H4 needs to avoid the weak human theme...

Most games are going for. I’m talking about campaign of course.

I’d hate to sound like this but every single fps game I come across seems to have the player being a vulnerable and underpowered soldier facing off against massive hordes of ridiculously op or unfair enemies… this is especially noticeable with Reach. It’s bs when my gun can’t even scratch the enemy while the enemy using the very same gun can tear me apart.

Even now, I’ve went through many shooters on Xbox Live Marketplace and not even one has caught my interest. The only game that I wanted to get was CE but that requires a Xbox 360 hard drive… I’ll be getting CEA in a couple of days but it’s such a disappointment to see none of the newer games appeal to me. Far too many have modern tendencies.

What I really want is a game that plays similarly to Halo but isn’t like all those other games where you get shot down in seconds and face bullet sponge enemies. Do those even exist?!

TLDR: I can’t stand the false difficulty and false AI and I hope H4 avoids both of these. A change to the Halo formula is necessary! Ever since H3, I’ve not enjoyed Halo as much as I did in CE and H2 (which had false difficulty… but the AI was tolerable).

-Facepalm-

That only happens on high difficulties. Legendary is meant to be hard. It has always been that way. Forever, even in CE. So please, take your troll logic elsewhere.

Vulnerable protagonists?

Halo Reach. You play a super soliderwho can survive falls etc, use weaponary most humans cannot. And one can use a jetpack, sprint faster than any human.

Gears of War. You play a walking talking white/black fridge who has more biceps than brain cells.

Uncharted. A seemingly undefeatable superman whose hair never fails him.

Call of Duty - Mason/Price/Soap/don’t even care. Men who can perform minor genocides, heal themselves after being shot, survive more explosions than most people have seen and not have a trace of side effects.

Battlefield - See above but in better graphics. Oh and vehicles.

Medal of honour - see above

Crysis - You play a supersolider who defeats an alien race

Halo 1-4. Master Chief. Enough said.

Vulnerable?

I want to see a game when you’re the powerful invading bad guy human attacking the alien planet… kinda like Avatar.

I agree OP. Halo CE - 3 had it right… You really felt like a Spartan. If 343i can expand on that while delivering a story that shows humans as the fragile race that we are, I’ll love them forever.

> Battlefield - See above but in better graphics. Oh and vehicles.

I lol’ed at this. BF > CoD

If it was easier and you find yourself not having as much of a challenge, then it wouldn’t be as entertaining. Besides, no one likes having weak humans as you say, but when facing an enemy that has far superior technology then you, its hard to say they couldn’t pick up your own weapon, pull a trigger, and find themselves still better because of that technology.

> Vulnerable protagonists?
>
> Halo Reach. You play a super soliderwho can survive falls etc, use weaponary most humans cannot. And one can use a jetpack, sprint faster than any human.
>
> Gears of War. You play a walking talking white/black fridge who has more biceps than brain cells.
>
> Uncharted. A seemingly undefeatable superman whose hair never fails him.
>
> Call of Duty - Mason/Price/Soap/don’t even care. Men who can perform minor genocides, heal themselves after being shot, survive more explosions than most people have seen and not have a trace of side effects.
>
> Battlefield - See above but in better graphics. Oh and vehicles.
>
> Medal of honour - see above
>
> Crysis - You play a supersolider who defeats an alien race
>
> Halo 1-4. Master Chief. Enough said.
>
> Vulnerable?

Modern day gaming in a nutshell.

In Halo: CE, increased difficulty equaled more aggressive AI to the point where they would shoot for longer periods of time. Damage dealt and taken from and to hostiles in CE was always the same regardless of difficulty (at least what I’ve experienced thus far) but what makes it more difficult is that the hostiles shoot back more on harder difficulties.

I want to see that, not “oh well you’re on a tougher difficulty so we’ll pad our crap AI’s with extra health, because that’s better and harder AI herp derp!” like they did with the rest of the Halo series.

Thanks OP for saying that, it needed to be said.

looks like your playing on a too hard a difficulty for someone of your skill level

> I want to see a game when you’re the powerful invading bad guy human attacking the alien planet… kinda like Avatar.

looks at Killzone

> Vulnerable protagonists?
>
> Halo Reach. You play a super soliderwho can survive falls etc, use weaponary most humans cannot. And one can use a jetpack, sprint faster than any human.
>
> Gears of War. You play a walking talking white/black fridge who has more biceps than brain cells.
>
> Uncharted. A seemingly undefeatable superman whose hair never fails him.
>
> Call of Duty - Mason/Price/Soap/don’t even care. Men who can perform minor genocides, heal themselves after being shot, survive more explosions than most people have seen and not have a trace of side effects.
>
> Battlefield - See above but in better graphics. Oh and vehicles.
>
> Medal of honour - see above
>
> Crysis - You play a supersolider who defeats an alien race
>
> Halo 1-4. Master Chief. Enough said.
>
> Vulnerable?

Actually we had quite a few vulnerable moments in crysis 2, getting the suit disabled dozens of times and what not.

And dont forget mass effect: a unquestionable commander of a single ship single handedly whiped out an ancient, all powetful, bio-mechanical race, while using modesty to make the crew and every cast member to feel important.

No offence dude, but more than half of the people who play Halo have compleated atleast 1 Halo game (other than Halo Wars) on Legendary, and about half of them have compleated it within 5 days.

The funny thing is that your AI companions have a better chance of surviving on Legendary then on Normal.

But what happened from 1-3 was that the enemy AI, was smart but weren’t overpowered, which is what made the campaigns fun to play. Now what Bungie did in Reach is they made anything with a shield, a damage sponge that is impossible to take out without the PP.

Hopefully 343 will go back to how the enemies were in 1-3

> I agree OP. Halo CE - 3 had it right… You really felt like a Spartan. If 343i can expand on that while delivering a story that shows humans as the fragile race that we are, I’ll love them forever.

There’s a reason why you weren’t supposed to feel like that on Reach. Bungie was trying to show that no matter how hard you tried or no matter what you did, there was too many Covenant and Reach was doomed. However it didn’t really come off as that.

No, no, humanity is the dominant force after the war. We are somehow reverse-engineering covenant tech (which shouldn’t even be possible because it took humanity 20 years to reverse engineer the jackal shield, and we still don’t even know how a plasma pistol works.) The Sangheili, and every other race that was/is in the Covenant is in termoil.

I enjoy the sense of vulnerability it provides a challenge
however regarding allied ai i think they need to improve because in past halo games the marines were canon fodder and you were there doing everything and trying to protect them
In h4 you should still be doing most of the work but the marines should be able to look out for themselves with improved survival instincts