Forge gets better with each Halo game, or atleast between Halo 3 and Reach.
So, it makes sense that Halo 4’s Forge will be better than Reach’s Forge.
And it’s obvious that new features will be added to the new Forge.
So, here’s an interesting idea.
Defense turrets.
So, basically, it’s a turret you set in Forge.
This turret acts independently, attacking any enemy nearby.
But these turrets should have customizable settings.
These settings could include:
Team The turret could either fight for a specific team, or attack anyone in sight.
Range
Damage
Armor The higher the armor, the more damage the turret can take before being destroyed.
Accuracy
Degradation(toggle) The more damage the turret takes, the less effective it is.
EMP Resistance There are 3 modes, Full Resistance, Partial Resistance, and No Resistance.
Anti-Unit Preference Similar to Halo Wars turrets, Anti-Infantry, Anti-Vehicle, Anti-Air, or None.
This is just an idea I had for Halo 4’s Forge.
It’d be pretty interesting imo.
What do you guys think?
> > > Well, it would be fun.
> > > As long as it won’t shoot at you when you’re still Forging a map…
> >
> > This and yes I like it
> >
> > could it fire at ai ?
>
> By AI, do you mean Holograms?
> If so, than yes.
> Forge gets better with each Halo game, or atleast between Halo 3 and Reach.
> So, it makes sense that Halo 4’s Forge will be better than Reach’s Forge.
> And it’s obvious that new features will be added to the new Forge.
> So, here’s an interesting idea.
> Defense turrets.
>
> So, basically, it’s a turret you set in Forge.
> This turret acts independently, attacking any enemy nearby.
> But these turrets should have customizable settings.
> These settings could include:
>
> Team
> The turret could either fight for a specific team, or attack anyone in sight.
>
> Range
>
> Damage
>
> Armor
> The higher the armor, the more damage the turret can take before being destroyed.
>
> Accuracy
>
> Degradation(toggle)
> The more damage the turret takes, the less effective it is.
>
> EMP Resistance
> There are 3 modes, Full Resistance, Partial Resistance, and No Resistance.
>
> Anti-Unit Preference
> Similar to Halo Wars turrets, Anti-Infantry, Anti-Vehicle, Anti-Air, or None.
>
> This is just an idea I had for Halo 4’s Forge.
> It’d be pretty interesting imo.
> What do you guys think?
>
> - III P u r 3 III -
You mean like the ones that you activated to defend Hasly’s lab? (That would be nice) They should also be destructable in game so it is not overpowered.