We know that H4 is going to have 50 Achievements.
Let’s help 343 make H4’s Achievement list legendary by pointing out the pitfalls that have plagued other games and Halo in the past.
-Collectables.
Do not have an obscene number of them and have no in game checklist. Reason? I’m going to list four games that made me hate Collectables.
Assassin’s Creed
Infamous
Crackdown
Prototype
The original Assassin’s Creed had 420 flags to collect and 60 Templars to find and kill. Infamous let you ping the map to see if there were any Blast Shards to collect, but only your mini-map. And it had limited vertical range in a game that has a skyscraper. Prototype had 100 Location Orbs to find and 50 Hint Orbs as well, no checklist for either of them.
Crackdown 2 is the grandaddy of them all. Over 800 orbs to collect.
Even their eventual improvements (you can buy maps in AC:B and on that showed you the collectables on your map, and Infamous 2 points you in the direction of Shards that are off your minimap) but they were still annoying experiences.
If you are going to do collectables, then look at Gears 3. Limited number with a checklist of what you got and where you got it.
-Skill and Luck Based Achievements
H3 is at fault for both of these.
Why?
Save This Film and Two 4 One. Get a Perfection Medal and a double kill with a SpLaser. The former required the ranking system to utterly fail and for you to be placed against people so horrible, they could do nothing to stop you. The other required pure blind luck. Luck that you would get a map with a SpLaser, and luck that two idiots would be lined up so you could kill them with it.
-MP Achievements
Reach is at fault for these.
Why?
Because the last two set of Achievements, for Defiant and Anniversary, required that they be earned on a Defiant and Anniversary map. For some, Emergency Room and All Alone and Don’t Touch That, the only way to actually get them was to play regular MMing and hope that the other 10 players joining up had the maps.
Which they wouldn’t.
Of course playlist changes have made them much harder to get now, removal of Noble and Defiant only playlists, and have elevated the difficulty of other achievements as well. You Ate All the Chips? Only place to get that is in SWAT. SWAT of all places is the only place that still has Stockpile. The continued removal of AL from BTB games has made Poopin’ & Lockin’ harder to get.
You Blew It Up gets a mention since you need a full party with the Noble Map Pack to go into Invasion to even stand a chance of seeing Breakpoint.
-Summary
In summary, H4’s Achievements should not follow ANY of these examples. There should be a decent mix of easy Achievements, story based Achievements, hard Achievements and MP Achievements.
With plenty thrown in for teaching players to think outside the box. I mean it. I want to see an Achievement in H4 for killing a player with a Sticky Detonator stuck to a ceiling, or wall. Someplace that people aren’t going to look for it.