H3 is strange

Figured I’d start a topic about something other than problems with the game.

Anyway, I started on Halo with H4. Never played the older ones. Played Wolfenstein and Doom back in the day, but left the FPS scene before Quake. One of the main reasons I bought the MCC was to see what the past games were actually like, as compared to what everyone complaining about H4 said they were like. I haven’t yet got enough time in matchmaking to really tell (hard to get games, and the ones I do get are incredibly laggy - far worse than H4 was), and the only campaign I’ve done so far is CE (which was fun . . . but fighting the Flood and backtracking through completed areas gets old . . . and Truth and Reconciliation was very frustrating).

Regardless, I have gotten enough time to at least observe that H3 aiming is very strange. So far, I prefer the feel of the CE aiming (wider FoV???), as it has given me the least problems in converting from H4. H2 is very similar, too . . . but I think I may have to adjust my sensitivity down from where I have it on CE to get the same feel.

H3, on the other hand, is a disaster for me. I can’t hit anything. Even if there were no lag, I still wouldn’t hit anything. It seems like the reticule just doesn’t want to move and then allofthesuddenWHAM it overshoots by a mile.

Why is H3 so different? Or is it just me?

There’s definitely a difference. I’ve played all the halo’s since release, lots of time into H2, but an ungodly amount into H3. I can play CE well, 3 well, and 4 ok, but i’m awful at 2 (these from K/D’s on MCC). For me its the melee difference. There’s a noticeable lunge in H2 that isn’t present in the others.

> 2552709967384648;2:
> There’s definitely a difference. I’ve played all the halo’s since release, lots of time into H2, but an ungodly amount into H3. I can play CE well, 3 well, and 4 ok, but i’m awful at 2 (these from K/D’s on MCC). For me its the melee difference. There’s a noticeable lunge in H2 that isn’t present in the others.

I haven’t had too much of a problem with the H2 lunge for melee . . . except for swords. The lunge distance for swords is mind-boggling.

It really feels like CE, 2, and 4 are all similar aim-wise (with CE and 4 presenting no problems for me in transition), and H3 is the oddball.

> 2533274971476153;3:
> > 2552709967384648;2:
> > There’s definitely a difference. I’ve played all the halo’s since release, lots of time into H2, but an ungodly amount into H3. I can play CE well, 3 well, and 4 ok, but i’m awful at 2 (these from K/D’s on MCC). For me its the melee difference. There’s a noticeable lunge in H2 that isn’t present in the others.
>
>
> I haven’t had too much of a problem with the H2 lunge for melee . . . except for swords. The lunge distance for swords is mind-boggling.
>
> It really feels like CE, 2, and 4 are all similar aim-wise (with CE and 4 presenting no problems for me in transition), and H3 is the oddball.

I think I remember someone saying on the forum that Halo 3 had the smallest FoV which made everything seem obnoxiously close.

I will say it does handle differently because in the Halo 3 campaign I get killed by grenades way more because I can’t see enemies throwing them at me.

Have you ensured that your controller settings are the same across the games? No accidental Insanity sensitivity?

Otherwise Halo uses a quartet of assists to help players hit thine enemy. Sticky Reticle, Reticle Friction, Bullet Magnetism and Tether.

Halo CE has the most reticle friction (not sticky reticle) and least amount of bullet magnetism influence. This means that when your reticle is red, it slows down in sensitivity to assist in maintaining that lock. It is my favourite of the original 3 but not favourite overall.

Halo2 has the most bullet magnetism and tether. That means that once players achieve a red reticle on an enemy, that assist lock remains active… Even if one is no longer red for a few moments. This also means that shots have the most “bend.” Be it swipe-scan so that a player has like 10 frames of swiping to get a headshot with a sniper or that aiming a rocket a reticle off will still net said rocket flying at the opponent, you can be sloppiest with Halo2.

Halo3 has high bullet magnetism for red reticle locks but it has low tether and reticle friction. That means when you’re on target and red, you’re very likely to hit the enemy. If you’re not red, you’re likely missing. Tether isn’t non-existent but it certainly is not too influential.

Halo4 has the most variable bullet magnetism across the board with its bloom effect but still low tether. Some weapons like the Rail Gun or Beam Rifle have high magnetism but again, low tether so the red lock is ‘rewarded,’ not a Halo2 wide blue reticle kill.

All have a form of sticky reticle that seems variable in strength between game of course, but also by use of the right stick. The amount of right stick influence also determines the amount of sticky reticle influence where by the system is trying to correct your aiming for you… Personally it’s an awkward battle to fine tune it to enable a player or overly support a player. I like Reach and H4 most for its influence.

Due to H3’s combination of assists, I wouldn’t say that H3 takes the most skill to use (the magnetism and damage balance ruins that perspective for me), but it certainly requires more technical dexterity than Reach, CE or H2.

you’re not alone in this

It’s probably because of low aim assist. H3 has the lowest aim assist out of 4 games. It may be quite difficult for me as well to get used to H3 after I play other games for a while.

Feels good to me, but I used to play on a 22" monitor and now play on a 42" tv so aiming is more difficult.

Halo 3’s terrible hit registration, dull sandbox, etc, the game really is an oddball, but at least it still blows Halo 4 out of the water.

The H3 BR does not have hitscan like the one in H2 and H4. It can get a little frustrating, but leading your shots helps.

> 2603643534597848;5:
> Have you ensured that your controller settings are the same across the games? No accidental Insanity sensitivity?
>
> Otherwise Halo use a quartet of assists to help players hit thine enemy.
>
> Halo CE has the most reticle friction (not sticky reticle) and least amount of bullet magnetism influence. This means that when your reticle is red, it slows down in sensitivity to assist in maintaining that lock. It is my favourite of the original 3 but not favourite.
>
> Halo2 has the most bullet magnetism and tether. That means that once players achieve a red reticle on an enemy, that assist lock remains active… Even if one is no longer red for a few moments. This also means that shots have the most “bend.” Be it swipe-scan so that a player has like 10 frames of swiping to get a headshot with a sniper or that aiming a rocket a reticle off will still net said rocket flying at the opponent, you can be sloppiest with Halo2.
>
> Halo3 has high bullet magnetism for red reticle locks but it has low tether locking. That means when you’re on target and red, you’re very likely to hit the enemy. If you’re not red, you’re likely missing. Tether isn’t non-existent but it certainly is not too influential.
>
> Halo4 has the most variable bullet magnetism across the board with its bloom effect but still low tether. Some weapons like the Rail Gun or Beam Rifle have high magnetism but again, low tether so the red lock is ‘rewarded,’ not a Halo2 wide blue reticle kill.
>
> All have a form of sticky reticle that seems variable in strength between game of course, but also by use of the right stick. The amount of right stick influence also determines the amount of sticky reticle influence where by the system is trying to correct your aiming for you… Personally it’s an awkward battle to fine tune it to enable a player or overly support a player. I like Reach and H4 most for its influence.

Yeah, I’ve got them at 6 across the board . . . which was where I had it for H4. I may have to lower them, though. I’m not a good player, by the way . . . 27 CSR in BTB on H4 was my highest.

On CE, the reticule friction seems active even beyond the RRR. Very noticeable in campaign and has resulted in more than one inadvertent rocket suicide (along with the hitboxes not following the textures with the updated graphics). Other than that, though, I like it better than H2 or H3 aiming. Still prefer H4 . . . but that may be because H4 is what I’m used to. H2 doesn’t give me too many problems, either.

But H3 is just horrendous for me. Plus I can’t see anything to the side, so I’m always getting blindsided.

> 2533274965431753;10:
> The H3 BR does not have hitscan like the one in H2 and H4. It can get a little frustrating, but leading your shots helps.

Lack of hitscan was not the only issue with the BR in Halo 3. Its inconsistent accuracy and spread made it a poorly-designed utility weapon.

In H3, Bungie gave bullets velocity, which meant the further you were from your target, the more you had to lead your shots. It’s the only game they did this with, which makes it feel quite different from the other Halos. It takes some getting used to, but I actually prefer H3 to the rest of the series as I played regular multiplayer game types rather than just SWAT (pretty much all I played on H2), so I know those maps better than the rest.

> 2533274806427910;12:
> > 2533274965431753;10:
> > The H3 BR does not have hitscan like the one in H2 and H4. It can get a little frustrating, but leading your shots helps.
>
>
> Lack of hitscan was not the only issue with the BR in Halo 3. Its inconsistent accuracy and spread made it a poorly-designed utility weapon.

BR was great in H3, once you got used to leading your shots.

> 2533274803370997;14:
> > 2533274806427910;12:
> > > 2533274965431753;10:
> > > The H3 BR does not have hitscan like the one in H2 and H4. It can get a little frustrating, but leading your shots helps.
> >
> >
> >
> > Lack of hitscan was not the only issue with the BR in Halo 3. Its inconsistent accuracy and spread made it a poorly-designed utility weapon.
>
>
> BR was great in H3, once you got used to leading your shots.

It’s not that part which is killing me at the moment . . . it’s that the reticule does not move the way I am used to it moving in the other titles.

Halo 3 feels the most different. I actually think that Halo 4 feels closest to Halo 2 … I just don’t openly admit that for fear of lynching.

> 2533274831961512;4:
> > 2533274971476153;3:
> > > 2552709967384648;2:
> > > There’s definitely a difference. I’ve played all the halo’s since release, lots of time into H2, but an ungodly amount into H3. I can play CE well, 3 well, and 4 ok, but i’m awful at 2 (these from K/D’s on MCC). For me its the melee difference. There’s a noticeable lunge in H2 that isn’t present in the others.
> >
> >
> >
> > I haven’t had too much of a problem with the H2 lunge for melee . . . except for swords. The lunge distance for swords is mind-boggling.
> >
> > It really feels like CE, 2, and 4 are all similar aim-wise (with CE and 4 presenting no problems for me in transition), and H3 is the oddball.
>
>
> I think I remember someone saying on the forum that Halo 3 had the smallest FoV which made everything seem obnoxiously close.
>
> I will say it does handle differently because in the Halo 3 campaign I get killed by grenades way more because I can’t see enemies throwing them at me.

Yeah the FOV in Halo 3 is pretty bad. I wish they would have tweaked that for MCC.

Hey Caboose, you’re not the only one. I have played every Halo since CE in 2002 but Halo 3 is the only one I have never managed to get used to. Actually it has always been my least favorite Halo in terms of in-game “feel” (moving, jumping, aiming…).

On another topic, I’m really disappointed that CE in the MCC feels so different than the original game, but it seems you like it though ^^.

Agreed, the aiming feels off in Halo3. It feels fine for the other games.

> 2533274940426117;18:
> Hey Caboose, you’re not the only one. I have played every Halo since CE in 2002 but Halo 3 is the only one I have never managed to get used to. Actually it has always been my least favorite Halo in terms of in-game “feel” (moving, jumping, aiming…).
>
> On another topic, I’m really disappointed that CE in the MCC feels so different than the original game, but it seems you like it though ^^.

Well . . . since I never played the original, I have no idea what it was like. Lol. But I do like the aiming in this CE release.

Also, I’m wondering if H3 was what lead Bungie to add sprint for Reach. You feel like you move so ungodly slowly in H3. What they should have done was go back to the CE FoV. You feel like you’re moving just fine in CE.