H3 Forge > H4 Forge [Facts]

I’ve been using Forge in H4 for a while now and just reached my limit on the failing systems.

You can see this as a ranting post, a post to whine or whatever, but what I say is more fact then opinion take from personal experience.

The Forge in H4 is worse then H3 due to these simple facts:

The limit in H4 is a lie.
Halo 3 and Reach have a Forge Limit in the name of the Budget and Item Numbers.
I remember that in Halo 3 you could overload the Limit with spamming trip mines. In Reach you could do a glitch to get unlimited walls or rocks.
However, in Halo 4, there are no glitches like this (yet). The Budget and Item Number limit are both usually reached easily. However, I’ve come across a problem. Certain items, like the Killballs, don’t spawn if you have too many items in the map.
One custom map a friend and me have just made for example. We have used 7100 of the budget, almost all Blocks, the max number of warthogs and wraiths and have 8 killballs, some teleporters and grav lifts. However, simple as that is, not all killballs spawn. If we remove the Hogs, the killballs do spawn.
AKA, the Limit in the Halo 4 Forge is a fake. The actual limit is under the Budget and Item Number.

Further, the more known ones:
The “Generating Lighting” section.
Why is this needed? The lighting was perfect in Reach and Halo 3 which didn’t need it to be generated like this. Which proves the H4 engine is worse then H3.

The Magnets:
Very smart and clever found. It only doesn’t work that well. The fault lays that the magnets aren’t that precise. Sometimes switching on just 0.1 degree. And if this stacks up… you have a whole error.

Forge Lag?:
A friend of mine (he has a terrible connection) even lags when he forges. And I mean, when he forges alone. So somehow, even when nobody is in the game with him, he has lag in Forge. The items he places never stick to the spots he gives them, always changing a degree. This can be his connection, however in Halo 3 or Reach he didn’t have this problem, which again makes me think the fault lays in the lack of DS or a glitch in the Forge system.

Those are the major glitches/problems…
One of the minor ones is more that I would like to see the Grav Zones to be customizable. To make their gravity higher or lower on will. And not like a Trait Zone but also for items and such. To get a higher gravity you have to stack them now, which is expensive and limited.

Of course there also are the Custom Game defects, which are already very common, so I wont list those as they have nothing to do with Forge actually.

So anyway, like I said, this can be seen as a ranting, whining or whatever you wish-post. I don’t care. These are just experiences I’ve been having with the game in Forge-mode what bothered me.

halo reach > halo 4 > halo 3

do you actually know what the “generating lighting” really does?

and i would compare it to halo reach’s forge but not 3’s

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> halo reach > halo 4 > halo 3

Halo 3> Halo Reach > Halo 4

>

i bet he was talking forge-wise halo reach>h4 > h3

>

is that game quality or forge quality?

> do you actually know what the “generating lighting” really does?
>
> and i would compare it to halo reach’s forge but not 3’s

Yup. the Generating Lighting is the generation of shadow effects and the normal “lamp” in the 3D environment.

and I just compared that to H3 because H3 is 2 generations back and even there the Forge works better, without the tools from the newer versions however. It just shows difference.

Well i don’t think that theres anything wrong with the ‘generating light’ thing and in my opinion h3’s forge doesn’t work better… come on now

The only thing i don’t know about is the limit thing you said since i don’t really forge in halo 4, like i used to in other halos’, if that does happen then it kinda sucks… even if it’s for specific objects like the killball

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> is that game quality or forge quality?

Game quality.

> >
>
> i bet he was talking forge-wise halo reach>h4 > h3

Yeah. I don’t care how big your nostalgia -Yoink!- is. There’s no way Halo 3’s forge is better than Reach’s.

In terms of freedom to be creative, functionality, and compatibility with the rest of the game (working customs), yes.

In terms of gadgets and gimmicks? No.

Reach had the best forge mechanically. There were tools that allowed you to freeze and interlock objects effortlessly, there were tools to be precise, they introduced the coordinate placement tool, and the objects on Forge World, while not the most fun to look at, were good for building. Not to mention the fact that the map was HUUUUUGE.
All of this birthed a new era of Halo Forge maps, including the MASSIVE boom in amazing high-quality Race maps we witnessed.

Halo 3 gave users the most room to be creative, and had the largest variety of…well…everything!
They gave us a full, unique item roster for every single map, along with most if not all of the vehicles (not including maps like Guardian, which though fun for Slayer, was a Forger’s nightmare). Each and every map had its own unique themes and environment. The forge maps were SPECIALLY MADE for Forge, as opposed to being THE ONLY maps which could be forged on.
Edit: THEY ALSO HAD MOVEABLE OBJECTS

Halo 4 gave us most of the tools from Reach, along with a magnet tool which desperately needs to be fixed. “They gave us THREE forge maps”, we(I) thought. Surely this must be a step up from Reach, right?
Wrong.

First, we got a small map with the same appearance as Forge World covered in soft kill barriers and other forms of deterring movement.

We got a space map, oh my gosh!
When I saw this on the list after trying out the abomination that was the previous map, I squealed and squawked and bounced up and down. I loaded it up, and found out that there were space station parts! Sure enough, several of them were mismatched and many of them couldn’t line up properly. I tried jumping from rock to rock and found that in order to make the map proper,I would be forced to spend most of the budget making a floor out of ugly props. After flying a banshee around in a pouty, grumpy haze until I determined that the airspace (spacespace?) was choked by kill barriers, I gave up on dear Impact.

Last comes Erosion, my least unfavorite of the bunch.
With a built-in Grifball court and the first large cave environment I’ve ever been able to forge in, I told myself that this would be the savior of Halo 4’s forge. Hoooooo boy, did those words taste bitter. Random invisible barriers, giant soft kill barriers just like the other two maps, a massive lake completely off-limits, and items that…kinda sucked. They suffered from the same issues as the Impact pieces, except they also didn’t match up with the stuff on the map.

I don’t know what the point of cramming all these limitations down our throats was, but it managed to scare off a giant chunk of the people whose maps made Halo 3 and Reach last so long.
To those of you still forging out there, bless your optimism and willpower. You’re much stronger men and women than I.

I’m sorry that this turned out to be a wall, but I won’t appease lazy readers.