343, for the love of god- No. For the love of Master Chief, promise me something.
Promise me that when you make the default Infection gametype, that you avoid the what Bungie did wrong with Infection in Reach and H3. And the problems with Infection in Reach and in H3?
Everything.
Utterly everything about these gametypes is just stupid, asinine and fundamentally broken. Where to begin? How about right when the game starts.
Nothing quite starts the experience on the right foot than running into a literal wall of bullets from eight other players all shooting at you. Sure it eventually turns around and the Zombies eventually infect all of the Humans. But there’s a lot of suffering going on just so that the Zombie team eventually wins. Meanwhile you get nothing from your team winning because the scoring system is still FFA. And that whole winning bit? It’s not guaranteed thanks to broken maps or abused positioning. And Slayer? Humans are going to have the advantage here on the scoreboard because they have an infinite pool to pull points from while Zombies don’t.
Next up are the weapons: Shotgun and Magnum is classic. It’s also broken. Remember that wall of bullets I was talking about in the last paragraph? Now imagine that it’s coming from across the map. How’s your blood pressure yet? Magnum starts with shieldless Zombies is just pure frustration. It chokes map movement because it turns long stretches without cover into a No Man’s Land. Shotguns versus Swords is also pure frustration as you’ll be shot down mid-lunge every time. Head to head battles against the Humans is an impossible task and thanks to radar, you’re pretty much forced into one every time.
All of this, weak and outnumbered Zombies versus numerous and strong Humans with a flawed scoring system and gametype, culminate into a horrible experience that I’m severely understating. Wanna know how Infection should be in H4? Look at other franchise in the genre: Left 4 Dead and Dead Space.
Players aren’t the weak rank and file that they are in Halo Infection. They play special infected with special abilities. If anything it’s more analogous to asymmetrical MP where one side is all equal and the same while the other is the opposite, wildly different and unique. The focus isn’t killing either. For Human’s it’s about the objective. For Zombies it’s impeding their progress towards the objective. It’s also not a game about one shot kills either. Both Humans and Zombies take time to kill
So 343.
When making default Infection in H4, DO NOT, I repeat, DO NOT just copy and paste Infection/Alpha Zombies from Reach right on over like it was copied and pasted into Reach from H3’s Brains. We need a scoring system that marries objective play against kills in an equal setting. We need different weapons used. We need less one shots.
And most importantly? We need a place for community created Infection Variants. My god, I’ve had so much fun with those compared to default Infection, and yet there is no public outlet for them.
