H4 and Megalo

Anyone know if 343 kept the Megalo engine from Reach?

That truly was one of the unsung bonuses about Reach. I mean it made Chess, inside Halo. Full on complete using player models as pieces kind of Chess. Bungie made Speedflag and Speedpile with it, Invasion Skirmish, and others.

It would be an absolute shame if 343 didn’t take that ball and run with it.

I’ve heard that Halo 4 uses a “heavily modified version” of the Reach engine.

Presumably, that means Megalo scripting will again be the underlying multiplayer engine for Halo 4.

Even if it’s still in the game, it won’t be used. You saw how much people liked using it in Reach. Unless it makes the game even more BR sidestepping or flag juggling, players don’t like trying anything new now-a-days.

> Even if it’s still in the game, it won’t be used. You saw how much people liked using it in Reach. Unless it makes the game even more BR sidestepping or flag juggling, players don’t like trying anything new now-a-days.

inorite?

Srsly though: It could be the next Forge if 343 could give us adequate controls for it.

Don’t forget about the Ghandi hopping and BXRing.

> Even if it’s still in the game, it won’t be used. You saw how much people liked using it in Reach.

Seeing as Megalo was only “usable” by the developers, I have no idea what you’re referring to here.

Do you mean the gametype label system? That could easily be made more user-friendly if the scripting engine were modified to support the addition of metadata. For example, being able to supply alias strings for the label itself and for its numerical parameter – with such a modification, Invasion’s “INV_GATES” could be displayed as “Delete at end of phase”, with “Spawn Sequence” changing to “Phase Number” when one selects that label.

> > Even if it’s still in the game, it won’t be used. You saw how much people liked using it in Reach.
>
> Seeing as Megalo was only “usable” by the developers, I have no idea what you’re referring to here.

I mean playing gametypes that were different because of the Megalo system and also giving decent feedback and encouraging more use out of it and creating new gametypes or tweaking current ones through it.

> > > Even if it’s still in the game, it won’t be used. You saw how much people liked using it in Reach.
> >
> > Seeing as Megalo was only “usable” by the developers, I have no idea what you’re referring to here.
>
> I mean playing gametypes that were different because of the Megalo system and also giving decent feedback and encouraging more use out of it and creating new gametypes or tweaking current ones through it.

I see.

I think that that has less to do with Megalo, though, and more to do with its mismanagement. Neither Bungie nor 343i really had much time to innovate with it. However, there’s a laundry list of bugs that they fixed using Megalo, so we know it’s good for that.