H4 better not have gimmicks like reach

It better get back to the basics of halo without adding new features that break the balance and gameplay. I swear if halo 4 has secondary modes for each gun or something stupid like that it will end up like reach.

I wouldn’t be so resistant to change. It can be good or bad. The problem is the diversity of opinions. A solution might be to have separate experiences (like bare bones halo, newer halo, etc.) Something to meet most halfway. Alas though, not everybody can be pleased.

I agree the basics are great but there is nothing wrong with a little change.
If they keep doing just the basics it would eventually grow dull :3

well the only way you can get that not to happen is make your voice heard.

> It better get back to the basics of halo without adding new features that break the balance and gameplay. I swear if halo 4 has secondary modes for each gun or something stupid like that it will end up like reach.

The best-selling Halo game?

> > It better get back to the basics of halo without adding new features that break the balance and gameplay. I swear if halo 4 has secondary modes for each gun or something stupid like that it will end up like reach.
>
> The best-selling Halo game?

Best selling =/= Good Halo game.

Reach was the worst Halo game. I don’t give a damn if it’s best-selling. It was probably best-selling since it catered to the casuals. It’s completely ridiculous to think that it’s a good Halo game based off if it’s best selling or not. Reach doesn’t even deserve the Halo title.

The campaign had so much potential…if they stuck to canon. But, no. They decided to take the canon, pour gasoline on it, and light it on fire. I wouldn’t mind them completely disregarding pre-established canon as much, if the story they replaced it with was actually good. The story was terrible. It had no plot up until the Package mission. Everything else was: Go here! Push this button! Shoot that! Hurr Durr! Not to mention the one-dimensional characters that had little to no character development. The campaign was a complete failure, yet it had so much potential if they would’ve followed canon. It’s supposed to be the battle for a planet, yet there’s all these small, meaningless battles that are nothing compared to the large scale battles in Halo 3.

The multiplayer was catered to the casuals. Armor Abilites were a terrible idea that disrupted the golden triangle (weapons, melee, grenades). AAs were simply a crutch that everybody could lean on when playing. Skill is nowhere to be found in Reach. The maps, something Halo is known for, were copy-and-paste-from-campaign-CoD-bullsht. Are you kidding me? Lazy much, Bungie? You deliver a barely half-ased campaign and just give us campaign cut-outs for maps? Thanks, a lot.

The Firefight is crap compared to ODSTs FF. Reach’s Firefight is an individualistic, credit--Yoink!- game mode. The teamwork required in ODST is completely out the window. In ODST it was so much fun playing Firefight with your friends and using teamwork to beat hordes of Covenant. That is completely gone in Reach. The maps, again, are terrible. ODSTs were so much more enjoyable.

I don’t mean to keep comparing Reach to Call of Duty, but you can’t help but see the similarities. Half-a*sed campaign, campaign cut-out maps for multiplayer that’s catered to casual players, no sense of teamwork whatsoever; everything’s about the individual, etc.

But, none of this matters, right? Because it was best-selling automatically makes it great.

> A gimmick is a unique or quirky special feature that makes something “stand out” from its contemporaries. However, the special feature is typically thought to be of little relevance or use. Thus, a gimmick is a special feature for the sake of having a special feature.

Halo: Reach doesn’t have any “gimmicks”.

> But, none of this matters, right? Because it was best-selling automatically makes it great.[/color]

Will it matter to the Halo fanbase? Yes. Will it matter to Microsoft? What do you think? The financial factor is all Microsoft cares about.

> > A gimmick is a unique or quirky special feature that makes something “stand out” from its contemporaries. However, the special feature is typically thought to be of little relevance or use. Thus, a gimmick is a special feature for the sake of having a special feature.
>
> Halo: Reach doesn’t have any “gimmicks”.

Armor Abilities?

> > > A gimmick is a unique or quirky special feature that makes something “stand out” from its contemporaries. However, the special feature is typically thought to be of little relevance or use. Thus, a gimmick is a special feature for the sake of having a special feature.
> >
> > Halo: Reach doesn’t have any “gimmicks”.
>
> Armor Abilities?

Armor Abilities aren’t there just to be there. Armor Abilities are a logical advancement of Equipment. They are a core part of the game, they have a purpose. The core gameplay of Halo: Reach is designed around the use of Armor Abilities.

You mean like Duel wielding, Boarding, Armor Classes, Armor Customability, Equipment, VISR, Open World maps, Flying Human Vehicles, Homing Rocket Launchers, Lasers…

If reach is going to be hated for having “gimmicks” then you better wise up to the fact they have existed since Halo 2.

Learn your Halo please. -__-

> > > A gimmick is a unique or quirky special feature that makes something “stand out” from its contemporaries. However, the special feature is typically thought to be of little relevance or use. Thus, a gimmick is a special feature for the sake of having a special feature.
> >
> > Halo: Reach doesn’t have any “gimmicks”.
>
> Armor Abilities?

Are they really any more of a gimic than Dual wielding, equipment, or vehicle boarding?

Don’t get me wrong. I hate how AAs were implemented in Reach, but that does not mean there isn’t potential for fixing them in future titles. First and foremost being not spawning with them.

Most of the Equipment are fine. I had this idea awhile ago

Sprint-Keep. Even as a Spawnable [a loadout]

Evade-Keep. Even as a Spawnable [A loadout

Jetpack-Keep. Yet limit them like Equipment. 1-2 per map.

Drop Shild-Keep. Yet limit them like EQ. 1-2 per map

Armor Lock-Replace with Over Shield. Not a loadout. One time use only BRING BACK OVER SHIELD!!!

Active Camo-Replace with Active Camo…

Hologram-Keep. Even as a Spawnable [a loadout]

Did I miss any?

> You mean like Duel wielding, Boarding, Armor Classes, Armor Customability, Equipment, VISR, Open World maps, Flying Human Vehicles, Homing Rocket Launchers, Lasers…
>
>
> If reach is going to be hated for having “gimmicks” then you better wise up to the fact they have existed since Halo 2.
>
> Learn your Halo please. -__-

This. I’ve noticed a pattern:

Halo CE- AWESOME
Halo 2- Terrible, too different from the original
Halo 3- It is total Yoink!, too different from the first two, Halo 2 is now awesome
Reach- Too different from the original trilogy, Halo 3 is now awesome

Did anyone else notice this?

> > You mean like Duel wielding, Boarding, Armor Classes, Armor Customability, Equipment, VISR, Open World maps, Flying Human Vehicles, Homing Rocket Launchers, Lasers…
> >
> >
> > If reach is going to be hated for having “gimmicks” then you better wise up to the fact they have existed since Halo 2.
> >
> > Learn your Halo please. -__-
>
> This. I’ve noticed a pattern:
>
> Halo CE- AWESOME
> Halo 2- Terrible, too different from the original
> Halo 3- It is total Yoink!, too different from the first two, Halo 2 is now awesome
> Reach- Too different from the original trilogy, Halo 3 is now awesome
>
> Did anyone else notice this?

Yeah, the community is always saying that the past game was godly and that anything new is “horrible and game breaking”. Hopefully 343i will break this and make Halo 4 so awesome that the community screams “This is amazing, better than Reach!”.

Don’t get me wrong, I love Reach, but it’s annoying to see the community complain all the time that the past game was better, yet still has so many people playing it. Then again, Halo 3 did have a lot more players after 3 years then Reach does now…

> > > You mean like Duel wielding, Boarding, Armor Classes, Armor Customability, Equipment, VISR, Open World maps, Flying Human Vehicles, Homing Rocket Launchers, Lasers…
> > >
> > >
> > > If reach is going to be hated for having “gimmicks” then you better wise up to the fact they have existed since Halo 2.
> > >
> > > Learn your Halo please. -__-
> >
> > This. I’ve noticed a pattern:
> >
> > Halo CE- AWESOME
> > Halo 2- Terrible, too different from the original
> > Halo 3- It is total Yoink!, too different from the first two, Halo 2 is now awesome
> > Reach- Too different from the original trilogy, Halo 3 is now awesome
> >
> > Did anyone else notice this?
>
> Yeah, the community is always saying that the past game was godly and that anything new is “horrible and game breaking”. Hopefully 343i will break this and make Halo 4 so awesome that the community screams “This is amazing, better than Reach!”.
>
> Don’t get me wrong, I love Reach, but it’s annoying to see the community complain all the time that the past game was better, yet still has so many people playing it. Then again, Halo 3 did have a lot more players after 3 years then Reach does now…

The reason for that is all the new shooter IPs that have come to Xbox, namely Call of Duty, Battlefield and arguably, Gears of War.

It’s not Halo’s fault. It’s just that the attitude of gamers has changed in recent years.

> > You mean like Duel wielding, Boarding, Armor Classes, Armor Customability, Equipment, VISR, Open World maps, Flying Human Vehicles, Homing Rocket Launchers, Lasers…
> >
> >
> > If reach is going to be hated for having “gimmicks” then you better wise up to the fact they have existed since Halo 2.
> >
> > Learn your Halo please. -__-
>
> This. I’ve noticed a pattern:
>
> Halo CE- AWESOME
> Halo 2- The Best
> Halo 3- It was a small step down but still very fun and competitive.
> Reach- Too different from the original trilogy, Halo 3 will always be better.
>
> Did anyone else notice this?

Fix’d

> > > You mean like Duel wielding, Boarding, Armor Classes, Armor Customability, Equipment, VISR, Open World maps, Flying Human Vehicles, Homing Rocket Launchers, Lasers…
> > >
> > >
> > > If reach is going to be hated for having “gimmicks” then you better wise up to the fact they have existed since Halo 2.
> > >
> > > Learn your Halo please. -__-
> >
> > This. I’ve noticed a pattern:
> >
> > Halo CE- AWESOME
> > Halo 2- The Best
> > Halo 3- It was a small step down but still very fun and competitive.
> > Reach- Too different from the original trilogy, Halo 3 will always be better.
> >
> > Did anyone else notice this?
>
> Fix’d

That’s pretty much how I feel. I’m not resistant to change, but I am resistant to bad change (Reach).

> > A gimmick is a unique or quirky special feature that makes something “stand out” from its contemporaries. However, the special feature is typically thought to be of little relevance or use. Thus, a gimmick is a special feature for the sake of having a special feature.
>
> Halo: Reach doesn’t have any “gimmicks”.

Armor Abilities, Bloom, etc.

> > > A gimmick is a unique or quirky special feature that makes something “stand out” from its contemporaries. However, the special feature is typically thought to be of little relevance or use. Thus, a gimmick is a special feature for the sake of having a special feature.
> >
> > Halo: Reach doesn’t have any “gimmicks”.
>
> Armor Abilities, Bloom, etc.

Indeed and the biggest gimmicks were AAs, they literally built gameplay AROUND them. People see AL and say “awesome I can be invincible” or Jetpack and say “awesome I can fly now” and they don’t THINK about how that will affect them or the overall gameplay. Thus gimmick as it was Reach’s selling point.