H2a neutral flag support. *help*

I decided to remake my favorite personal creation from halo reach in h2a…Neutral flag ctf…

Got the map done, but better felt proud.
Set up spawning and objectives, placed the flags.
.vvvvvvvvvvvv
Ran into a huge problem…!!!
I can’t seen to get more than one neutral flag. =(
The map is strongly dependant on having 6 flags.
^^^^^^^^^
Messed with several game types, and I guess my map is pointless.
My options are ricochet with
its maximum of>3 <bombs or
((1 flag at each end…don’t want this))

Neutral Flag isn’t supposed to have more than one flag that’s why there’s multiflag but with multiple teams. What’s the point of having 6 neutral flags anyway? Not sure what your trying to achieve by doing this. You can’t have multiple bombs unless you have multiple teams so having three neutral bombs wouldn’t work because they wouldn’t spawn only one would. Same with ricochet its a team based game type that would only function with only one neutral zone it doesn’t work like how king of the hill does because that’s meant to be a FFA type/Teams and works very differently.

It does allow 3 bombs.
Neutral flags so anyone can grab at start. Teams or not.

I could do multi flag but the flag spawn would be the goal too. So no multi. Teams aren’t an issue.

Each of the 6 players grabs a flag, they have infinate sprint(reach) or run faster(h2a)…
They run thru an obstacle course with land mines.
They can survive 1 landmine hit, but can than be killed by other racers.
Or one of the extra players with carbide/dmr.
Three lives, long flag reset times.
(H2a) speed boost/ over shield or scripted to de-spawn trait zone (so only first gets it)
(Reach)Custom power traits: run faster, immune to head shots and faster shield regeneration.
3 red 3 blue runners 3 green marksman in teleport linked towers.