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> > > I’m not getting where you’re going with this thread. Are you trying to say Halo 5 is going the right way just because it had 200k more players during the beta but less playtime per player and overall playtime or are you saying that Halo 5 is bad because of that?
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> > Read the tag at the end - it’s sarcasm. This guy is purely against Halo 5, yet is still spending far more time arguing against it than doing something useful with his time. Not flaming the op, just noting what is evident from his posts
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> > Not only were these betas compared already in 2 other threads, there is still no solid link in the numbers. Beta play hs no direct impact on full game player retention due to being different products.
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> > H3 beta was actually preferred by much of the Halo 2 community over Halo 3 at launch. But there aren’t any numbers for that case, either. Without solid evidence of retention being tied to the beta (leading to pulling specific gamertags from each), there is nothing to support this claim.
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> > Not to mention how many games out today can touch Halo 3’s numbers? The world today, including gamer culture and standards, is completely different than it was in 2007. Or even 2010.
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> > Edit: not to mention the content of the betas being entirely one sided - a slayer dominated partial sandbox vs a mostly full game on maps (vehicles, bulk of the sandbox, objective games). And an extra week for 3.
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> It’s not sarcasm. The numbers speak for themselves. Yes I’m against the overall experience in H5, but that doesn’t effect the numbers.
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> So two threads are bad where as the hundreds of thousands of “Sprint ruins H5” threads aren’t? I fail to see having one that shows a different perspective being bad. Also the beta is a good indication of how people are going to play the game. If they give up on it after 2.5 hours, then that’s not going to change when the game doesn’t change at launch. Nothing major changed in the updates. We still have the same maps, same weapons, and same abilities. So I’d say it’s a good indication of how the game is going to go.
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> So you’re saying that unless I go pull out all the gamertags who played the H3 beta and tie it to who played the final release, the numbers are bogus? That’s sounds like you just don’t like the facts at hand and you’ll just claim “BS” at every turn. How about you go find out the numbers and prove me wrong that people playing H3B for so long wouldn’t go out and get the game? I think that’s a better way to argue than to say it’s BS unless I provide more info. The whole point was that if H5 is “so fun” because it’s a modern version of Halo that people want to play, why aren’t players playing more than an average of ~2.5 hours?
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> No games touch Halo 3s numbers because there is no “Working” game out there like H3. If MCC worked at launch, I would place money on the fact that it would have more people playing and much higher sales figures. People would still play the hell out of each Halo game (Minus H4) because that’s what people want to play. It sold over a million units in it’s first week. H4 sold 3.4M over it’s entire lifespan. Selling almost a third as many games in 1 week vs 2 years… I think those numbers can speak for themselves also. Especially since the games were remakes/ports.
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> Your edit makes it sound like Slayer isn’t the most popular gametype out there. BTB Slayer, 4v4 Slayer… people don’t care. It’s slayer. Halo is mostly dominated by Slayer gametypes. Even gametypes like Fiesta are a Slayer variant. Your point doesn’t invalidate anything towards the comparison. Just because it doesn’t have vehicles doesn’t mean people aren’t going to play. CoD doesn’t have vehicles (last I checked) and people still play that game like it’s heroin.
Look at your tag regarding modernized halo ftw. Yeah, that is sarcasm.
Those threads weren’t bad. There was even civil discussion and actual numbers. So why make a new thread? Especially when you’re making a claim with circumstantial evidence, and then saying anyone debating your claim should look at the numbers or gather the data against your claim. That’s ridiculous - you’re creating correlation where there is absolutely none to use. At least the other threads tried to apply math to the stats at hand for prof of their points.
You could release the SAME Halo 3 beta now, and I would only have a fraction of the original numbers. Is not about the games alone, and you ignore factors you cannot even measure, including how many players stopped with Halo altogether (or worse in some minds, became more causal due to life and growing up).
I never said anything about slayer not being popular. But to have nothing but slayer (and 4v4, smaller maps with no vehicles and less weapons) is a factor that would cause many btb players or objective players not to play as long. Yure comparing a nearly complete game to a game that may or may not be adding features still at this point in development, against odds with fans over the mcc.
If you’re going to make claims and keep pushing your ideas of hypothetical failure to launch, then you might want to at least try to bring your argument down to earth with some realistic material. Or acknowledge differences that clearly have an impact on games in beta 7 years apart.