I’ve been using Forge in H4 for a while now and just reached my limit on the failing systems.
You can see this as a ranting post, a post to whine or whatever, but what I say is more fact then opinion take from personal experience.
The Forge in H4 is worse then H3 due to these simple facts:
The limit in H4 is a lie.
Halo 3 and Reach have a Forge Limit in the name of the Budget and Item Numbers.
I remember that in Halo 3 you could overload the Limit with spamming trip mines. In Reach you could do a glitch to get unlimited walls or rocks.
However, in Halo 4, there are no glitches like this (yet). The Budget and Item Number limit are both usually reached easily. However, I’ve come across a problem. Certain items, like the Killballs, don’t spawn if you have too many items in the map.
One custom map a friend and me have just made for example. We have used 7100 of the budget, almost all Blocks, the max number of warthogs and wraiths and have 8 killballs, some teleporters and grav lifts. However, simple as that is, not all killballs spawn. If we remove the Hogs, the killballs do spawn.
AKA, the Limit in the Halo 4 Forge is a fake. The actual limit is under the Budget and Item Number.
Further, the more known ones:
The “Generating Lighting” section.
Why is this needed? The lighting was perfect in Reach and Halo 3 which didn’t need it to be generated like this. Which proves the H4 engine is worse then H3.
The Magnets:
Very smart and clever found. It only doesn’t work that well. The fault lays that the magnets aren’t that precise. Sometimes switching on just 0.1 degree. And if this stacks up… you have a whole error.
Forge Lag?:
A friend of mine (he has a terrible connection) even lags when he forges. And I mean, when he forges alone. So somehow, even when nobody is in the game with him, he has lag in Forge. The items he places never stick to the spots he gives them, always changing a degree. This can be his connection, however in Halo 3 or Reach he didn’t have this problem, which again makes me think the fault lays in the lack of DS or a glitch in the Forge system.
Those are the major glitches/problems…
One of the minor ones is more that I would like to see the Grav Zones to be customizable. To make their gravity higher or lower on will. And not like a Trait Zone but also for items and such. To get a higher gravity you have to stack them now, which is expensive and limited.
Of course there also are the Custom Game defects, which are already very common, so I wont list those as they have nothing to do with Forge actually.
So anyway, like I said, this can be seen as a ranting, whining or whatever you wish-post. I don’t care. These are just experiences I’ve been having with the game in Forge-mode what bothered me.