill bonus: 2100cr
  • top team player bonus: 1000 cr
  • top match player bonus: 1500 cr
  • win bonus: 1700 cr
    Tot: 8300cr

quit game

  • match completed: 0 cr
  • skill bonus: 0 cr
  • top team player bonus: 0 cr
  • top match player bonus: 0 cr
  • win bonus: 0cr
  • quit penalty: -5000/-2500 cr
    tot: -5000/-2500 cr

feedback has welcome!

i prefer this, actually, it’s about the same as what you’ve just suggested and i noticed that most people agree on one thing and that is incorporating the pro’s of reachs Cr system with the pros of previous 1-50 systems.

> A rank should consist of two variables:
> 1) Experience based rank, a la Halo Reach
> 2) Skill based sub-string, like skill points from Halo 3.
>
> These should be combined into a RANK, with a CLASS.
>
> Here is a short example of RANKS, effected ONLY by Experience (cR):
> * Recruit
> * Sergent
> * Captain
> * Major
> * Commander
> * Brigadier
> * General
>
> Here is a short example of CLASSES, effected ONLY by Skill. These will act as suffixes to the RANK.
> * None (Default, before enough data is found to give a class)
> * Steel
> * Bronze
> * Silver
> * Gold
> * Onyx
>
> Here are a few example ranks:
> * Major. Gold Class
> * General, Silver Class
> * Captain, Steel Class

we have the same idea… i don’t see your post before… but we probably see halotracker :slight_smile:

for skill ranking i think that only win/lose is bad…if i score 20 kills and my firend 5 kills, rating skill must be different…50% win/lose and 50% k/D is better imho…

for experience…i think must be a credit incentive for best player in the losing team… skill calculator (in place of slot machine) can be a solutions…

Forget about anything to do with arena. Bring back the 1-50 ranking system. It was nice to have a goal, an objective, a reason to want to play and achieve that high rank. Getting that first 50 was the greatest feeling after grinding to get better and better.

> Forget about anything to do with arena. Bring back the 1-50 ranking system. It was nice to have a goal, an objective, a reason to want to play and achieve that high rank. Getting that first 50 was the greatest feeling after grinding to get better and better.

how does going backwards help progression?

also, arena does the same thing as 1-50 but just displays a persons skill differently, how it is used makes all the difference.

I could see 343i possibly already thinking of these ideas so props to u for some smart ideas.

I like this idea, but what if somebody gets a very good k/d and then hides the entire game?

1-50 Halo 3 style ranking system… with some kind of adjustment to remove people who quit and derank on purpose.

> I like this idea, but what if somebody gets a very good k/d and then hides the entire game?

don’t make the win bonus…i think a credit bonus for win match for this…

i has edited fist post…adjusting some things, and adding more more detailed.

i hope you like it.

Im -Yoinking!- sick of people saying how going backwards is the opposite of progressions. Who cares. Progression doesn’t equal better. 1-50 was the BEST, most EFFECTIVE and most ENJOYABLE ranking system. Stop trying to incorporate Arena ranks. Why would you want 4 different ranks when you can have 50. It allows for much more accurate match ups, and more specific representations of skill.Just remember Reach is the only Halo title to have used divisions, and of all the halo titles reach is BY FAR the least popular. It’s no coincidence.

I’m also sure a lot of people here a relatively new to multiplayer halo. I’ve been playing since xbl was BORN and I can tell you, the H2 system and H3 systems were by FAR more enjoyable. Stop trying to bring back the Reach systems, it AINT GONNA HAPPEN. The team that’s making Halo 4 made Halo 1/2/3, and had ZERO input in Reach. It is very likely 343i will reuse the same system which has been successful in the past - the 1-50 system. Statistics say enough though. Ever since Reach, Halo has become less and less popular. Why would they follow an unsuccessful game when they can follow two other games which were highly successful?

> Im Yoink! sick of people saying how going backwards is the opposite of progressions. Who cares. Progression doesn’t equal better. 1-50 was the BEST, most EFFECTIVE and most ENJOYABLE ranking system. Stop trying to incorporate Arena ranks. Why would you want 4 different ranks when you can have 50. It allows for much more accurate match ups, and more specific representations of skill.Just remember Reach is the only Halo title to have used divisions, and of all the halo titles reach is BY FAR the least popular. It’s no coincidence.
>
> I’m also sure a lot of people here a relatively new to multiplayer halo. I’ve been playing since xbl was BORN and I can tell you, the H2 system and H3 systems were by FAR more enjoyable. Stop trying to bring back the Reach systems, it AINT GONNA HAPPEN. The team that’s making Halo 4 made Halo 1/2/3, and had ZERO input in Reach. It is very likely 343i will reuse the same system which has been successful in the past - the 1-50 system. Statistics say enough though. Ever since Reach, Halo has become less and less popular. Why would they follow an unsuccessful game when they can follow two other games which were highly successful?

imho, the arena ranking don’t liked for seasons. If it was permanent people can like it…For a good skill ranking, in my opinion, is not imporant divisions or 1-50, must be a good formula…

only win lose is not right. 50% W/L and 50% K/D is better… if people want 1-50 ok, but with this formula i hope…