we all know there we issues in reach and others how infection doesn’t have enough players well we really need this fixed in halo 4
infact expand the horizon for infection types not just by gametype but by playlist aswell.
standard infection list
BT infection
infection action sack - newly invented objective based
infection horde mode - CPU with 4-12 actual players
lol me huh well im only putting out ieads while we still have the option else latter on its only gonna be a " what if we " type discussion like everything else was for reach
I personally think they need to add custom player made maps and gamemodes to the infection play list. Like fatkid, icecream man, jenga tower, and other fun zombie game types we played from Halo 3. Add that, and the infection play list will be huge.
Infected should visually turn into some combat form of the Flood. Possibly have multiple types of Flood forms appear in multiplayer and have firefight include them. Infection should be made much more intense than it already is and make it more immersive with new player models and maybe even enviromental changes and HUD visual changes.
Maps make or break Infection. Halo 3 had actual Infection maps like Haunted Manor and even the more simple ones still had barricades, and certain passageways altered by items. Compare that to Reach’s sorry excuse for an Infection playlist, just the reguar maps with no weapons. Get lots of community made maps in the playlist as well as some stock Bungie made variants, this is what makes Infection fun rather than just a gametype to round up easy kills.